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2024-09-11 14:49:30 +00:00

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/turf/proc/CanAtmosPass(direction, consider_objects = TRUE)
if(blocks_air)
return FALSE
if(!consider_objects)
return TRUE
for(var/obj/O in contents)
if(istype(O, /obj/item))
// Items can't block atmos.
continue
if(!O.CanAtmosPass(direction))
return FALSE
return TRUE
/atom/movable/proc/CanAtmosPass()
return TRUE
/atom/proc/CanPass(atom/movable/mover, turf/target)
return !density
/turf/CanPass(atom/movable/mover, turf/target)
if(!target) return 0
if(istype(mover)) // turf/Enter(...) will perform more advanced checks
return !density
else // Now, doing more detailed checks for air movement and air group formation
if(target.blocks_air||blocks_air)
return 0
for(var/obj/obstacle in src)
if(!obstacle.CanPass(mover, target))
return 0
for(var/obj/obstacle in target)
if(!obstacle.CanPass(mover, src))
return 0
return 1
/atom/movable/proc/get_superconductivity(direction)
return OPEN_HEAT_TRANSFER_COEFFICIENT
/atom/movable/proc/recalculate_atmos_connectivity()
for(var/turf/T in locs) // used by double wide doors and other nonexistant multitile structures
T.recalculate_atmos_connectivity()
/atom/movable/proc/move_update_air(turf/T)
if(isturf(T))
T.recalculate_atmos_connectivity()
recalculate_atmos_connectivity()
//returns a list of adjacent turfs that can share air with this one.
//alldir includes adjacent diagonal tiles that can share
// air with both of the related adjacent cardinal tiles
/turf/proc/GetAtmosAdjacentTurfs(alldir = 0)
if(!issimulatedturf(src))
return list()
var/adjacent_turfs = list()
for(var/turf/T in RANGE_EDGE_TURFS(1, src))
var/direction = get_dir(src, T)
if(!CanAtmosPass(direction))
continue
if(!T.CanAtmosPass(turn(direction, 180)))
continue
adjacent_turfs += T
if(!alldir)
return adjacent_turfs
for(var/turf/T in RANGE_TURFS(1, src))
var/direction = get_dir(src, T)
if(IS_DIR_CARDINAL(direction))
continue
// check_direction is the first way we move, from src
for(var/check_direction in GLOB.cardinal)
if(!(check_direction & direction))
// Wrong way.
continue
var/turf/intermediate = get_step(src, check_direction)
if(!(intermediate in adjacent_turfs))
continue
// other_direction is the second way we move, from intermediate.
var/other_direction = direction & ~check_direction
// We already know we can reach intermediate, so now we just need to check the second step.
if(!intermediate.CanAtmosPass(other_direction))
continue
if(!T.CanAtmosPass(turn(other_direction, 180)))
continue
adjacent_turfs += T
break
return adjacent_turfs
/atom/movable/proc/atmos_spawn_air(flag, amount) //because a lot of people loves to copy paste awful code lets just make a easy proc to spawn your plasma fires
var/turf/simulated/T = get_turf(src)
if(!istype(T))
return
T.atmos_spawn_air(flag, amount)
/turf/simulated/proc/atmos_spawn_air(flag, amount)
if(!flag || !amount || blocks_air)
return
var/datum/gas_mixture/G = new()
if(flag & LINDA_SPAWN_20C)
G.set_temperature(T20C)
if(flag & LINDA_SPAWN_HEAT)
G.set_temperature(G.temperature() + 1000)
if(flag & LINDA_SPAWN_COLD)
G.set_temperature(TCMB)
if(flag & LINDA_SPAWN_TOXINS)
G.set_toxins(G.toxins() + amount)
if(flag & LINDA_SPAWN_OXYGEN)
G.set_oxygen(G.oxygen() + amount)
if(flag & LINDA_SPAWN_CO2)
G.set_carbon_dioxide(G.carbon_dioxide() + amount)
if(flag & LINDA_SPAWN_NITROGEN)
G.set_nitrogen(G.nitrogen() + amount)
if(flag & LINDA_SPAWN_N2O)
G.set_sleeping_agent(G.sleeping_agent() + amount)
if(flag & LINDA_SPAWN_AGENT_B)
G.set_agent_b(G.agent_b() + amount)
if(flag & LINDA_SPAWN_AIR)
G.set_oxygen(G.oxygen() + MOLES_O2STANDARD * amount)
G.set_nitrogen(G.nitrogen() + MOLES_N2STANDARD * amount)
blind_release_air(G)