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DGamerL 4cf6595d12 Makes all playsounds use bools for vary (#26183)
* Makes all playsounds use `TRUE` for vary

* Same but for `FALSE`
2024-07-08 23:54:38 +00:00

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/datum/martial_combo/cqc/consecutive
name = "Consecutive CQC"
steps = list(MARTIAL_COMBO_STEP_DISARM, MARTIAL_COMBO_STEP_DISARM, MARTIAL_COMBO_STEP_HARM)
explaination_text = "Mainly offensive move, dealing some brute damage, and huge amounts of stamina damage"
/datum/martial_combo/cqc/consecutive/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA)
if(!target.stat)
target.visible_message("<span class='warning'>[user] strikes [target]'s abdomen, neck and back consecutively</span>", \
"<span class='userdanger'>[user] strikes your abdomen, neck and back consecutively!</span>")
playsound(get_turf(target), 'sound/weapons/cqchit2.ogg', 50, TRUE, -1)
target.apply_damage(70, STAMINA)
target.apply_damage(20, BRUTE)
add_attack_logs(user, target, "Melee attacked with martial-art [src] : Consecutive", ATKLOG_ALL)
return MARTIAL_COMBO_DONE
return MARTIAL_COMBO_FAIL