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/obj/item/clothing/ears/headphones
name = "headphones"
desc = "Unce unce unce unce."
icon_state = "headphones0"
item_state = "headphones0"
actions_types = list(/datum/action/item_action/change_headphones_song, /datum/action/item_action/toggle_music_notes)
var/datum/song/headphones/song
var/on = FALSE
/obj/item/clothing/ears/headphones/Initialize(mapload)
. = ..()
song = new(src, "piano") // Piano is the default instrument but all instruments are allowed
song.instrument_range = 0
song.allowed_instrument_ids = SSinstruments.synthesizer_instrument_ids
// To update the icon
RegisterSignal(src, COMSIG_SONG_START, PROC_REF(start_playing))
RegisterSignal(src, COMSIG_SONG_END, PROC_REF(stop_playing))
/obj/item/clothing/ears/headphones/Destroy()
QDEL_NULL(song)
return ..()
/obj/item/clothing/ears/headphones/ui_action_click(mob/user, actiontype)
if(actiontype == /datum/action/item_action/change_headphones_song)
ui_interact(user)
else if(actiontype == /datum/action/item_action/toggle_music_notes)
toggle_visual_notes(user)
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtons()
/obj/item/clothing/ears/headphones/proc/toggle_visual_notes(mob/user)
on = !on
update_icon(UPDATE_ICON_STATE)
user.regenerate_icons()
/obj/item/clothing/ears/headphones/ui_data(mob/user)
return song.ui_data(user)
/obj/item/clothing/ears/headphones/ui_interact(mob/user)
if(should_stop_playing(user) || user.incapacitated())
return
song.ui_interact(user)
/obj/item/clothing/ears/headphones/ui_act(action, params)
if(..())
return
return song.ui_act(action, params)
/obj/item/clothing/ears/headphones/update_icon_state()
var/mob/living/carbon/human/user = loc
if(istype(user))
user.update_action_buttons_icon()
user.update_inv_ears()
icon_state = item_state = "headphones[on]"
/obj/item/clothing/ears/headphones/item_action_slot_check(slot)
if(slot == SLOT_HUD_LEFT_EAR || slot == SLOT_HUD_RIGHT_EAR)
return TRUE
/**
* Called by a component signal when our song starts playing.
*/
/obj/item/clothing/ears/headphones/proc/start_playing()
on = TRUE
update_icon(UPDATE_ICON_STATE)
/**
* Called by a component signal when our song stops playing.
*/
/obj/item/clothing/ears/headphones/proc/stop_playing()
on = FALSE
update_icon(UPDATE_ICON_STATE)
/**
* Whether the headphone's song should stop playing
*
* Arguments:
* * user - The user
*/
/obj/item/clothing/ears/headphones/proc/should_stop_playing(mob/living/carbon/human/user)
return !(src in user) || !istype(user) || !((src == user.l_ear) || (src == user.r_ear))
// special subtype so it uses the correct item type
/datum/song/headphones
/datum/song/headphones/should_stop_playing(mob/user)
. = ..()
if(.)
return TRUE
var/obj/item/clothing/ears/headphones/I = parent
return I.should_stop_playing(user)