mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 19:47:22 +01:00
* Full Auto Gun Mode Component * Apply some refactoring * spaces mhmm * Some signal movement * Apply DGamerL suggestions * Unknown SIGNAL_HANDLER no more * Fix runtime if uid is passed * Why the hell you even care * god you serious --------- Co-authored-by: Gottfrei <zweisen@gmail.com>
450 lines
12 KiB
Plaintext
450 lines
12 KiB
Plaintext
//Shared Bag
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//Internal
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/obj/item/storage/backpack/shared
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name = "paradox bag"
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desc = "Somehow, it's in two places at once."
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max_combined_w_class = 60
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max_w_class = WEIGHT_CLASS_NORMAL
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var/obj/item/shared_storage/red
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var/obj/item/shared_storage/blue
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/obj/item/storage/backpack/shared/Adjacent(atom/neighbor, recurse = 1)
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return red?.Adjacent(neighbor, recurse) || blue?.Adjacent(neighbor, recurse)
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//External
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/obj/item/shared_storage
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name = "paradox bag"
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desc = "Somehow, it's in two places at once."
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icon = 'icons/obj/storage.dmi'
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icon_state = "cultpack"
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slot_flags = SLOT_FLAG_BACK
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resistance_flags = INDESTRUCTIBLE
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var/obj/item/storage/backpack/shared/bag
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/obj/item/shared_storage/Moved(atom/oldloc, dir, forced = FALSE)
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. = ..()
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bag?.update_viewers()
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/obj/item/shared_storage/red
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name = "paradox bag"
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desc = "Somehow, it's in two places at once."
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/obj/item/shared_storage/red/New()
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..()
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if(!bag)
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var/obj/item/storage/backpack/shared/S = new(src)
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var/obj/item/shared_storage/blue = new(loc)
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bag = S
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blue.bag = S
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bag.red = src
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bag.blue = blue
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/obj/item/shared_storage/Initialize()
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. = ..()
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ADD_TRAIT(src, TRAIT_ADJACENCY_TRANSPARENT, ROUNDSTART_TRAIT)
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/obj/item/shared_storage/attackby(obj/item/W, mob/user, params)
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bag?.attackby(W, user, params)
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/obj/item/shared_storage/attack_ghost(mob/user)
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if(isobserver(user))
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// Revenants don't get to play with the toys.
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bag?.show_to(user)
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return ..()
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/obj/item/shared_storage/attack_self(mob/living/carbon/user)
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if(!iscarbon(user))
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return
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if(user.is_holding(src))
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bag?.open(user)
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else
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..()
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/obj/item/shared_storage/attack_hand(mob/living/carbon/user)
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if(!iscarbon(user))
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return
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if(loc == user && user.back && user.back == src)
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bag?.open(user)
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else
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..()
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/obj/item/shared_storage/AltClick(mob/user)
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if(ishuman(user) && Adjacent(user) && !user.incapacitated(FALSE, TRUE))
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bag?.open(user)
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add_fingerprint(user)
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else if(isobserver(user))
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bag?.show_to(user)
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/obj/item/shared_storage/MouseDrop(atom/over_object)
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if(iscarbon(usr))
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var/mob/M = usr
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if(!over_object)
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return
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if(ismecha(M.loc))
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return
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if(!M.restrained() && !M.stat)
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playsound(loc, "rustle", 50, TRUE, -5)
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if(istype(over_object, /atom/movable/screen/inventory/hand))
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if(!M.unEquip(src))
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return
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M.put_in_active_hand(src)
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else
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bag?.open(usr)
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add_fingerprint(M)
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//Book of Babel
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/obj/item/book_of_babel
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name = "Book of Babel"
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desc = "An ancient tome written in countless tongues."
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icon = 'icons/obj/library.dmi'
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icon_state = "book1"
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w_class = 2
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/obj/item/book_of_babel/attack_self(mob/user)
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to_chat(user, "You flip through the pages of the book, quickly and conveniently learning every language in existence. Somewhat less conveniently, the aging book crumbles to dust in the process. Whoops.")
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user.grant_all_babel_languages()
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new /obj/effect/decal/cleanable/ash(get_turf(user))
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qdel(src)
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//Boat
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/obj/vehicle/lavaboat
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name = "lava boat"
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desc = "A boat used for traversing lava."
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icon_state = "goliath_boat"
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icon = 'icons/obj/lavaland/dragonboat.dmi'
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held_key_type = /obj/item/oar
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resistance_flags = LAVA_PROOF | FIRE_PROOF
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/// The last time we told the user that they can't drive on land, so we don't spam them
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var/last_message_time = 0
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/obj/vehicle/lavaboat/relaymove(mob/user, direction)
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var/turf/next = get_step(src, direction)
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var/turf/current = get_turf(src)
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if(istype(next, /turf/simulated/floor/lava) || istype(current, /turf/simulated/floor/lava)) //We can move from land to lava, or lava to land, but not from land to land
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..()
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else
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if(last_message_time + 1 SECONDS < world.time)
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to_chat(user, "<span class='warning'>Boats don't go on land!</span>")
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last_message_time = world.time
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return FALSE
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/obj/vehicle/lavaboat/Destroy()
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for(var/mob/living/M in buckled_mobs)
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M.weather_immunities -= "lava"
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return ..()
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/obj/vehicle/lavaboat/user_buckle_mob(mob/living/M, mob/user)
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M.weather_immunities |= "lava"
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return ..()
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/obj/vehicle/lavaboat/unbuckle_mob(mob/living/buckled_mob, force)
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. = ..()
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buckled_mob.weather_immunities -= "lava"
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/obj/item/oar
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name = "oar"
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icon = 'icons/obj/vehicles.dmi'
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icon_state = "oar"
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item_state = "rods"
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desc = "Not to be confused with the kind Research hassles you for."
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force = 12
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w_class = WEIGHT_CLASS_NORMAL
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resistance_flags = LAVA_PROOF | FIRE_PROOF
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/datum/crafting_recipe/oar
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name = "goliath bone oar"
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result = list(/obj/item/oar)
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reqs = list(/obj/item/stack/sheet/bone = 2)
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time = 15
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category = CAT_PRIMAL
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/datum/crafting_recipe/boat
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name = "goliath hide boat"
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result = list(/obj/vehicle/lavaboat)
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reqs = list(/obj/item/stack/sheet/animalhide/goliath_hide = 3)
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time = 50
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category = CAT_PRIMAL
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//Dragon Boat
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/obj/item/ship_in_a_bottle
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name = "ship in a bottle"
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desc = "A tiny ship inside a bottle."
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icon = 'icons/obj/lavaland/artefacts.dmi'
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icon_state = "ship_bottle"
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/obj/item/ship_in_a_bottle/attack_self(mob/user)
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to_chat(user, "You're not sure how they get the ships in these things, but you're pretty sure you know how to get it out.")
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playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1)
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new /obj/vehicle/lavaboat/dragon(get_turf(src))
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qdel(src)
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/obj/vehicle/lavaboat/dragon
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name = "mysterious boat"
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desc = "This boat moves where you will it, without the need for an oar."
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held_key_type = null
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icon_state = "dragon_boat"
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generic_pixel_y = 2
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generic_pixel_x = 1
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vehicle_move_delay = 1
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//Wisp Lantern
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/obj/item/wisp_lantern
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name = "spooky lantern"
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desc = "This lantern gives off no light, but is home to a friendly wisp."
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icon = 'icons/obj/lighting.dmi'
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icon_state = "lantern-blue"
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item_state = "lantern"
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light_range = 7
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var/obj/effect/wisp/wisp
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var/sight_flags = SEE_MOBS
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var/lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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/obj/item/wisp_lantern/attack_self(mob/user)
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if(!wisp)
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to_chat(user, "<span class='warning'>The wisp has gone missing!</span>")
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icon_state = "lantern"
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return
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if(wisp.loc == src)
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RegisterSignal(user, COMSIG_MOB_UPDATE_SIGHT, PROC_REF(update_user_sight))
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to_chat(user, "<span class='notice'>You release the wisp. It begins to bob around your head.</span>")
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icon_state = "lantern"
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wisp.orbit(user, 20, lock_in_orbit = TRUE)
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set_light(0)
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user.update_sight()
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to_chat(user, "<span class='notice'>The wisp enhances your vision.</span>")
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SSblackbox.record_feedback("tally", "wisp_lantern", 1, "Freed") // freed
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else
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UnregisterSignal(user, COMSIG_MOB_UPDATE_SIGHT)
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to_chat(user, "<span class='notice'>You return the wisp to the lantern.</span>")
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wisp.stop_orbit()
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wisp.forceMove(src)
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set_light(initial(light_range))
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user.update_sight()
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to_chat(user, "<span class='notice'>Your vision returns to normal.</span>")
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icon_state = "lantern-blue"
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SSblackbox.record_feedback("tally", "wisp_lantern", 1, "Returned") // returned
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/obj/item/wisp_lantern/Initialize(mapload)
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. = ..()
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wisp = new(src)
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/obj/item/wisp_lantern/Destroy()
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if(wisp)
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if(wisp.loc == src)
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qdel(wisp)
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else
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wisp.visible_message("<span class='notice'>[wisp] has a sad feeling for a moment, then it passes.</span>")
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return ..()
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/obj/item/wisp_lantern/proc/update_user_sight(mob/user)
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user.sight |= sight_flags
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if(!isnull(lighting_alpha))
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user.lighting_alpha = min(user.lighting_alpha, lighting_alpha)
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/obj/effect/wisp
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name = "friendly wisp"
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desc = "Happy to light your way."
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icon = 'icons/obj/lighting.dmi'
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icon_state = "orb"
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light_range = 7
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layer = ABOVE_ALL_MOB_LAYER
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//Red/Blue Cubes
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/obj/item/warp_cube
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name = "blue cube"
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desc = "A mysterious blue cube."
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icon = 'icons/obj/lavaland/artefacts.dmi'
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icon_state = "blue_cube"
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var/obj/item/warp_cube/linked
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var/cooldown = FALSE
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/obj/item/warp_cube/Destroy()
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if(linked)
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linked.linked = null
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linked = null
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return ..()
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/obj/item/warp_cube/attack_self(mob/user)
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if(!linked)
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to_chat(user, "[src] fizzles uselessly.")
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return
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if(is_in_teleport_proof_area(user) || is_in_teleport_proof_area(linked))
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to_chat(user, "<span class='warning'>[src] sparks and fizzles.</span>")
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return
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if(cooldown)
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to_chat(user, "<span class='warning'>[src] sparks and fizzles.</span>")
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return
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var/datum/effect_system/smoke_spread/smoke = new
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smoke.set_up(1, FALSE, user)
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smoke.start()
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user.forceMove(get_turf(linked))
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SSblackbox.record_feedback("tally", "warp_cube", 1, type)
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var/datum/effect_system/smoke_spread/smoke2 = new
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smoke2.set_up(1, FALSE, user)
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smoke2.start()
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cooldown = TRUE
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linked.cooldown = TRUE
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addtimer(CALLBACK(src, PROC_REF(reset)), 20 SECONDS)
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/obj/item/warp_cube/proc/reset()
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cooldown = FALSE
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linked.cooldown = FALSE
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/obj/item/warp_cube/red
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name = "red cube"
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desc = "A mysterious red cube."
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icon_state = "red_cube"
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/obj/item/warp_cube/red/New()
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..()
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if(!linked)
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var/obj/item/warp_cube/blue = new(src.loc)
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linked = blue
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blue.linked = src
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//Meat Hook
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/obj/item/gun/magic/hook
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name = "meat hook"
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desc = "Mid or feed."
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ammo_type = /obj/item/ammo_casing/magic/hook
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icon_state = "hook"
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item_state = "chain"
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fire_sound = 'sound/weapons/batonextend.ogg'
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max_charges = 1
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flags = NOBLUDGEON
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force = 18
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/obj/item/ammo_casing/magic/hook
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name = "hook"
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desc = "a hook."
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projectile_type = /obj/item/projectile/hook
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caliber = "hook"
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icon_state = "hook"
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muzzle_flash_effect = null
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/obj/item/projectile/hook
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name = "hook"
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icon_state = "hook"
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icon = 'icons/obj/lavaland/artefacts.dmi'
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pass_flags = PASSTABLE
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damage = 25
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armour_penetration_percentage = 100
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damage_type = BRUTE
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hitsound = 'sound/effects/splat.ogg'
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weaken = 1 SECONDS
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knockdown = 6 SECONDS
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/obj/item/projectile/hook/fire(setAngle)
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if(firer)
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chain = firer.Beam(src, icon_state = "chain", time = INFINITY, maxdistance = INFINITY)
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..()
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//TODO: root the firer until the chain returns
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/obj/item/projectile/hook/on_hit(atom/target)
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. = ..()
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if(isliving(target))
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var/mob/living/L = target
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if(!L.anchored)
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L.visible_message("<span class='danger'>[L] is snagged by [firer]'s hook!</span>")
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var/old_density = L.density
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L.density = FALSE // Ensures the hook does not hit the target multiple times
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L.forceMove(get_turf(firer))
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L.density = old_density
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/obj/item/projectile/hook/Destroy()
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QDEL_NULL(chain)
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return ..()
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//Immortality Talisman
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/obj/item/immortality_talisman
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name = "Immortality Talisman"
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desc = "A dread talisman that can render you completely invulnerable."
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icon = 'icons/obj/lavaland/artefacts.dmi'
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icon_state = "talisman"
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w_class = WEIGHT_CLASS_SMALL
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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actions_types = list(/datum/action/item_action/immortality)
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var/cooldown = 0
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/datum/action/item_action/immortality
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name = "Immortality"
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/obj/item/immortality_talisman/Destroy(force)
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if(force)
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. = ..()
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else
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return QDEL_HINT_LETMELIVE
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/obj/item/immortality_talisman/attack_self(mob/user)
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if(cooldown < world.time)
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SSblackbox.record_feedback("amount", "immortality_talisman_uses", 1) // usage
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cooldown = world.time + 600
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user.visible_message("<span class='danger'>[user] vanishes from reality, leaving a hole in [user.p_their()] place!</span>")
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var/obj/effect/immortality_talisman/Z = new(get_turf(src.loc))
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Z.name = "hole in reality"
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Z.desc = "It's shaped an awful lot like [user.name]."
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Z.setDir(user.dir)
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user.forceMove(Z)
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user.notransform = TRUE
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user.status_flags |= GODMODE
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spawn(100)
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user.status_flags &= ~GODMODE
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user.notransform = FALSE
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user.forceMove(get_turf(Z))
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user.visible_message("<span class='danger'>[user] pops back into reality!</span>")
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Z.can_destroy = TRUE
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qdel(Z)
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else
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to_chat(user, "<span class'warning'>[src] is still recharging.</span>")
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/obj/effect/immortality_talisman
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icon_state = "blank"
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icon = 'icons/effects/effects.dmi'
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var/can_destroy = FALSE
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/obj/effect/immortality_talisman/Initialize()
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. = ..()
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ADD_TRAIT(src, TRAIT_EFFECT_CAN_TELEPORT, ROUNDSTART_TRAIT)
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/obj/effect/immortality_talisman/attackby()
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return
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/obj/effect/immortality_talisman/ex_act()
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return
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/obj/effect/immortality_talisman/singularity_act()
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return
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/obj/effect/immortality_talisman/singularity_pull()
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return 0
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/obj/effect/immortality_talisman/Destroy(force)
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if(!can_destroy && !force)
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return QDEL_HINT_LETMELIVE
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else
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. = ..()
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