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DGamerL 37ffe943e4 Removes duplicate definitions in types (#25702)
* Removes duplicate definitions

* One more
2024-06-06 18:56:03 +00:00

206 lines
6.1 KiB
Plaintext

/obj/item/clothing/under/costume
icon = 'icons/obj/clothing/under/costumes.dmi'
sprite_sheets = list(
"Human" = 'icons/mob/clothing/under/costumes.dmi',
"Vox" = 'icons/mob/clothing/species/vox/under/costumes.dmi',
"Drask" = 'icons/mob/clothing/species/drask/under/costumes.dmi',
"Grey" = 'icons/mob/clothing/species/grey/under/costumes.dmi'
)
/obj/item/clothing/under/costume/captain_fly
name = "rogue captains uniform"
desc = "For the man who doesn't care because he's still free."
icon_state = "captain_fly"
item_state = "captain_fly"
item_color = "captain_fly"
/obj/item/clothing/under/costume/patriotsuit
name = "Patriotic Suit"
desc = "Motorcycle not included."
icon_state = "ek"
item_state = "ek"
item_color = "ek"
/obj/item/clothing/under/costume/flappers
name = "flappers"
desc = "Nothing like the roarin' '20s, flapping the night away on the dance floor."
icon_state = "flapper"
item_state = "flapper"
item_color = "flapper"
/obj/item/clothing/under/costume/gladiator
name = "gladiator uniform"
desc = "Are you not entertained? Is that not why you are here?"
icon_state = "gladiator"
item_state = "gladiator"
item_color = "gladiator"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
resistance_flags = NONE
/obj/item/clothing/under/costume/gladiator/ash_walker
desc = "This gladiator uniform appears to be covered in ash and fairly dated."
has_sensor = FALSE
/obj/item/clothing/under/costume/griffin
name = "griffon uniform"
desc = "A soft brown jumpsuit with a white feather collar made of synthetic feathers and a lust for mayhem."
icon_state = "griffin"
item_color = "griffin"
/obj/item/clothing/under/costume/owl
name = "owl uniform"
desc = "A soft brown jumpsuit made of synthetic feathers and strong conviction."
icon_state = "owl"
item_color = "owl"
/obj/item/clothing/under/costume/janimaid
name = "maid uniform"
desc = "A simple maid uniform for housekeeping."
icon_state = "janimaid"
item_state = "janimaid"
item_color = "janimaid"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
/obj/item/clothing/under/costume/jester
name = "jester suit"
desc = "A jolly dress, well suited to entertain your master, nuncle."
icon_state = "jester"
item_color = "jester"
/obj/item/clothing/under/costume/mankini
name = "the mankini"
desc = "No honest man would wear this abomination"
icon_state = "mankini"
item_color = "mankini"
/obj/item/clothing/under/costume/maid
name = "maid costume"
desc = "Maid in China."
icon_state = "meido"
item_state = "meido"
item_color = "meido"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
/obj/item/clothing/under/costume/noble_clothes
name = "noble clothes"
desc = "They fall just short of majestic."
icon_state = "noble_clothes"
item_color = "noble_clothes"
item_state = "noble_clothes"
/obj/item/clothing/under/costume/officeruniform
name = "clown officer's uniform"
desc = "For the officers of the Clown army."
icon_state = "officeruniform"
item_color = "officeruniform"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
/obj/item/clothing/under/costume/soldieruniform
name = "clown soldier's uniform"
desc = "For the basic grunt of the Clown army."
icon_state = "soldieruniform"
item_color = "soldieruniform"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
/obj/item/clothing/under/costume/pennywise
name = "\improper Pennywise costume"
desc = "It's everything you ever were afraid of."
icon_state = "pennywise"
item_color = "pennywise"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
/obj/item/clothing/under/costume/pirate
name = "pirate outfit"
desc = "Yarr."
icon_state = "pirate"
item_state = "pirate"
item_color = "pirate"
/obj/item/clothing/under/costume/pirate_rags
name = "pirate rags"
desc = "an old ragged set of clothing"
icon_state = "piraterags"
item_state = "piraterags"
item_color = "piraterags"
/obj/item/clothing/under/costume/psyjump
name = "psychic amp jumpsuit"
desc = "A suit made of strange materials."
icon_state = "psyamp"
item_state = "psyamp"
item_color = "psyamp"
/// Don't modify the path, used by a fluff item
/obj/item/clothing/under/psysuit
name = "dark undersuit"
desc = "A thick, layered grey undersuit lined with power cables. Feels a little like wearing an electrical storm."
icon_state = "psysuit"
item_state = "psysuit"
item_color = "psysuit"
sprite_sheets = list( //it is what it is
"Human" = 'icons/mob/clothing/under/costumes.dmi',
"Vox" = 'icons/mob/clothing/species/vox/under/costumes.dmi',
"Drask" = 'icons/mob/clothing/species/drask/under/costumes.dmi',
"Grey" = 'icons/mob/clothing/species/grey/under/costumes.dmi'
)
/obj/item/clothing/under/costume/redcoat
name = "redcoat uniform"
desc = "Looks old."
icon_state = "redcoat"
item_state = "redcoat"
item_color = "redcoat"
/obj/item/clothing/under/costume/roman
name = "roman armor"
desc = "An ancient Roman armor. Made of metallic strips and leather straps."
icon_state = "roman"
item_color = "roman"
item_state = "armor"
strip_delay = 100
resistance_flags = NONE
/obj/item/clothing/under/costume/soviet
name = "old soviet uniform"
desc = "For the Motherland!"
icon_state = "soviet"
item_state = "soviet"
item_color = "soviet"
/obj/item/clothing/under/costume/tourist_suit
name = "tourist outfit"
desc = "A light blue shirt with brown shorts. Feels oddly spooky."
icon_state = "tourist"
item_color = "tourist"
/obj/item/clothing/under/costume/singery
name = "yellow performer's outfit"
desc = "Just looking at this makes you want to sing."
icon_state = "ysing"
item_state = "ysing"
item_color = "ysing"
/obj/item/clothing/under/costume/singerb
name = "blue performer's outfit"
desc = "Just looking at this makes you want to sing."
icon_state = "bsing"
item_state = "bsing"
item_color = "bsing"
/obj/item/clothing/under/costume/cuban_suit
name = "rhumba outfit"
desc = "A satin shirt and high-waisted pants, worn by dancers in the Rhumba style. It smells oddly like... sulfur?"
icon_state = "cuban_suit"
item_state = "cuban_suit"
item_color = "cuban_suit"
/obj/item/clothing/under/costume/kilt
name = "kilt"
desc = "Includes shoes and plaid"
icon_state = "kilt"
item_state = "kilt"
item_color = "kilt"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|FEET