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5a68c5f6d3
* WE'RE SO BACK * LET THERE BE SOUND * More bugs * fixes * sound * hmm * clothing sprites + minor code changes to clothes * meestake * spritening * YARR * hiss * Cyberiad explorer remap * hand telover * delta days * rooms done * VENDOR * Mapping done * Salvage mapped * qol * Forgot the hivelord. * woops * oops redux * reviews and more * consistency * Update code/game/jobs/job_globals.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * character * Update code/modules/mob/living/simple_animal/hostile/mining/hivelord.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/items/sellable.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/effects/spawners/random_spawners.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/mob/living/simple_animal/hostile/pirate.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/clothing/head/job_hats.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/effects/spawners/random_spawners.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/items/weapons/storage/boxes.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/research/designs/machine_designs.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * some reviews * Update code/game/machinery/constructable_frame.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * supply * area repathing and ambience * mapping * metamapping * Update code/game/objects/items/weapons/storage/belt.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * the doorening * redooring * modsuit * more reviews * the plasmamamninigngg * add random salvage generation across space ruins * add blackbox tracking for salvage sold * gun * deconflicts and reviews * Update code/game/objects/items/sellable.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/clothing/head/job_hats.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/items/sellable.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/items/sellable.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/items/sellable.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/items/sellable.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/items/weapons/storage/garment.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * all conversations resolved * maybe work now? * please no more, too many apcs * Update code/modules/mob/living/simple_animal/corpse.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/mining/machine_vending.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/clothing/suits/misc_suits.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/items/sellable.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/items/sellable.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * henri review + action figure * Update code/game/objects/items/toys.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * PDA * conflicts * more conflicts * maybe all conflcits? * wait fuck * maybe fixed??? * KIDAN SPRITES * MAYBE? * access fixes * explorer hotfixes 1: - fixes space pirates dying in space - gives explorers ORM access - box: fixes access on NTR airlock - box: fixes naming on BS airlock - box: adds expedition access to mail sorting room * add salvage selling back * NOT FOR SALE * oh my god actually sell the fucking salvage this time * maybe fine now? * carpover * NO MORE CABLE * balance tweaks * some depot loot updates * merge conflict * deconflicted??? * woops more oversights * skirts, bombers, exploredrobe code + sprites * woops (again) * deconflicting * remove old explorer room again * Hat fix * minor changes to sprites and code for hats * yarrr fix 1 * first fixes * don't drop loot from syndies gibbed by depot destruction * add selling back with new signal based system * speedmerge this shit * minor changes to collars/bomber resprite * docking port in * ruins * WE DON'T NEED CONFIG CHANGES WE NEED PICTURES PICTURES OF SPIDERMAN * no more murder hallway on whiteship * undelete meson sunglasses, redelete uristrunes * BOOTY BAGS * don't drop ashdrake loot from crusher kills * box: fix ntrep fax, add explorer access to ORMroom * add meson sunglasses item icon back * fix cere handtele, meta shutter control, death sound arg * cleaning up * she mosins on my russian till i dj station * Update code/modules/clothing/head/soft_caps.dm Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com> Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com> * Update code/modules/clothing/suits/misc_suits.dm Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com> Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com> * Update code/modules/mining/machine_vending.dm Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com> Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com> * Update code/game/gamemodes/game_mode.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com> * mapping * Cleaning up * revert changes in tools/{bootstrap,ci} --------- Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com> Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: github-actions <github-actions@github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
289 lines
12 KiB
Plaintext
289 lines
12 KiB
Plaintext
//I just want the light feature of the hardsuit helmet
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/obj/item/clothing/head/helmet/space/plasmaman
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name = "plasma envirosuit helmet"
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desc = "A special containment helmet that allows plasma-based lifeforms to exist safely in an oxygenated environment. It is space-worthy, and may be worn in tandem with other EVA gear."
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icon_state = "plasmaman-helm"
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item_state = "plasmaman-helm"
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strip_delay = 80
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flash_protect = FLASH_PROTECTION_WELDER
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tint = FLASH_PROTECTION_WELDER
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = INFINITY, ACID = 150)
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resistance_flags = FIRE_PROOF
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var/brightness_on = 4 //luminosity when the light is on
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var/on = FALSE
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var/smile = FALSE
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var/smile_color = "#FF0000"
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var/visor_icon = "envisor"
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var/smile_state = "envirohelm_smile"
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actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/toggle_welding_screen/plasmaman)
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visor_vars_to_toggle = VISOR_FLASHPROTECT | VISOR_TINT
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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flags_cover = HEADCOVERSMOUTH|HEADCOVERSEYES
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visor_flags_inv = HIDEEYES|HIDEFACE
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icon = 'icons/obj/clothing/species/plasmaman/hats.dmi'
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species_restricted = list("Plasmaman")
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sprite_sheets = list("Plasmaman" = 'icons/mob/clothing/species/plasmaman/helmet.dmi')
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/obj/item/clothing/head/helmet/space/plasmaman/Initialize(mapload)
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. = ..()
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visor_toggling()
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update_icon()
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/obj/item/clothing/head/helmet/space/plasmaman/AltClick(mob/user)
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if(!user.incapacitated() && Adjacent(user))
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toggle_welding_screen(user)
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/obj/item/clothing/head/helmet/space/plasmaman/proc/toggle_welding_screen(mob/living/user)
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if(weldingvisortoggle(user))
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if(on)
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toggle_light(update_light = TRUE)
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else
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update_icon()
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playsound(src, 'sound/mecha/mechmove03.ogg', 50, 1) //Visors don't just come from nothing
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/obj/item/clothing/head/helmet/space/plasmaman/update_icon(updates=ALL)
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. = ..()
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for(var/X in actions)
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var/datum/action/A = X
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A.UpdateButtons()
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/obj/item/clothing/head/helmet/space/plasmaman/update_icon_state()
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if(!up)
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icon_state = initial(icon_state)
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else
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icon_state = "[initial(icon_state)][on ? "-light":""]"
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item_state = icon_state
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/obj/item/clothing/head/helmet/space/plasmaman/update_overlays()
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. = ..()
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if(!up)
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. += visor_icon
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/obj/item/clothing/head/helmet/space/plasmaman/attack_self(mob/user)
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toggle_light(user)
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/obj/item/clothing/head/helmet/space/plasmaman/proc/toggle_light(mob/user, update_light)
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if(!update_light)
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on = !on
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update_icon()
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if(isnull(user))
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user = loc
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var/mob/living/carbon/human/H = user
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if(istype(H))
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H.update_inv_head()
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if(!update_light)
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to_chat(user, "<span class='notice'>You turn \the [src]'s torch [on ? "on":"off"].</span>")
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if(on && !up)
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to_chat(user, "<span class='notice'>[src]'s torch can't pass through your welding visor!</span>")
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if(!on || !up)
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set_light(0)
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return
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set_light(brightness_on)
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/obj/item/clothing/head/helmet/space/plasmaman/extinguish_light(force = FALSE)
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if(on)
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toggle_light()
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/obj/item/clothing/head/helmet/space/plasmaman/security
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name = "security plasma envirosuit helmet"
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desc = "A plasmaman containment helmet designed for security officers, protecting them from being flashed and burning alive, alongside other undesirables."
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icon_state = "security_envirohelm"
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item_state = "security_envirohelm"
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armor = list(MELEE = 25, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = INFINITY, ACID = 150)
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/obj/item/clothing/head/helmet/space/plasmaman/security/warden
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name = "warden's plasma envirosuit helmet"
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desc = "A plasmaman containment helmet designed for the warden, a pair of white stripes being added to differentiate them from other members of security."
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icon_state = "warden_envirohelm"
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item_state = "warden_envirohelm"
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armor = list(MELEE = 35, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = INFINITY, ACID = 150)
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/obj/item/clothing/head/helmet/space/plasmaman/security/hos
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name = "security plasma envirosuit helmet"
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desc = "A plasmaman containment helmet designed for the head of security."
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icon_state = "hos_envirohelm"
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item_state = "hos_envirohelm"
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armor = list(MELEE = 35, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = INFINITY, ACID = 150)
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/obj/item/clothing/head/helmet/space/plasmaman/medical
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name = "medical plasma envirosuit helmet"
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desc = "An envirohelmet designed for plasmaman medical doctors, having two stripes down its length to denote as much."
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icon_state = "doctor_envirohelm"
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item_state = "doctor_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/cmo
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name = "chief medical officer's plasma envirosuit helmet"
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desc = "An envirohelmet designed for plasmamen employed as the chief medical officer."
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icon_state = "cmo_envirohelm"
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item_state = "cmo_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/genetics
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name = "geneticist's plasma envirosuit helmet"
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desc = "A plasmaman envirohelmet designed for geneticists."
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icon_state = "geneticist_envirohelm"
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item_state = "geneticist_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/viro
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name = "virology plasma envirosuit helmet"
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desc = "The helmet worn by the safest people on the station, those who are completely immune to the monstrosities they create."
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icon_state = "virologist_envirohelm"
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item_state = "virologist_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/chemist
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name = "chemistry plasma envirosuit helmet"
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desc = "A plasmaman envirohelmet designed for chemists, two orange stripes going down its face."
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icon_state = "chemist_envirohelm"
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item_state = "chemist_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/science
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name = "science plasma envirosuit helmet"
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desc = "A plasmaman envirohelmet designed for scientists."
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icon_state = "scientist_envirohelm"
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item_state = "scientist_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/rd
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name = "research director's plasma envirosuit helmet"
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desc = "A plasmaman envirohelmet designed for the research director."
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icon_state = "rd_envirohelm"
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item_state = "rd_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/robotics
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name = "robotics plasma envirosuit helmet"
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desc = "A plasmaman envirohelmet designed for roboticists."
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icon_state = "roboticist_envirohelm"
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item_state = "roboticist_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/engineering
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name = "engineering plasma envirosuit helmet"
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desc = "A space-worthy helmet specially designed for engineer plasmamen, the usual purple stripes being replaced by engineering's orange."
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icon_state = "engineer_envirohelm"
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item_state = "engineer_envirohelm"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 10, FIRE = INFINITY, ACID = 75)
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/obj/item/clothing/head/helmet/space/plasmaman/engineering/ce
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name = "chief engineer's plasma envirosuit helmet"
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desc = "A space-worthy helmet specially designed for plasmamen employed as the chief engineer."
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icon_state = "ce_envirohelm"
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item_state = "ce_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/atmospherics
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name = "atmospherics plasma envirosuit helmet"
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desc = "A space-worthy helmet specially designed for atmos technician plasmamen, the usual purple stripes being replaced by engineering's blue."
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icon_state = "atmos_envirohelm"
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item_state = "atmos_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/cargo
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name = "cargo plasma envirosuit helmet"
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desc = "A plasmaman envirohelmet designed for cargo techs and quartermasters."
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icon_state = "cargo_envirohelm"
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item_state = "cargo_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/mining
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name = "mining plasma envirosuit helmet"
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desc = "A khaki helmet given to plasmaman miners operating on Lavaland."
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icon_state = "explorer_envirohelm"
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item_state = "explorer_envirohelm"
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visor_icon = "explorer_envisor"
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/obj/item/clothing/head/helmet/space/plasmaman/expedition
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name = "expedition plasma envirosuit helmet"
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desc = "A brown and blue helmet given to plasmaman explorers operating in Space.."
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icon_state = "expedition_envirohelm"
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item_state = "expedition_envirohelm"
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armor = list(MELEE = 25, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = INFINITY, ACID = 150)
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/obj/item/clothing/head/helmet/space/plasmaman/chaplain
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name = "chaplain's plasma envirosuit helmet"
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desc = "An envirohelmet specially designed for only the most pious of plasmamen."
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icon_state = "chap_envirohelm"
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item_state = "chap_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/white
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name = "white plasma envirosuit helmet"
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desc = "A generic white envirohelm."
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icon_state = "white_envirohelm"
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item_state = "white_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/chef
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name = "chef plasma envirosuit helmet"
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desc = "An envirohelm designed for plasmamen chefs."
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icon_state = "chef_envirohelm"
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item_state = "chef_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/librarian
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name = "librarian plasma envirosuit helmet"
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desc = "A slight modification on a traditional voidsuit helmet, this helmet was Nanotrasen's first solution to the *logistical problems* that come with employing plasmamen. Despite their limitations, these helmets still see use by historian and old-styled plasmamen alike."
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icon_state = "prototype_envirohelm"
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item_state = "prototype_envirohelm"
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actions_types = list(/datum/action/item_action/toggle_welding_screen/plasmaman)
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visor_icon = "prototype_envisor"
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/obj/item/clothing/head/helmet/space/plasmaman/botany
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name = "botany plasma envirosuit helmet"
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desc = "A green and blue envirohelmet designating its wearer as a botanist. While not specially designed for it, it would protect against minor plant-related injuries."
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icon_state = "botany_envirohelm"
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item_state = "botany_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/janitor
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name = "janitor's plasma envirosuit helmet"
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desc = "A grey helmet bearing a pair of purple stripes, designating the wearer as a janitor."
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icon_state = "janitor_envirohelm"
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item_state = "janitor_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/mime
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name = "mime envirosuit helmet"
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desc = "The makeup is painted on, it's a miracle it doesn't chip. It's not very colourful."
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icon_state = "mime_envirohelm"
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item_state = "mime_envirohelm"
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visor_icon = "mime_envisor"
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/obj/item/clothing/head/helmet/space/plasmaman/clown
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name = "clown envirosuit helmet"
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desc = "The makeup is painted on, it's a miracle it doesn't chip. <i>'HONK!'</i>"
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icon_state = "clown_envirohelm"
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item_state = "clown_envirohelm"
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visor_icon = "clown_envisor"
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/obj/item/clothing/head/helmet/space/plasmaman/hop
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name = "head of personnel's envirosuit helmet"
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desc = "A plasmaman envirohelm that reeks of bureaucracy."
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icon_state = "hop_envirohelm"
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item_state = "hop_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/captain
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name = "captain's envirosuit helmet"
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desc = "A plasmaman envirohelm designed with the insignia and markings befitting a captain."
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icon_state = "cap_envirohelm"
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item_state = "cap_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/blueshield
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name = "blueshield's envirosuit helmet"
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desc = "A plasmaman envirohelm designed for the blueshield."
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icon_state = "bs_envirohelm"
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item_state = "bs_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/wizard
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name = "wizard plasma envirosuit helmet"
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desc = "A magical plasmaman containment helmet designed to spread chaos in safety and comfort."
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icon_state = "wizard_envirohelm"
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item_state = "wizard_envirohelm"
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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armor = list(MELEE = 20, BULLET = 10, LASER = 10, ENERGY = 10, BOMB = 10, RAD = 10, FIRE = INFINITY, ACID = INFINITY)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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magical = TRUE
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/obj/item/clothing/head/helmet/space/plasmaman/assistant
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name = "assistant envirosuit helmet"
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desc = "A plasmaman envirohelm designed for the common, maint-dwelling masses."
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icon_state = "assistant_envirohelm"
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item_state = "assistant_envirohelm"
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/obj/item/clothing/head/helmet/space/plasmaman/coke
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name = "coke envirosuit helmet"
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desc = "A plasmaman envirohelm designed by Space Cola Co for the plasmamen."
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icon_state = "coke_envirohelm"
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item_state = "coke_envirohelm"
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