mirror of
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* LINDA -> MILLA * Tiles now change their atmos mode properly. * Fixed a bug that made walls generate supercold air when deconstructed/destroyed. * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Begone, var! * MILLA -> milla * Lint. * More lint. * Prevent negative/NaN atmos from spreading. * Made fires start more reliably. * Undef what the rest should not see. * Enums are nice. * Match LINDA better. * Debugging verbs. * Debug verb fixes. * Labelled more lavaland stuff with ATMOS_MODE_LAVALAND * Block superconductivity on a couple more things for Lavaland. * Updated milla.dll * Lavaland map fixes. * Missed a spot. * Begone, var! (again) * Add libmilla_ci.so for continuous integration tests. * Install/contributing instructions for MILLA. * Directional plasmaglass windows on shuttles shouldn't stop protecting from heat after moving. * Banish bad naming. * Better naming and debug stats for SSair. * Apply suggestions from code review Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Magic numbers and formatting. * Don't screw up the temperature during reactions. * Efficiency and readability. * Fix hotspots. * Removed redundant safety (MILLA will already output an error) * Optimizations. * oops * TGS build script update. * Change API of gas_mixture and how you get one from a turf. * Get in there. * so many vars * MILLA binary updates. * Lint * Made MT cost more honest. * Gave MILLA a read-only mode. * More read-only vs synchronized mode work. * Even more. * Synchronize disposals. * Updated a bunch of stuff to use SSair.synchronize or GM.synchronize. * MILLA <3 Tracy * lint * cargo fmt * more lint * Test needed MILLA sync. * Silence atmos machinery that's behaving as intended, but continue objecting to other potential failures to synchronize. * Push new MILLA DLL * Build MILLA * Update PR instructions for MILLA. * Add some fancy plasmaglass windows to the Lifebringers' ship. * The golems remembered that they should insulate *all* their engines. * First round of TM bugfixes. * Build MILLA * fix two lavaland ruin turf types * bunch more maps * fixes milla ci and makes the interesting turf verb better * Solid turfs can no longer conduct heat (for now...) * Made indoor tiles in beach and winter biodomes not lavaland air. * Re-added random IT teleport, adjusted warning message * Fixed a tinted window on Lavaland to be a plasglass window instead. * Made firelocks and holofans heatproof * Made RPD auto-wrench pipes if you have a wrench in your offhand. * Runtime fixes. * Made visuals update more reliably. * Lint * Update .github/CONTRIBUTING.md Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Build MILLA * The Syndicate have installed tiny fans on their research base. * The syndicate have figured out how to make plastitanium windows heatproof. * This is getting out of hand. Now there are two of them. * Un-break the auto-wrenching that I broke before committing. * Build MILLA * Build MILLA * Massive MILLA refactor, assorted bugfixes. * Build MILLA * Explicit typing. * Less sleeping/blocking. * Build MILLA * Yes, yes, this part can sleep. * Build MILLA * SSair reporting improvements. * Build MILLA * Please do not dock twice and splat yourself. * Build MILLA * Pls to not make SM go nuts. * Build MILLA * Build MILLA * Added stricter lower bounds on plasmafire, fixing perpetually-burning SM. * Build MILLA * Lint * Temporary logging, begone. * Build MILLA * Prevent hotspot strobing. * Add in radiate_to_spess behavior. * Build MILLA * progress * Compiling is good. * bugfixes * Progress. * Ruins update. * This one exists. * Fixup temporary hotspots to last longer than one tick. * Add/fix comments. * Cut the slash. * Fix test. * No sleep for you. * Build MILLA * Prevent nested MILLA safety from runtiming. * Build MILLA * Runtime fix. * Build MILLA * Fix canisters not updating icon when gas contents change. * Build MILLA * Build MILLA * Fixed an issue that made mechs very cold on environment air. * Build MILLA * oops * Build MILLA * Walls can make loud noises again. * Build MILLA * Fixes a rare runtime. * Build MILLA * Update .github/DOWNLOADING.md Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Review suggestions * Lint * Build MILLA * bound_mixtures now only contains mixtures that can be written * Build MILLA * Apply suggestions from code review Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Build MILLA * Restore the original async behavior of pyro anomalies. * Build MILLA * Build MILLA * Make the safety assertion in /datum/milla_safe safer. * Build MILLA --------- Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: GDN <Roanrichards1@Gmail.com>
310 lines
8.8 KiB
Plaintext
310 lines
8.8 KiB
Plaintext
/turf/space
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icon = 'icons/turf/space.dmi'
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name = "\proper space"
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icon_state = "0"
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temperature = TCMB
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thermal_conductivity = OPEN_HEAT_TRANSFER_COEFFICIENT
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heat_capacity = HEAT_CAPACITY_VACUUM
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plane = PLANE_SPACE
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layer = SPACE_LAYER
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light_power = 0.25
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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intact = FALSE
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var/destination_z
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var/destination_x
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var/destination_y
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atmos_mode = ATMOS_MODE_SPACE
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/turf/space/Initialize(mapload)
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SHOULD_CALL_PARENT(FALSE)
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if(!istype(src, /turf/space/transit))
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icon_state = SPACE_ICON_STATE
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vis_contents.Cut() //removes inherited overlays
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if(initialized)
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stack_trace("Warning: [src]([type]) initialized multiple times!")
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initialized = TRUE
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if(length(smoothing_groups))
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sortTim(smoothing_groups) //In case it's not properly ordered, let's avoid duplicate entries with the same values.
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SET_BITFLAG_LIST(smoothing_groups)
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if(length(canSmoothWith))
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sortTim(canSmoothWith)
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if(canSmoothWith[length(canSmoothWith)] > MAX_S_TURF) //If the last element is higher than the maximum turf-only value, then it must scan turf contents for smoothing targets.
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smoothing_flags |= SMOOTH_OBJ
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SET_BITFLAG_LIST(canSmoothWith)
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var/area/A = loc
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if(!IS_DYNAMIC_LIGHTING(src) && IS_DYNAMIC_LIGHTING(A))
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add_overlay(/obj/effect/fullbright)
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if(light_power && light_range)
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update_light()
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if(opacity)
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has_opaque_atom = TRUE
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return INITIALIZE_HINT_NORMAL
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/turf/space/BeforeChange()
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..()
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var/datum/space_level/S = GLOB.space_manager.get_zlev(z)
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S.remove_from_transit(src)
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if(light_sources) // Turn off starlight, if present
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set_light(0)
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/turf/space/AfterChange(ignore_air, keep_cabling = FALSE)
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..()
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var/datum/space_level/S = GLOB.space_manager.get_zlev(z)
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S.add_to_transit(src)
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S.apply_transition(src)
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/turf/space/proc/update_starlight()
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if(GLOB.configuration.general.starlight)
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for(var/t in RANGE_TURFS(1,src)) //RANGE_TURFS is in code\__HELPERS\game.dm
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if(isspaceturf(t))
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//let's NOT update this that much pls
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continue
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set_light(2)
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return
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set_light(0)
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/turf/space/attackby(obj/item/C as obj, mob/user as mob, params)
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..()
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if(istype(C, /obj/item/stack/rods))
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var/obj/item/stack/rods/R = C
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var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
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var/obj/structure/lattice/catwalk/W = locate(/obj/structure/lattice/catwalk, src)
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if(W)
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to_chat(user, "<span class='warning'>There is already a catwalk here!</span>")
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return
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if(L)
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if(R.use(1))
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to_chat(user, "<span class='notice'>You construct a catwalk.</span>")
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playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
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new/obj/structure/lattice/catwalk(src)
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else
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to_chat(user, "<span class='warning'>You need two rods to build a catwalk!</span>")
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return
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if(R.use(1))
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to_chat(user, "<span class='notice'>Constructing support lattice...</span>")
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playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
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ReplaceWithLattice()
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else
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to_chat(user, "<span class='warning'>You need one rod to build a lattice.</span>")
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return
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if(istype(C, /obj/item/stack/tile/plasteel))
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var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
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if(L)
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var/obj/item/stack/tile/plasteel/S = C
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if(S.use(1))
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qdel(L)
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playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You build a floor.</span>")
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ChangeTurf(/turf/simulated/floor/plating)
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else
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to_chat(user, "<span class='warning'>You need one floor tile to build a floor!</span>")
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else
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to_chat(user, "<span class='warning'>The plating is going to need some support! Place metal rods first.</span>")
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/turf/space/Entered(atom/movable/A as mob|obj, atom/OL, ignoreRest = 0)
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..()
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if((!(A) || !(src in A.locs)))
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return
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if(destination_z && destination_x && destination_y && !A.pulledby && !HAS_TRAIT(A, TRAIT_CURRENTLY_Z_MOVING))
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var/tx = destination_x
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var/ty = destination_y
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var/turf/DT = locate(tx, ty, destination_z)
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var/itercount = 0
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while(DT.density || istype(DT.loc, /area/shuttle)) // Extend towards the center of the map, trying to look for a better place to arrive
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if(itercount++ >= 100)
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stack_trace("SPACE Z-TRANSIT ERROR: Could not find a safe place to land [A] within 100 iterations.")
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break
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if(tx < 128)
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tx++
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else
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tx--
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if(ty < 128)
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ty++
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else
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ty--
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DT = locate(tx, ty, destination_z)
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ADD_TRAIT(A, TRAIT_CURRENTLY_Z_MOVING, ROUNDSTART_TRAIT) // roundstart because its robust and won't be removed by someone being an idiot
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A.forceMove(DT)
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REMOVE_TRAIT(A, TRAIT_CURRENTLY_Z_MOVING, ROUNDSTART_TRAIT)
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itercount = 0
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var/atom/movable/current_pull = A.pulling
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while(current_pull)
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if(itercount > 100)
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stack_trace("SPACE Z-TRANSIT ERROR: [A] encountered a possible infinite loop while traveling through z-levels.")
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break
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var/turf/target_turf = get_step(current_pull.pulledby.loc, REVERSE_DIR(current_pull.pulledby.dir)) || current_pull.pulledby.loc
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ADD_TRAIT(current_pull, TRAIT_CURRENTLY_Z_MOVING, ROUNDSTART_TRAIT)
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current_pull.forceMove(target_turf)
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REMOVE_TRAIT(current_pull, TRAIT_CURRENTLY_Z_MOVING, ROUNDSTART_TRAIT)
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current_pull = current_pull.pulling
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itercount++
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/turf/space/proc/Sandbox_Spacemove(atom/movable/A as mob|obj)
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var/cur_x
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var/cur_y
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var/next_x
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var/next_y
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var/target_z
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var/list/y_arr
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if(src.x <= 1)
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if(istype(A, /obj/effect/meteor)||istype(A, /obj/effect/space_dust))
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qdel(A)
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return
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var/list/cur_pos = src.get_global_map_pos()
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if(!cur_pos) return
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cur_x = cur_pos["x"]
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cur_y = cur_pos["y"]
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next_x = (--cur_x||length(GLOB.global_map))
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y_arr = GLOB.global_map[next_x]
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target_z = y_arr[cur_y]
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/*
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//debug
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to_chat(world, "Src.z = [src.z] in global map X = [cur_x], Y = [cur_y]")
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to_chat(world, "Target Z = [target_z]")
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to_chat(world, "Next X = [next_x]")
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//debug
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*/
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if(target_z)
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A.z = target_z
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A.x = world.maxx - 2
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spawn (0)
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if(A && A.loc)
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A.loc.Entered(A)
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else if(src.x >= world.maxx)
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if(istype(A, /obj/effect/meteor))
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qdel(A)
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return
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var/list/cur_pos = src.get_global_map_pos()
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if(!cur_pos) return
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cur_x = cur_pos["x"]
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cur_y = cur_pos["y"]
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next_x = (++cur_x > length(GLOB.global_map) ? 1 : cur_x)
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y_arr = GLOB.global_map[next_x]
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target_z = y_arr[cur_y]
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/*
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//debug
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to_chat(world, "Src.z = [src.z] in global map X = [cur_x], Y = [cur_y]")
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to_chat(world, "Target Z = [target_z]")
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to_chat(world, "Next X = [next_x]")
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//debug
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*/
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if(target_z)
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A.z = target_z
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A.x = 3
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spawn (0)
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if(A && A.loc)
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A.loc.Entered(A)
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else if(src.y <= 1)
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if(istype(A, /obj/effect/meteor))
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qdel(A)
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return
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var/list/cur_pos = src.get_global_map_pos()
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if(!cur_pos) return
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cur_x = cur_pos["x"]
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cur_y = cur_pos["y"]
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y_arr = GLOB.global_map[cur_x]
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next_y = (--cur_y||length(y_arr))
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target_z = y_arr[next_y]
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/*
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//debug
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to_chat(world, "Src.z = [src.z] in global map X = [cur_x], Y = [cur_y]")
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to_chat(world, "Next Y = [next_y]")
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to_chat(world, "Target Z = [target_z]")
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//debug
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*/
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if(target_z)
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A.z = target_z
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A.y = world.maxy - 2
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spawn (0)
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if(A && A.loc)
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A.loc.Entered(A)
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else if(src.y >= world.maxy)
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if(istype(A, /obj/effect/meteor)||istype(A, /obj/effect/space_dust))
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qdel(A)
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return
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var/list/cur_pos = src.get_global_map_pos()
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if(!cur_pos) return
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cur_x = cur_pos["x"]
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cur_y = cur_pos["y"]
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y_arr = GLOB.global_map[cur_x]
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next_y = (++cur_y > length(y_arr) ? 1 : cur_y)
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target_z = y_arr[next_y]
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/*
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//debug
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to_chat(world, "Src.z = [src.z] in global map X = [cur_x], Y = [cur_y]")
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to_chat(world, "Next Y = [next_y]")
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to_chat(world, "Target Z = [target_z]")
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//debug
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*/
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if(target_z)
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A.z = target_z
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A.y = 3
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spawn (0)
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if(A && A.loc)
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A.loc.Entered(A)
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return
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/turf/space/singularity_act()
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return
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/turf/space/can_have_cabling()
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if(locate(/obj/structure/lattice/catwalk, src))
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return 1
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return 0
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/turf/space/proc/set_transition_north(dest_z)
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destination_x = x
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destination_y = TRANSITION_BORDER_SOUTH + 1
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destination_z = dest_z
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/turf/space/proc/set_transition_south(dest_z)
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destination_x = x
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destination_y = TRANSITION_BORDER_NORTH - 1
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destination_z = dest_z
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/turf/space/proc/set_transition_east(dest_z)
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destination_x = TRANSITION_BORDER_WEST + 1
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destination_y = y
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destination_z = dest_z
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/turf/space/proc/set_transition_west(dest_z)
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destination_x = TRANSITION_BORDER_EAST - 1
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destination_y = y
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destination_z = dest_z
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/turf/space/proc/remove_transitions()
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destination_z = initial(destination_z)
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/turf/space/attack_ghost(mob/dead/observer/user)
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if(destination_z)
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var/turf/T = locate(destination_x, destination_y, destination_z)
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user.forceMove(T)
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/turf/space/acid_act(acidpwr, acid_volume)
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return 0
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/turf/space/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
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underlay_appearance.icon = 'icons/turf/space.dmi'
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underlay_appearance.icon_state = SPACE_ICON_STATE
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underlay_appearance.plane = PLANE_SPACE
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return TRUE
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