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* Aaaaa it works * Add updatepaths * Add unsaved files * MATTTTT * Fixes casino * Fix --------- Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
196 lines
6.6 KiB
Plaintext
196 lines
6.6 KiB
Plaintext
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//Bartender
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/obj/item/clothing/head/chefhat
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name = "chef's hat"
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desc = "The commander in chef's head wear."
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icon_state = "chef"
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item_state = "chef"
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strip_delay = 10
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put_on_delay = 10
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dog_fashion = /datum/dog_fashion/head/chef
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
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)
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//Captain
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/obj/item/clothing/head/caphat
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name = "captain's hat"
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desc = "It's good being the king."
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icon_state = "captain_hat"
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item_state = "captain_hat"
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armor = list(MELEE = 15, BULLET = 10, LASER = 15, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 50)
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strip_delay = 60
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dog_fashion = /datum/dog_fashion/head/captain
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/head.dmi',
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)
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/obj/item/clothing/head/caphat/parade
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name = "captain's parade cap"
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desc = "Worn only by Captains with an abundance of class."
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icon_state = "captain_cap"
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//Head of Personnel
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/obj/item/clothing/head/hop
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name = "head of personnel's cap"
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icon_state = "hopcap"
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desc = "The symbol of true bureaucratic micromanagement."
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armor = list(MELEE = 15, BULLET = 10, LASER = 15, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 50)
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dog_fashion = /datum/dog_fashion/head/hop
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/head.dmi'
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)
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//Quartermaster
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/obj/item/clothing/head/qm
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name = "quartermaster's cap"
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desc = "A cap issued to quartermasters. To show the warehouse workers who's boss."
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icon_state = "qmcap"
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dog_fashion = /datum/dog_fashion/head/qm
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/head.dmi'
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)
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//Nanotrasen Representative
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/obj/item/clothing/head/ntrep
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name = "Nanotrasen Representative's hat"
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desc = "A cap issued to Nanotrasen Representatives."
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icon_state = "ntrep"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/head.dmi',
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)
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//Chaplain
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/obj/item/clothing/head/hooded/chaplain_hood
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name = "chaplain's hood"
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desc = "It's hood that covers the head. It keeps you warm during the space winters."
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icon_state = "chaplain_hood"
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flags = BLOCKHAIR
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flags_cover = HEADCOVERSEYES
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//Chaplain
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/obj/item/clothing/head/hooded/nun_hood
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name = "nun hood"
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desc = "Maximum piety in this star system."
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icon_state = "nun_hood"
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flags = BLOCKHAIR
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flags_cover = HEADCOVERSEYES
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//Chaplain
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/obj/item/clothing/head/hooded/monk_hood
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name = "monk hood"
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desc = "Wooden board not included."
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icon_state = "monk_hood"
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flags = BLOCKHAIR
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flags_cover = HEADCOVERSEYES
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/obj/item/clothing/head/witchhunter_hat
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name = "witchhunter hat"
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desc = "This hat saw much use back in the day."
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icon_state = "witchhunterhat"
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item_state = "witchhunterhat"
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flags_cover = HEADCOVERSEYES
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/obj/item/clothing/head/det_hat
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name = "hat"
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desc = "Someone who wears this will look very smart."
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icon_state = "detective"
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allowed = list(/obj/item/food/candy/candy_corn, /obj/item/pen)
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armor = list(MELEE = 15, BULLET = 5, LASER = 15, ENERGY = 5, BOMB = 0, RAD = 0, FIRE = 20, ACID = 50)
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dog_fashion = /datum/dog_fashion/head/detective
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/head.dmi'
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)
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//Security
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/obj/item/clothing/head/HoS
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name = "head of security's cap"
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desc = "The robust standard-issue cap of the Head of Security. For showing the officers who's in charge."
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icon_state = "hos_cap"
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armor = list(MELEE = 35, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 75)
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strip_delay = 80
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dog_fashion = /datum/dog_fashion/head/HoS
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/obj/item/clothing/head/warden
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name = "warden's police hat"
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desc = "It's a special armored hat issued to the Warden of a security force. Protects the head from impacts."
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icon_state = "policehat"
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armor = list(MELEE = 35, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 20, ACID = 75)
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strip_delay = 60
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dog_fashion = /datum/dog_fashion/head/warden
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
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)
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/obj/item/clothing/head/officer
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name = "officer's cap"
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desc = "A red cap with an old-fashioned badge on the front for establishing that you are, in fact, the law."
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icon_state = "sechat"
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item_state = "sechat"
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armor = list(MELEE = 25, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 0, RAD = 0, FIRE = 10, ACID = 50)
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strip_delay = 60
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
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)
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/obj/item/clothing/head/drillsgt
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name = "security campaign hat"
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desc = "A wide-brimmed hat inspired by drill instructors, or when paired with red Security clothing, the Canadian Mounties of Terra."
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icon_state = "drillsgthat"
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item_state = "drillsgthat"
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armor = list(MELEE = 25, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 0, RAD = 0, FIRE = 10, ACID = 50)
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strip_delay = 60
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
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)
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//Medical
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/obj/item/clothing/head/surgery
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name = "blue surgical cap"
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desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs."
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icon_state = "surgcap_blue"
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flags = BLOCKHEADHAIR
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sprite_sheets = list(
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"Drask" = 'icons/mob/clothing/species/drask/head.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
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)
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/obj/item/clothing/head/surgery/purple
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name = "purple surgical cap"
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desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is deep purple."
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icon_state = "surgcap_purple"
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dog_fashion = /datum/dog_fashion/head/surgery
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/obj/item/clothing/head/surgery/blue
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name = "blue surgical cap"
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desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is baby blue."
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icon_state = "surgcap_blue"
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dog_fashion = /datum/dog_fashion/head/surgery
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/obj/item/clothing/head/surgery/green
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name = "green surgical cap"
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desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is dark green."
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icon_state = "surgcap_green"
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dog_fashion = /datum/dog_fashion/head/surgery
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/obj/item/clothing/head/surgery/black
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name = "coroner's cap"
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desc = "A cap coroners wear during autopsies. Keeps their hair from falling into the cadavers. It is as dark as the coroner's humor."
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icon_state = "surgcap_black"
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dog_fashion = /datum/dog_fashion/head/surgery
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