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37ffe943e4
* Removes duplicate definitions * One more
206 lines
6.1 KiB
Plaintext
206 lines
6.1 KiB
Plaintext
/obj/item/clothing/under/costume
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icon = 'icons/obj/clothing/under/costumes.dmi'
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sprite_sheets = list(
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"Human" = 'icons/mob/clothing/under/costumes.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/under/costumes.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/under/costumes.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/under/costumes.dmi'
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)
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/obj/item/clothing/under/costume/captain_fly
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name = "rogue captains uniform"
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desc = "For the man who doesn't care because he's still free."
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icon_state = "captain_fly"
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item_state = "captain_fly"
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item_color = "captain_fly"
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/obj/item/clothing/under/costume/patriotsuit
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name = "Patriotic Suit"
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desc = "Motorcycle not included."
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icon_state = "ek"
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item_state = "ek"
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item_color = "ek"
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/obj/item/clothing/under/costume/flappers
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name = "flappers"
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desc = "Nothing like the roarin' '20s, flapping the night away on the dance floor."
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icon_state = "flapper"
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item_state = "flapper"
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item_color = "flapper"
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/obj/item/clothing/under/costume/gladiator
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name = "gladiator uniform"
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desc = "Are you not entertained? Is that not why you are here?"
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icon_state = "gladiator"
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item_state = "gladiator"
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item_color = "gladiator"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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resistance_flags = NONE
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/obj/item/clothing/under/costume/gladiator/ash_walker
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desc = "This gladiator uniform appears to be covered in ash and fairly dated."
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has_sensor = FALSE
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/obj/item/clothing/under/costume/griffin
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name = "griffon uniform"
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desc = "A soft brown jumpsuit with a white feather collar made of synthetic feathers and a lust for mayhem."
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icon_state = "griffin"
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item_color = "griffin"
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/obj/item/clothing/under/costume/owl
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name = "owl uniform"
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desc = "A soft brown jumpsuit made of synthetic feathers and strong conviction."
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icon_state = "owl"
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item_color = "owl"
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/obj/item/clothing/under/costume/janimaid
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name = "maid uniform"
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desc = "A simple maid uniform for housekeeping."
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icon_state = "janimaid"
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item_state = "janimaid"
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item_color = "janimaid"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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/obj/item/clothing/under/costume/jester
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name = "jester suit"
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desc = "A jolly dress, well suited to entertain your master, nuncle."
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icon_state = "jester"
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item_color = "jester"
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/obj/item/clothing/under/costume/mankini
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name = "the mankini"
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desc = "No honest man would wear this abomination"
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icon_state = "mankini"
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item_color = "mankini"
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/obj/item/clothing/under/costume/maid
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name = "maid costume"
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desc = "Maid in China."
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icon_state = "meido"
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item_state = "meido"
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item_color = "meido"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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/obj/item/clothing/under/costume/noble_clothes
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name = "noble clothes"
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desc = "They fall just short of majestic."
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icon_state = "noble_clothes"
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item_color = "noble_clothes"
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item_state = "noble_clothes"
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/obj/item/clothing/under/costume/officeruniform
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name = "clown officer's uniform"
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desc = "For the officers of the Clown army."
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icon_state = "officeruniform"
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item_color = "officeruniform"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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/obj/item/clothing/under/costume/soldieruniform
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name = "clown soldier's uniform"
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desc = "For the basic grunt of the Clown army."
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icon_state = "soldieruniform"
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item_color = "soldieruniform"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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/obj/item/clothing/under/costume/pennywise
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name = "\improper Pennywise costume"
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desc = "It's everything you ever were afraid of."
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icon_state = "pennywise"
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item_color = "pennywise"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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/obj/item/clothing/under/costume/pirate
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name = "pirate outfit"
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desc = "Yarr."
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icon_state = "pirate"
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item_state = "pirate"
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item_color = "pirate"
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/obj/item/clothing/under/costume/pirate_rags
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name = "pirate rags"
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desc = "an old ragged set of clothing"
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icon_state = "piraterags"
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item_state = "piraterags"
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item_color = "piraterags"
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/obj/item/clothing/under/costume/psyjump
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name = "psychic amp jumpsuit"
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desc = "A suit made of strange materials."
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icon_state = "psyamp"
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item_state = "psyamp"
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item_color = "psyamp"
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/// Don't modify the path, used by a fluff item
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/obj/item/clothing/under/psysuit
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name = "dark undersuit"
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desc = "A thick, layered grey undersuit lined with power cables. Feels a little like wearing an electrical storm."
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icon_state = "psysuit"
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item_state = "psysuit"
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item_color = "psysuit"
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sprite_sheets = list( //it is what it is
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"Human" = 'icons/mob/clothing/under/costumes.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/under/costumes.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/under/costumes.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/under/costumes.dmi'
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)
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/obj/item/clothing/under/costume/redcoat
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name = "redcoat uniform"
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desc = "Looks old."
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icon_state = "redcoat"
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item_state = "redcoat"
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item_color = "redcoat"
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/obj/item/clothing/under/costume/roman
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name = "roman armor"
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desc = "An ancient Roman armor. Made of metallic strips and leather straps."
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icon_state = "roman"
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item_color = "roman"
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item_state = "armor"
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strip_delay = 100
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resistance_flags = NONE
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/obj/item/clothing/under/costume/soviet
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name = "old soviet uniform"
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desc = "For the Motherland!"
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icon_state = "soviet"
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item_state = "soviet"
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item_color = "soviet"
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/obj/item/clothing/under/costume/tourist_suit
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name = "tourist outfit"
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desc = "A light blue shirt with brown shorts. Feels oddly spooky."
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icon_state = "tourist"
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item_color = "tourist"
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/obj/item/clothing/under/costume/singery
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name = "yellow performer's outfit"
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desc = "Just looking at this makes you want to sing."
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icon_state = "ysing"
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item_state = "ysing"
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item_color = "ysing"
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/obj/item/clothing/under/costume/singerb
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name = "blue performer's outfit"
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desc = "Just looking at this makes you want to sing."
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icon_state = "bsing"
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item_state = "bsing"
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item_color = "bsing"
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/obj/item/clothing/under/costume/cuban_suit
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name = "rhumba outfit"
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desc = "A satin shirt and high-waisted pants, worn by dancers in the Rhumba style. It smells oddly like... sulfur?"
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icon_state = "cuban_suit"
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item_state = "cuban_suit"
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item_color = "cuban_suit"
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/obj/item/clothing/under/costume/kilt
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name = "kilt"
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desc = "Includes shoes and plaid"
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icon_state = "kilt"
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item_state = "kilt"
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item_color = "kilt"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|FEET
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