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0104291682
* Washing Machine Updates * Dye Registry Improvement + Bug Fixes * a couple bug fixes + beanie dyeing * oopsie * removes washing blacklist, it is unused * Apply suggestions from Lewcc's code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * why is all my code fucking * Update code/modules/clothing/gloves/colored_gloves.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * cleanup * Update code/modules/clothing/gloves/colored_gloves.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * machine wash updates for simple animals * Update code/modules/clothing/clothing.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * adds dyeing.dm documentation * optimizations & visible_messages * adds SIGNAL_HANDLER * Update code/game/machinery/washing_machine.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * update comment * cleans up cleaning_act() --------- Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
150 lines
4.0 KiB
Plaintext
150 lines
4.0 KiB
Plaintext
//Hoods for winter coats and chaplain hoodie etc
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/obj/item/clothing/suit/hooded
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actions_types = list(/datum/action/item_action/toggle)
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var/obj/item/clothing/head/hooded/hood
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var/hoodtype = /obj/item/clothing/head/hooded/winterhood //so the chaplain hoodie or other hoodies can override this
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/// If this variable is true, the hood can not be removed if the hood is nodrop
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var/respects_nodrop = FALSE
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/obj/item/clothing/suit/hooded/Initialize(mapload)
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. = ..()
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MakeHood()
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/obj/item/clothing/suit/hooded/Destroy()
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QDEL_NULL(hood)
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. = ..()
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/obj/item/clothing/suit/hooded/proc/MakeHood()
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if(!hood)
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var/obj/item/clothing/head/hooded/W = new hoodtype(src)
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W.suit = src
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hood = W
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/obj/item/clothing/suit/hooded/clean_blood(radiation_clean)
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. = ..()
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hood.clean_blood()
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/obj/item/clothing/suit/hooded/ui_action_click()
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ToggleHood()
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/obj/item/clothing/suit/hooded/item_action_slot_check(slot, mob/user)
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if(slot == SLOT_HUD_OUTER_SUIT)
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return 1
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/obj/item/clothing/suit/hooded/equipped(mob/user, slot)
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if(slot != SLOT_HUD_OUTER_SUIT)
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RemoveHood()
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..()
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/obj/item/clothing/suit/hooded/proc/RemoveHood()
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if(isnull(hood))
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return
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icon_state = "[initial(icon_state)]"
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suit_adjusted = 0
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if(ishuman(hood.loc))
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var/mob/living/carbon/H = hood.loc
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H.unEquip(hood, 1)
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H.update_inv_wear_suit()
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hood.forceMove(src)
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for(var/X in actions)
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var/datum/action/A = X
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A.UpdateButtons()
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/obj/item/clothing/suit/hooded/dropped()
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..()
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RemoveHood()
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/obj/item/clothing/suit/hooded/proc/ToggleHood()
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if(!suit_adjusted)
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if(ishuman(loc))
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var/mob/living/carbon/human/H = loc
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if(H.wear_suit != src)
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to_chat(H,"<span class='warning'>You must be wearing [src] to put up the hood!</span>")
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return
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if(H.head)
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to_chat(H,"<span class='warning'>You're already wearing something on your head!</span>")
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return
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else if(H.equip_to_slot_if_possible(hood, SLOT_HUD_HEAD, FALSE, FALSE))
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suit_adjusted = 1
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icon_state = "[initial(icon_state)]_hood"
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H.update_inv_wear_suit()
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for(var/X in actions)
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var/datum/action/A = X
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A.UpdateButtons()
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else
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if((hood?.flags & NODROP) && respects_nodrop)
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if(ishuman(loc))
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var/mob/living/carbon/human/H = loc
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to_chat(H, "<span class='warning'>[hood] is stuck to your head!</span>")
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return
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RemoveHood()
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/obj/item/clothing/head/hooded
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var/obj/item/clothing/suit/hooded/suit
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/obj/item/clothing/head/hooded/Destroy()
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suit = null
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return ..()
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/obj/item/clothing/head/hooded/dropped()
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..()
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if(suit)
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suit.RemoveHood()
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/obj/item/clothing/head/hooded/equipped(mob/user, slot)
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..()
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if(slot != SLOT_HUD_HEAD)
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if(suit)
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suit.RemoveHood()
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else
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qdel(src)
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/obj/item/clothing/head/hooded/screened_niqab
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name = "screened niqab"
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desc = "A niqab with an eye mesh for additional concealment. The wearer can see you, but you can't see them."
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icon_state = "abaya_hood"
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body_parts_covered = HEAD
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cold_protection = HEAD
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flags = BLOCKHAIR
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flags_inv = HIDEEARS | HIDEMASK | HIDEFACE | HIDEEYES
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/head.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/head.dmi'
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)
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/obj/item/clothing/head/hooded/screened_niqab/red
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name = "red niqab"
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icon_state = "redabaya_hood"
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/obj/item/clothing/head/hooded/screened_niqab/orange
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name = "orange niqab"
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icon_state = "orangeabaya_hood"
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/obj/item/clothing/head/hooded/screened_niqab/yellow
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name = "yellow niqab"
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icon_state = "yellowabaya_hood"
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/obj/item/clothing/head/hooded/screened_niqab/green
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name = "green niqab"
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icon_state = "greenabaya_hood"
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/obj/item/clothing/head/hooded/screened_niqab/blue
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name = "blue niqab"
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icon_state = "blueabaya_hood"
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/obj/item/clothing/head/hooded/screened_niqab/purple
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name = "purple niqab"
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icon_state = "purpleabaya_hood"
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/obj/item/clothing/head/hooded/screened_niqab/white
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name = "white niqab"
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icon_state = "whiteabaya_hood"
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/obj/item/clothing/head/hooded/screened_niqab/rainbow
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name = "rainbow niqab"
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icon_state = "rainbowabaya_hood"
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