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BiancaWilkson edef576f2e Martial arts now use a weight system to determine which one is active (#21037)
* martial arts have a weight system now

* remove unneeded variable

* carp cannot be deactivated once learned

* i love documentingtation

* krav can no longer delete other combos

* now ill be embarassed if i dont make it better

* i know how istype works i promise

* implement sirryan's changes

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

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Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2023-06-03 00:24:42 -05:00

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/datum/martial_art/plasma_fist
name = "Plasma Fist"
weight = 6
combos = list(/datum/martial_combo/plasma_fist/tornado_sweep, /datum/martial_combo/plasma_fist/throwback, /datum/martial_combo/plasma_fist/plasma_fist)
has_explaination_verb = TRUE
/datum/martial_art/plasma_fist/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
MARTIAL_ARTS_ACT_CHECK
basic_hit(A,D)
return TRUE
/datum/martial_art/plasma_fist/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
MARTIAL_ARTS_ACT_CHECK
basic_hit(A,D)
return TRUE
/datum/martial_art/plasma_fist/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
MARTIAL_ARTS_ACT_CHECK
basic_hit(A,D)
return TRUE
/datum/martial_art/plasma_fist/explaination_header(user)
to_chat(user, "<b><i>You clench your fists and have a flashback of knowledge...</i></b>")