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* this might be a lot i dunno * forgor status for armbar * armbar tweak * DGamerL Review * merge issue fixed
25 lines
1.5 KiB
Plaintext
25 lines
1.5 KiB
Plaintext
/datum/martial_combo/judo/wheelthrow
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name = "Wheel Throw / Floor Pin"
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steps = list(MARTIAL_COMBO_STEP_GRAB, MARTIAL_COMBO_STEP_DISARM, MARTIAL_COMBO_STEP_HARM)
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explaination_text = "From an armbar, flip your opponent over your shoulder or pin them to the floor, leaving them stunned."
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combo_text_override = "Grab, Disarm, Harm"
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/datum/martial_combo/judo/wheelthrow/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA)
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if(!IS_HORIZONTAL(target) || !target.has_status_effect(STATUS_EFFECT_ARMBAR))
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return MARTIAL_COMBO_FAIL
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if(!IS_HORIZONTAL(user))
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target.visible_message("<span class='warning'>[user] raises [target] over [user.p_their()] shoulder, and slams [target.p_them()] into the ground!</span>", \
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"<span class='userdanger'>[user] throws you over [user.p_their()] shoulder, slamming you into the ground!</span>")
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playsound(get_turf(user), 'sound/magic/tail_swing.ogg', 40, TRUE, -1)
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target.SpinAnimation(10, 1)
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else
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target.visible_message("<span class='warning'>[user] manages to get a hold onto [target], and pinning [target.p_them()] to the ground!</span>", \
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"<span class='userdanger'>[user] throws you over [user.p_their()] shoulder, slamming you into the ground!</span>")
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playsound(get_turf(user), 'sound/weapons/slam.ogg', 40, TRUE, -1)
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target.apply_damage(120, STAMINA)
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target.KnockDown(15 SECONDS)
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target.SetConfused(10 SECONDS)
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add_attack_logs(user, target, "Melee attacked with martial-art [src] : Wheel Throw / Floor Pin", ATKLOG_ALL)
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return MARTIAL_COMBO_DONE
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