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0104291682
* Washing Machine Updates * Dye Registry Improvement + Bug Fixes * a couple bug fixes + beanie dyeing * oopsie * removes washing blacklist, it is unused * Apply suggestions from Lewcc's code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * why is all my code fucking * Update code/modules/clothing/gloves/colored_gloves.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * cleanup * Update code/modules/clothing/gloves/colored_gloves.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * machine wash updates for simple animals * Update code/modules/clothing/clothing.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * adds dyeing.dm documentation * optimizations & visible_messages * adds SIGNAL_HANDLER * Update code/game/machinery/washing_machine.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * update comment * cleans up cleaning_act() --------- Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
211 lines
8.3 KiB
Plaintext
211 lines
8.3 KiB
Plaintext
//Regular syndicate space suit
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/obj/item/clothing/head/helmet/space/syndicate
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name = "red space helmet"
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desc = "A suspicious-looking space helmet. It is reinforced with a layer of armour."
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icon_state = "syndicate"
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item_state = "syndicate"
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armor = list(MELEE = 35, BULLET = 50, LASER = 20, ENERGY = 10, BOMB = 20, RAD = 20, FIRE = 200, ACID = 285)
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dyeable = TRUE
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dyeing_key = DYE_REGISTRY_SYNDICATE_HELMET
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sprite_sheets = list(
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"Grey" = 'icons/mob/clothing/species/grey/helmet.dmi',
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"Tajaran" = 'icons/mob/clothing/species/tajaran/helmet.dmi',
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"Unathi" = 'icons/mob/clothing/species/unathi/helmet.dmi',
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"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/helmet.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi')
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/obj/item/clothing/suit/space/syndicate
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name = "red space suit"
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icon_state = "syndicate"
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item_state = "space_suit_syndicate"
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desc = "A suspicious-looking space suit. The fabric is reinforced with a blend of nomex and kevlar for added protection."
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w_class = WEIGHT_CLASS_NORMAL
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dyeable = TRUE
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dyeing_key = DYE_REGISTRY_SYNDICATE_SUIT
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allowed = list(/obj/item/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword/saber,/obj/item/restraints/handcuffs,/obj/item/tank/internals)
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armor = list(MELEE = 35, BULLET = 50, LASER = 20, ENERGY = 10, BOMB = 20, RAD = 20, FIRE = 200, ACID = 285)
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sprite_sheets = list(
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"Tajaran" = 'icons/mob/clothing/species/tajaran/suit.dmi',
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"Unathi" = 'icons/mob/clothing/species/unathi/suit.dmi',
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"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/suit.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi')
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//Green syndicate space suit
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/obj/item/clothing/head/helmet/space/syndicate/green
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name = "green space helmet"
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icon_state = "syndicate-helm-green"
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item_state = "syndicate-helm-green"
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/obj/item/clothing/suit/space/syndicate/green
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name = "green space suit"
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icon_state = "syndicate-green"
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item_state = "syndicate-green"
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//Dark green syndicate space suit
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/obj/item/clothing/head/helmet/space/syndicate/green/dark
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name = "dark green space helmet"
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icon_state = "syndicate-helm-green-dark"
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item_state = "syndicate-helm-green-dark"
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/obj/item/clothing/suit/space/syndicate/green/dark
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name = "dark green space suit"
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icon_state = "syndicate-green-dark"
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item_state = "syndicate-green-dark"
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//Orange syndicate space suit
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/obj/item/clothing/head/helmet/space/syndicate/orange
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name = "orange space helmet"
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icon_state = "syndicate-helm-orange"
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item_state = "syndicate-helm-orange"
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/obj/item/clothing/suit/space/syndicate/orange
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name = "orange space suit"
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icon_state = "syndicate-orange"
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item_state = "syndicate-orange"
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//Blue syndicate space suit
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/obj/item/clothing/head/helmet/space/syndicate/blue
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name = "blue space helmet"
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icon_state = "syndicate-helm-blue"
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item_state = "syndicate-helm-blue"
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/obj/item/clothing/suit/space/syndicate/blue
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name = "blue space suit"
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icon_state = "syndicate-blue"
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item_state = "syndicate-blue"
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//Black syndicate space suit
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/obj/item/clothing/head/helmet/space/syndicate/black
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name = "black space helmet"
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icon_state = "syndicate-helm-black"
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item_state = "syndicate-helm-black"
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/obj/item/clothing/head/helmet/space/syndicate/black/strike
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name = "Syndicate Strike Team commando helmet"
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desc = "A heavily armored black helmet that is only given to high-ranking Syndicate operatives."
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armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) //Matches DS gear.
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = ACID_PROOF
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flags_2 = RAD_PROTECT_CONTENTS_2
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/obj/item/clothing/suit/space/syndicate/black
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name = "black space suit"
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icon_state = "syndicate-black"
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item_state = "syndicate-black"
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/obj/item/clothing/suit/space/syndicate/black/strike
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name = "Syndicate Strike Team commando space suit"
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desc = "A heavily armored, black space suit that is only given to high-ranking Syndicate operatives."
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armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) //Matches DS gear.
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = ACID_PROOF
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flags_2 = RAD_PROTECT_CONTENTS_2
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//Black-green syndicate space suit
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/obj/item/clothing/head/helmet/space/syndicate/black/green
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name = "black space helmet"
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icon_state = "syndicate-helm-black-green"
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item_state = "syndicate-helm-black-green"
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/obj/item/clothing/suit/space/syndicate/black/green
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name = "black and green space suit"
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icon_state = "syndicate-black-green"
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item_state = "syndicate-black-green"
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//Black-blue syndicate space suit
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/obj/item/clothing/head/helmet/space/syndicate/black/blue
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name = "black space helmet"
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icon_state = "syndicate-helm-black-blue"
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item_state = "syndicate-helm-black-blue"
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/obj/item/clothing/suit/space/syndicate/black/blue
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name = "black and blue space suit"
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icon_state = "syndicate-black-blue"
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item_state = "syndicate-black-blue"
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//Black medical syndicate space suit
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/obj/item/clothing/head/helmet/space/syndicate/black/med
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name = "black space helmet"
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icon_state = "syndicate-helm-black-med"
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item_state = "syndicate-helm-black"
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/obj/item/clothing/suit/space/syndicate/black/med
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name = "green space suit"
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icon_state = "syndicate-black-med"
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item_state = "syndicate-black"
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//Black-orange syndicate space suit
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/obj/item/clothing/head/helmet/space/syndicate/black/orange
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name = "black space helmet"
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icon_state = "syndicate-helm-black-orange"
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item_state = "syndicate-helm-black"
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/obj/item/clothing/suit/space/syndicate/black/orange
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name = "black and orange space suit"
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icon_state = "syndicate-black-orange"
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item_state = "syndicate-black"
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//Black-red syndicate space suit
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/obj/item/clothing/head/helmet/space/syndicate/black/red
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name = "black space helmet"
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icon_state = "syndicate-helm-black-red"
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item_state = "syndicate-helm-black-red"
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/obj/item/clothing/head/helmet/space/syndicate/black/red/strike
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name = "Syndicate Strike Team leader helmet"
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desc = "A heavily armored, black and red space helmet that is only given to elite Syndicate operatives, it looks particularly menacing."
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armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) //Matches DS gear.
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = ACID_PROOF
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flags_2 = RAD_PROTECT_CONTENTS_2
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/obj/item/clothing/suit/space/syndicate/black/red
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name = "black and red space suit"
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icon_state = "syndicate-black-red"
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item_state = "syndicate-black-red"
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/obj/item/clothing/suit/space/syndicate/black/red/strike
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name = "Syndicate Strike Team leader space suit"
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desc = "A heavily armored, black and red space suit that is only given to elite Syndicate operatives, it looks particularly menacing."
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armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) //Matches DS gear.
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = ACID_PROOF
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flags_2 = RAD_PROTECT_CONTENTS_2
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//Black with yellow/red engineering syndicate space suit
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/obj/item/clothing/head/helmet/space/syndicate/black/engie
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name = "black space helmet"
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icon_state = "syndicate-helm-black-engie"
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item_state = "syndicate-helm-black"
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/obj/item/clothing/suit/space/syndicate/black/engie
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name = "black engineering space suit"
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icon_state = "syndicate-black-engie"
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item_state = "syndicate-black"
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/obj/item/clothing/head/helmet/space/syndicate/contractor
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name = "contractor helmet"
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desc = "A specialised black and gold helmet that's more compact than its standard Syndicate counterpart. It is made of an exotic military-grade fabric for added protection, and can be ultra-compressed into even the tightest of spaces."
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w_class = WEIGHT_CLASS_SMALL
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icon_state = "syndicate-helm-contractor"
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item_state = "syndicate-helm-contractor"
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/obj/item/clothing/suit/space/syndicate/contractor
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name = "contractor space suit"
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desc = "A specialised black and gold space suit that's easier to move around in than its standard Syndicate counterpart. It is made of an exotic military-grade fabric for added protection, and can be ultra-compressed into even the tightest of spaces."
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slowdown = 1
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w_class = WEIGHT_CLASS_SMALL
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icon_state = "syndicate-contractor"
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item_state = "syndicate-contractor"
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