mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-10 06:34:45 +01:00
d3584b1d1c
* LINDA -> MILLA * Tiles now change their atmos mode properly. * Fixed a bug that made walls generate supercold air when deconstructed/destroyed. * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Begone, var! * MILLA -> milla * Lint. * More lint. * Prevent negative/NaN atmos from spreading. * Made fires start more reliably. * Undef what the rest should not see. * Enums are nice. * Match LINDA better. * Debugging verbs. * Debug verb fixes. * Labelled more lavaland stuff with ATMOS_MODE_LAVALAND * Block superconductivity on a couple more things for Lavaland. * Updated milla.dll * Lavaland map fixes. * Missed a spot. * Begone, var! (again) * Add libmilla_ci.so for continuous integration tests. * Install/contributing instructions for MILLA. * Directional plasmaglass windows on shuttles shouldn't stop protecting from heat after moving. * Banish bad naming. * Better naming and debug stats for SSair. * Apply suggestions from code review Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Magic numbers and formatting. * Don't screw up the temperature during reactions. * Efficiency and readability. * Fix hotspots. * Removed redundant safety (MILLA will already output an error) * Optimizations. * oops * TGS build script update. * Change API of gas_mixture and how you get one from a turf. * Get in there. * so many vars * MILLA binary updates. * Lint * Made MT cost more honest. * Gave MILLA a read-only mode. * More read-only vs synchronized mode work. * Even more. * Synchronize disposals. * Updated a bunch of stuff to use SSair.synchronize or GM.synchronize. * MILLA <3 Tracy * lint * cargo fmt * more lint * Test needed MILLA sync. * Silence atmos machinery that's behaving as intended, but continue objecting to other potential failures to synchronize. * Push new MILLA DLL * Build MILLA * Update PR instructions for MILLA. * Add some fancy plasmaglass windows to the Lifebringers' ship. * The golems remembered that they should insulate *all* their engines. * First round of TM bugfixes. * Build MILLA * fix two lavaland ruin turf types * bunch more maps * fixes milla ci and makes the interesting turf verb better * Solid turfs can no longer conduct heat (for now...) * Made indoor tiles in beach and winter biodomes not lavaland air. * Re-added random IT teleport, adjusted warning message * Fixed a tinted window on Lavaland to be a plasglass window instead. * Made firelocks and holofans heatproof * Made RPD auto-wrench pipes if you have a wrench in your offhand. * Runtime fixes. * Made visuals update more reliably. * Lint * Update .github/CONTRIBUTING.md Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Build MILLA * The Syndicate have installed tiny fans on their research base. * The syndicate have figured out how to make plastitanium windows heatproof. * This is getting out of hand. Now there are two of them. * Un-break the auto-wrenching that I broke before committing. * Build MILLA * Build MILLA * Massive MILLA refactor, assorted bugfixes. * Build MILLA * Explicit typing. * Less sleeping/blocking. * Build MILLA * Yes, yes, this part can sleep. * Build MILLA * SSair reporting improvements. * Build MILLA * Please do not dock twice and splat yourself. * Build MILLA * Pls to not make SM go nuts. * Build MILLA * Build MILLA * Added stricter lower bounds on plasmafire, fixing perpetually-burning SM. * Build MILLA * Lint * Temporary logging, begone. * Build MILLA * Prevent hotspot strobing. * Add in radiate_to_spess behavior. * Build MILLA * progress * Compiling is good. * bugfixes * Progress. * Ruins update. * This one exists. * Fixup temporary hotspots to last longer than one tick. * Add/fix comments. * Cut the slash. * Fix test. * No sleep for you. * Build MILLA * Prevent nested MILLA safety from runtiming. * Build MILLA * Runtime fix. * Build MILLA * Fix canisters not updating icon when gas contents change. * Build MILLA * Build MILLA * Fixed an issue that made mechs very cold on environment air. * Build MILLA * oops * Build MILLA * Walls can make loud noises again. * Build MILLA * Fixes a rare runtime. * Build MILLA * Update .github/DOWNLOADING.md Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Review suggestions * Lint * Build MILLA * bound_mixtures now only contains mixtures that can be written * Build MILLA * Apply suggestions from code review Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Build MILLA * Restore the original async behavior of pyro anomalies. * Build MILLA * Build MILLA * Make the safety assertion in /datum/milla_safe safer. * Build MILLA --------- Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: GDN <Roanrichards1@Gmail.com>
379 lines
11 KiB
Plaintext
379 lines
11 KiB
Plaintext
|
|
/atom/proc/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
|
if(reagents)
|
|
reagents.temperature_reagents(exposed_temperature)
|
|
return null
|
|
|
|
/turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
|
|
return FALSE
|
|
|
|
/turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
|
|
if(reagents)
|
|
reagents.temperature_reagents(exposed_temperature, 10, 300)
|
|
if(!issimulatedturf(src))
|
|
return FALSE
|
|
var/datum/gas_mixture/air = get_readonly_air()
|
|
if(!air)
|
|
return FALSE
|
|
if(active_hotspot)
|
|
if(soh)
|
|
if(air.toxins() > 0.5 && air.oxygen() > 0.5)
|
|
if(active_hotspot.temperature < exposed_temperature)
|
|
active_hotspot.temperature = exposed_temperature
|
|
if(active_hotspot.volume < exposed_volume)
|
|
active_hotspot.volume = exposed_volume
|
|
return TRUE
|
|
|
|
if(exposed_temperature > PLASMA_MINIMUM_BURN_TEMPERATURE && air.oxygen() > 0.5 && air.toxins() > 0.5)
|
|
var/total = air.total_moles()
|
|
if(air.toxins() < 0.01 * total || air.oxygen() < 0.01 * total)
|
|
// The rest of the gas is snuffing out the reaction.
|
|
return FALSE
|
|
active_hotspot = new /obj/effect/hotspot(src)
|
|
active_hotspot.temperature = exposed_temperature
|
|
active_hotspot.volume = exposed_volume
|
|
return TRUE
|
|
|
|
return FALSE
|
|
|
|
//This is the icon for fire on turfs, also helps for nurturing small fires until they are full tile
|
|
/obj/effect/hotspot
|
|
anchored = TRUE
|
|
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
|
icon = 'icons/goonstation/effects/fire.dmi'
|
|
icon_state = "1"
|
|
layer = MASSIVE_OBJ_LAYER
|
|
alpha = 250
|
|
blend_mode = BLEND_ADD
|
|
light_range = 2
|
|
|
|
var/volume = 125
|
|
var/temperature = FIRE_MINIMUM_TEMPERATURE_TO_EXIST
|
|
var/fake = FALSE
|
|
var/burn_time = 0
|
|
|
|
/obj/effect/hotspot/New()
|
|
..()
|
|
if(!fake)
|
|
SSair.hotspots += src
|
|
var/datum/milla_safe/hotspot_burn_plasma/milla = new()
|
|
milla.invoke_async(src)
|
|
dir = pick(GLOB.cardinal)
|
|
|
|
/datum/milla_safe/hotspot_burn_plasma
|
|
|
|
/// Burns the air affected by this hotspot. A hotspot is effectively a gas fire that might not cover the entire tile yet. This proc makes that "partial fire" burn, altering the tile as a whole, and potentially setting the entire tile on fire.
|
|
/datum/milla_safe/hotspot_burn_plasma/on_run(obj/effect/hotspot/hotspot)
|
|
var/turf/simulated/location = get_turf(hotspot)
|
|
if(!istype(location) || location.blocks_air)
|
|
// We're in the wrong neighborhood.
|
|
qdel(hotspot)
|
|
return
|
|
|
|
var/datum/gas_mixture/location_air = get_turf_air(location)
|
|
if(location_air.temperature() >= min(hotspot.temperature, PLASMA_UPPER_TEMPERATURE))
|
|
// The cell is already hot enough, no need to do more.
|
|
hotspot.temperature = location_air.temperature()
|
|
hotspot.volume = CELL_VOLUME
|
|
hotspot.recolor()
|
|
return
|
|
|
|
if(location_air.toxins() < 0.5 || location_air.oxygen() < 0.5)
|
|
// Burn what, exactly?
|
|
qdel(hotspot)
|
|
return
|
|
|
|
var/total = location_air.total_moles()
|
|
if(location_air.toxins() < 0.01 * total || location_air.oxygen() < 0.01 * total)
|
|
// The rest of the gas is snuffing out the reaction.
|
|
qdel(hotspot)
|
|
return
|
|
|
|
// Get some of the surrounding air for the hotspot to burn.
|
|
var/datum/gas_mixture/burning = location_air.remove_ratio(hotspot.volume / location_air.volume)
|
|
|
|
// Temporarily boost the temperature of this air to the hotspot temperature.
|
|
var/old_temperature = burning.temperature()
|
|
burning.set_temperature(hotspot.temperature)
|
|
|
|
// Record how much plasma we had initially.
|
|
var/old_toxins = burning.toxins()
|
|
|
|
// Burn it.
|
|
burning.react()
|
|
|
|
// Calculate how much thermal energy was produced.
|
|
// (Yes, gas_mixture has its own .fuel_burnt, but I dont' trust that code.)
|
|
var/fuel_burnt = old_toxins - burning.toxins()
|
|
var/thermal_energy = FIRE_PLASMA_ENERGY_RELEASED * fuel_burnt
|
|
|
|
// Update the hotspot based on the reaction.
|
|
hotspot.temperature = burning.temperature()
|
|
hotspot.volume = min(CELL_VOLUME, fuel_burnt * FIRE_GROWTH_RATE)
|
|
hotspot.recolor()
|
|
|
|
// Revert the air's temperature to where it started.
|
|
burning.set_temperature(old_temperature)
|
|
|
|
var/heat_capacity = burning.heat_capacity()
|
|
if(heat_capacity)
|
|
// Add in the produced thermal energy.
|
|
burning.set_temperature(burning.temperature() + thermal_energy / burning.heat_capacity())
|
|
|
|
// And add it back to the tile.
|
|
location_air.merge(burning)
|
|
|
|
/obj/effect/hotspot/process()
|
|
var/turf/simulated/location = loc
|
|
if(!istype(location))
|
|
qdel(src)
|
|
return
|
|
|
|
if((temperature < FIRE_MINIMUM_TEMPERATURE_TO_EXIST) || (volume <= 1))
|
|
qdel(src)
|
|
return
|
|
|
|
var/datum/gas_mixture/location_air = location.get_readonly_air()
|
|
if(location.blocks_air || location_air.toxins() < 0.5 || location_air.oxygen() < 0.5)
|
|
qdel(src)
|
|
return
|
|
|
|
var/datum/milla_safe/hotspot_burn_plasma/milla = new()
|
|
milla.invoke_async(src)
|
|
if(QDELETED(src))
|
|
return
|
|
|
|
for(var/A in loc)
|
|
var/atom/item = A
|
|
if(!QDELETED(item) && item != src) // It's possible that the item is deleted in temperature_expose
|
|
item.fire_act(null, temperature, volume)
|
|
|
|
if(!istype(location))
|
|
// We are now space. No need to do anything else.
|
|
return
|
|
|
|
if(location.wet)
|
|
location.wet = TURF_DRY
|
|
|
|
if(volume >= CELL_VOLUME * 0.95)
|
|
icon_state = "3"
|
|
location.burn_tile()
|
|
|
|
//Possible spread due to radiated heat
|
|
if(temperature > FIRE_MINIMUM_TEMPERATURE_TO_SPREAD)
|
|
var/radiated_temperature = temperature * FIRE_SPREAD_RADIOSITY_SCALE
|
|
for(var/direction in GLOB.cardinal)
|
|
var/turf/simulated/T = get_step(location, direction)
|
|
if(!istype(T))
|
|
continue
|
|
if(T.active_hotspot)
|
|
continue
|
|
if(src.CanAtmosPass(direction) && T.CanAtmosPass(turn(direction, 180)))
|
|
T.hotspot_expose(radiated_temperature, CELL_VOLUME / 4)
|
|
|
|
else
|
|
if(volume > CELL_VOLUME*0.4)
|
|
icon_state = "2"
|
|
else
|
|
icon_state = "1"
|
|
|
|
if(temperature > location.max_fire_temperature_sustained)
|
|
location.max_fire_temperature_sustained = temperature
|
|
|
|
if(location.heat_capacity && temperature > location.heat_capacity)
|
|
location.to_be_destroyed = TRUE
|
|
/*if(prob(25))
|
|
location.ReplaceWithSpace()
|
|
return 0*/
|
|
return 1
|
|
|
|
// Garbage collect itself by nulling reference to it
|
|
|
|
/obj/effect/hotspot/Destroy()
|
|
set_light(0)
|
|
SSair.hotspots -= src
|
|
var/turf/simulated/T = loc
|
|
if(istype(T) && T.active_hotspot == src)
|
|
T.active_hotspot = null
|
|
if(!fake)
|
|
DestroyTurf()
|
|
return ..()
|
|
|
|
/obj/effect/hotspot/proc/recolor()
|
|
color = heat2color(temperature)
|
|
set_light(l_color = color)
|
|
|
|
/obj/effect/hotspot/proc/DestroyTurf()
|
|
if(issimulatedturf(loc))
|
|
var/turf/simulated/T = loc
|
|
if(T.to_be_destroyed && !T.changing_turf)
|
|
var/chance_of_deletion
|
|
if(T.heat_capacity) //beware of division by zero
|
|
chance_of_deletion = T.max_fire_temperature_sustained / T.heat_capacity * 8 //there is no problem with prob(23456), min() was redundant --rastaf0
|
|
else
|
|
chance_of_deletion = 100
|
|
if(prob(chance_of_deletion))
|
|
T.ChangeTurf(T.baseturf)
|
|
else
|
|
T.to_be_destroyed = 0
|
|
T.max_fire_temperature_sustained = 0
|
|
|
|
/obj/effect/hotspot/Crossed(mob/living/L, oldloc)
|
|
..()
|
|
if(isliving(L))
|
|
L.fire_act()
|
|
|
|
/obj/effect/hotspot/singularity_pull()
|
|
return
|
|
|
|
/// Largely for the fireflash procs below
|
|
/obj/effect/hotspot/fake
|
|
fake = TRUE
|
|
burn_time = 30
|
|
|
|
/obj/effect/hotspot/fake/New()
|
|
..()
|
|
if(burn_time)
|
|
QDEL_IN(src, burn_time)
|
|
|
|
/proc/fireflash(atom/center, radius, temp)
|
|
if(!temp)
|
|
temp = rand(2800, 3200)
|
|
for(var/turf/T in view(radius, get_turf(center)))
|
|
if(isspaceturf(T))
|
|
continue
|
|
if(locate(/obj/effect/hotspot) in T)
|
|
continue
|
|
if(!can_line(get_turf(center), T, radius + 1))
|
|
continue
|
|
|
|
var/obj/effect/hotspot/fake/H = new(T)
|
|
H.temperature = temp
|
|
H.volume = 400
|
|
H.recolor()
|
|
|
|
T.hotspot_expose(H.temperature, H.volume)
|
|
for(var/atom/A in T)
|
|
if(isliving(A))
|
|
continue
|
|
if(A != H)
|
|
A.fire_act(null, H.temperature, H.volume)
|
|
|
|
if(isfloorturf(T))
|
|
var/turf/simulated/floor/F = T
|
|
F.burn_tile()
|
|
|
|
for(var/mob/living/L in T)
|
|
L.adjust_fire_stacks(3)
|
|
L.IgniteMob()
|
|
if(ishuman(L))
|
|
var/mob/living/carbon/human/M = L
|
|
var/heatBlockPercent = 1 - M.get_heat_protection(temp)
|
|
M.bodytemperature += (temp - M.bodytemperature) * heatBlockPercent / 3
|
|
else
|
|
L.bodytemperature = (2 * L.bodytemperature + temp) / 3
|
|
|
|
/proc/fireflash_s(atom/center, radius, temp, falloff)
|
|
if(temp < T0C + 60)
|
|
return list()
|
|
var/list/open = list()
|
|
var/list/affected = list()
|
|
var/list/closed = list()
|
|
var/turf/Ce = get_turf(center)
|
|
var/max_dist = radius
|
|
if(falloff)
|
|
max_dist = min((temp - (T0C + 60)) / falloff, radius)
|
|
open[Ce] = 0
|
|
while(length(open))
|
|
var/turf/T = open[1]
|
|
var/dist = open[T]
|
|
open -= T
|
|
closed[T] = TRUE
|
|
|
|
if(isspaceturf(T))
|
|
continue
|
|
if(dist > max_dist)
|
|
continue
|
|
if(!ff_cansee(Ce, T))
|
|
continue
|
|
|
|
var/obj/effect/hotspot/existing_hotspot = locate(/obj/effect/hotspot) in T
|
|
var/prev_temp = 0
|
|
var/need_expose = 0
|
|
var/expose_temp = 0
|
|
if(!existing_hotspot)
|
|
var/obj/effect/hotspot/fake/H = new(T)
|
|
need_expose = TRUE
|
|
H.temperature = temp - dist * falloff
|
|
expose_temp = H.temperature
|
|
H.volume = 400
|
|
H.recolor()
|
|
existing_hotspot = H
|
|
|
|
else if(existing_hotspot.temperature < temp - dist * falloff)
|
|
expose_temp = (temp - dist * falloff) - existing_hotspot.temperature
|
|
prev_temp = existing_hotspot.temperature
|
|
if(expose_temp > prev_temp * 3)
|
|
need_expose = TRUE
|
|
existing_hotspot.temperature = temp - dist * falloff
|
|
existing_hotspot.recolor()
|
|
|
|
affected[T] = existing_hotspot.temperature
|
|
if(need_expose && expose_temp)
|
|
T.hotspot_expose(expose_temp, existing_hotspot.volume)
|
|
for(var/atom/A in T)
|
|
if(isliving(A))
|
|
continue
|
|
if(A != existing_hotspot)
|
|
A.fire_act(null, expose_temp, existing_hotspot.volume)
|
|
if(isfloorturf(T))
|
|
var/turf/simulated/floor/F = T
|
|
F.burn_tile()
|
|
for(var/mob/living/L in T)
|
|
L.adjust_fire_stacks(3)
|
|
L.IgniteMob()
|
|
if(ishuman(L))
|
|
var/mob/living/carbon/human/M = L
|
|
var/heatBlockPercent = 1 - M.get_heat_protection(temp)
|
|
M.bodytemperature += (temp - M.bodytemperature) * heatBlockPercent / 3
|
|
else
|
|
L.bodytemperature = (2 * L.bodytemperature + temp) / 3
|
|
|
|
if(T.density)
|
|
continue
|
|
|
|
if(dist == max_dist)
|
|
continue
|
|
|
|
for(var/direction in GLOB.cardinal)
|
|
var/turf/link = get_step(T, direction)
|
|
if(!link)
|
|
continue
|
|
// Check if it wasn't already visited and if you can get to that turf
|
|
if(!closed[link] && T.CanAtmosPass(direction) && link.CanAtmosPass(turn(direction, 180)))
|
|
var/dx = link.x - Ce.x
|
|
var/dy = link.y - Ce.y
|
|
var/target_dist = max((dist + 1 + sqrt(dx * dx + dy * dy)) / 2, dist)
|
|
if(link in open)
|
|
if(open[link] > target_dist)
|
|
open[link] = target_dist
|
|
else
|
|
open[link] = target_dist
|
|
|
|
return affected
|
|
|
|
/proc/fireflash_sm(atom/center, radius, temp, falloff, capped = TRUE, bypass_rng = FALSE)
|
|
var/list/affected = fireflash_s(center, radius, temp, falloff)
|
|
for(var/turf/simulated/T in affected)
|
|
var/mytemp = affected[T]
|
|
var/melt = 1643.15 // default steel melting point
|
|
var/divisor = melt
|
|
if(mytemp >= melt * 2)
|
|
var/chance = mytemp / divisor
|
|
if(capped)
|
|
chance = min(chance, 30)
|
|
if(prob(chance) || bypass_rng)
|
|
T.visible_message("<span class='warning'>[T] melts!</span>")
|
|
T.burn_down()
|
|
return affected
|