Files
52327cea40 [TWEAK] Runechat Color Preference and Species Dependent Organ (runechat) Removal (#26018)
* Reopens runechat color tweak.

Fully changes how the runechat color works with human mobs.

- Ties Runechat color to DNA (unchangable via scramblers, or other methods like DNA modifying)
- Runechat color is now a preference based thing and can be changed at mirrors.

* Linter mint

* Comment for comment's sake + Rerun cerestation CI/UNIT test because mouse ate a cable.

* augh

* reverts toml

* Fixes a SQL query, good for final review.

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-08-06 13:15:47 +00:00

521 lines
18 KiB
Plaintext

/mob/living/carbon/human/proc/change_appearance(flags = APPEARANCE_ALL_HAIR, datum/location = src, mob/user = src, check_species_whitelist = TRUE, list/species_whitelist = list(), list/species_blacklist = list())
var/datum/ui_module/appearance_changer/AC = new(location, src, check_species_whitelist, species_whitelist, species_blacklist)
AC.flags = flags
AC.ui_interact(user)
/mob/living/carbon/human/proc/change_gender(new_gender, update_dna = TRUE)
if(gender == new_gender)
return
gender = new_gender
if(update_dna)
update_dna()
sync_organ_dna(assimilate = FALSE)
update_body()
return TRUE
/mob/living/carbon/human/proc/change_body_type(new_body, update_dna = TRUE)
if(!new_body || new_body == body_type)
return
body_type = new_body
if(update_dna)
update_dna()
sync_organ_dna(FALSE)
update_body(TRUE)
/mob/living/carbon/human/proc/change_hair(hair_style, fluff)
var/obj/item/organ/external/head/H = get_organ("head")
if(!hair_style || !H || H.h_style == hair_style)
return
if(!(fluff || (hair_style in GLOB.hair_styles_public_list)))
return
H.h_style = hair_style
update_hair()
update_inv_glasses()
return TRUE
/mob/living/carbon/human/proc/change_facial_hair(facial_hair_style)
var/obj/item/organ/external/head/H = get_organ("head")
if(!facial_hair_style || !H || H.f_style == facial_hair_style || !(facial_hair_style in GLOB.facial_hair_styles_list))
return
H.f_style = facial_hair_style
update_fhair()
return TRUE
/mob/living/carbon/human/proc/change_head_accessory(head_accessory_style)
var/obj/item/organ/external/head/H = get_organ("head")
if(!head_accessory_style || !H || H.ha_style == head_accessory_style || !(head_accessory_style in GLOB.head_accessory_styles_list))
return
if(SEND_SIGNAL(src, COMSIG_HUMAN_CHANGE_HEAD_ACCESSORY, head_accessory_style) & COMSIG_HUMAN_NO_CHANGE_APPEARANCE)
return FALSE
H.ha_style = head_accessory_style
update_head_accessory()
return TRUE
/mob/living/carbon/human/proc/change_markings(marking_style, location = "body")
if(!marking_style || m_styles[location] == marking_style || !(marking_style in GLOB.marking_styles_list))
return
var/datum/sprite_accessory/body_markings/marking = GLOB.marking_styles_list[marking_style]
if(marking.name != "None" && marking.marking_location != location)
return
var/obj/item/organ/external/head/head_organ = get_organ("head")
if(location == "head")
if(!head_organ)
return
if(head_organ.alt_head && head_organ.alt_head != "None")
var/datum/sprite_accessory/body_markings/head/H = GLOB.marking_styles_list[marking_style]
if(marking.name != "None" && (!H.heads_allowed || (!("All" in H.heads_allowed) && !(head_organ.alt_head in H.heads_allowed))))
return
else
if(!head_organ.alt_head || head_organ.alt_head == "None")
head_organ.alt_head = "None"
var/datum/sprite_accessory/body_markings/head/H = GLOB.marking_styles_list[marking_style]
if(H.heads_allowed && !("All" in H.heads_allowed))
return
if(location == "tail" && marking.name != "None")
var/datum/sprite_accessory/body_markings/tail/tail_marking = GLOB.marking_styles_list[marking_style]
if(!body_accessory)
if(tail_marking.tails_allowed)
return
else
if(!tail_marking.tails_allowed || !(body_accessory.name in tail_marking.tails_allowed))
return
m_styles[location] = marking_style
if(location == "tail")
stop_tail_wagging()
else
update_markings()
return TRUE
/mob/living/carbon/human/proc/change_body_accessory(body_accessory_style)
var/found
if(!body_accessory_style || (body_accessory && body_accessory.name == body_accessory_style))
return
if(SEND_SIGNAL(src, COMSIG_HUMAN_CHANGE_BODY_ACCESSORY, body_accessory_style) & COMSIG_HUMAN_NO_CHANGE_APPEARANCE)
return FALSE
for(var/B in GLOB.body_accessory_by_name)
if(B == body_accessory_style)
body_accessory = GLOB.body_accessory_by_name[body_accessory_style]
found = TRUE
if(!found)
return
m_styles["tail"] = "None"
update_tail_layer()
update_wing_layer()
return TRUE
/mob/living/carbon/human/proc/change_alt_head(alternate_head)
var/obj/item/organ/external/head/H = get_organ("head")
if(!H || H.alt_head == alternate_head || H.is_robotic() || (!(dna.species.bodyflags & HAS_ALT_HEADS) && alternate_head != "None") || !(alternate_head in GLOB.alt_heads_list))
return
H.alt_head = alternate_head
//Handle head markings if they're incompatible with the new alt head.
if(m_styles["head"])
var/head_marking = m_styles["head"]
var/datum/sprite_accessory/body_markings/head/head_marking_style = GLOB.marking_styles_list[head_marking]
if(!head_marking_style.heads_allowed || (!("All" in head_marking_style.heads_allowed) && !(H.alt_head in head_marking_style.heads_allowed)))
m_styles["head"] = "None"
update_markings()
update_body(TRUE) //Update the body and force limb icon regeneration to update the head with the new icon.
if(wear_mask)
update_inv_wear_mask()
return TRUE
/mob/living/carbon/human/proc/reset_hair()
reset_head_hair()
reset_facial_hair()
reset_head_accessory()
if(m_styles["head"] && m_styles["head"] != "None") //Resets head markings.
reset_markings("head")
/mob/living/carbon/human/proc/reset_head_hair()
var/obj/item/organ/external/head/H = get_organ("head")
if(!H)
return
var/list/valid_hairstyles = generate_valid_hairstyles()
if(length(valid_hairstyles))
H.h_style = pick(valid_hairstyles)
else
//this shouldn't happen
H.h_style = "Bald"
// Gradient
H.h_grad_style = "None"
H.h_grad_offset_x = 0
H.h_grad_offset_y = 0
H.h_grad_colour = "#000000"
H.h_grad_alpha = 255
update_hair()
/mob/living/carbon/human/proc/reset_facial_hair()
var/obj/item/organ/external/head/H = get_organ("head")
if(!H)
return
var/list/valid_facial_hairstyles = generate_valid_facial_hairstyles()
if(length(valid_facial_hairstyles))
H.f_style = pick(valid_facial_hairstyles)
else
//this shouldn't happen
H.f_style = "Shaved"
update_fhair()
/mob/living/carbon/human/proc/reset_markings(location)
var/list/valid_markings
if(location)
valid_markings = generate_valid_markings(location)
if(length(valid_markings))
m_styles[location] = pick(valid_markings)
else
//this shouldn't happen
m_styles[location] = "None"
else
for(var/m_location in list("head", "body", "tail"))
valid_markings = generate_valid_markings(m_location)
if(length(valid_markings))
m_styles[m_location] = pick(valid_markings)
else
//this shouldn't happen
m_styles[m_location] = "None"
update_markings()
stop_tail_wagging()
/mob/living/carbon/human/proc/reset_head_accessory()
var/obj/item/organ/external/head/H = get_organ("head")
if(!H)
return
var/list/valid_head_accessories = generate_valid_head_accessories()
if(length(valid_head_accessories))
H.ha_style = pick(valid_head_accessories)
else
//this shouldn't happen
H.ha_style = "None"
update_head_accessory()
/mob/living/carbon/human/proc/change_eye_color(colour = "#000000", update_dna = TRUE, skip_icons = FALSE)
// Update the main DNA datum, then sync the change across the organs
var/obj/item/organ/internal/eyes/eyes_organ = get_int_organ(/obj/item/organ/internal/eyes)
if(eyes_organ)
if(colour == eyes_organ.eye_color)
return
eyes_organ.eye_color = colour
dna.eye_color_to_dna(eyes_organ)
eyes_organ.set_dna(dna)
if(update_dna)
update_dna()
sync_organ_dna(assimilate = FALSE)
if(!skip_icons)
update_eyes()
update_body()
return TRUE
/mob/living/carbon/human/get_runechat_color()
if(!dna) // Check for DNA in the case we somehow don't have a DNA set for this human.
return ..()
return dna.chat_color
/mob/living/carbon/human/proc/change_runechat_color(colour = "#000000")
if(!dna)
return
if(colour == dna.chat_color)
return
dna.chat_color = colour
update_dna()
/mob/living/carbon/human/proc/get_eye_color()
var/obj/item/organ/internal/eyes/E = get_int_organ(/obj/item/organ/internal/eyes)
if(E)
return E.eye_color
return FALSE
/mob/living/carbon/human/proc/change_hair_color(colour = "#000000", secondary)
var/obj/item/organ/external/head/H = get_organ("head")
if(!H)
return
if(!secondary)
if(colour == H.hair_colour)
return
H.hair_colour = colour
else
if(colour == H.sec_hair_colour)
return
H.sec_hair_colour = colour
update_hair()
return TRUE
/mob/living/carbon/human/proc/change_facial_hair_color(colour = "#000000", secondary)
var/obj/item/organ/external/head/H = get_organ("head")
if(!H)
return
if(!secondary)
if(colour == H.facial_colour)
return
H.facial_colour = colour
else
if(colour == H.sec_facial_colour)
return
H.sec_facial_colour = colour
update_fhair()
return TRUE
/mob/living/carbon/human/proc/change_head_accessory_color(colour = "#000000")
var/obj/item/organ/external/head/H = get_organ("head")
if(!H)
return
if(colour == H.headacc_colour)
return
H.headacc_colour = colour
update_head_accessory()
return TRUE
/mob/living/carbon/human/proc/change_marking_color(colour = "#000000", location = "body")
if(colour == m_colours[location])
return
m_colours[location] = colour
if(location == "tail")
update_tail_layer()
else
update_markings()
return TRUE
/mob/living/carbon/human/proc/change_skin_color(colour = "#000000")
if(colour == skin_colour || !(dna.species.bodyflags & HAS_SKIN_COLOR))
return
skin_colour = colour
force_update_limbs()
return TRUE
/mob/living/carbon/human/proc/change_skin_tone(tone)
if(s_tone == tone || !((dna.species.bodyflags & HAS_SKIN_TONE) || (dna.species.bodyflags & HAS_ICON_SKIN_TONE)))
return
s_tone = tone
force_update_limbs()
return TRUE
/mob/living/carbon/human/proc/change_hair_gradient(style, offset_raw, color, alpha)
var/obj/item/organ/external/head/H = get_organ("head")
if(!H)
return
if(!isnull(style))
H.h_grad_style = style
if(!isnull(offset_raw))
var/list/expl = splittext(offset_raw, ",")
if(length(expl) == 2)
H.h_grad_offset_x = clamp(text2num(expl[1]) || 0, -16, 16)
H.h_grad_offset_y = clamp(text2num(expl[2]) || 0, -16, 16)
if(!isnull(color))
H.h_grad_colour = color
if(!isnull(alpha))
H.h_grad_alpha = clamp(alpha, 0, 255)
update_hair()
/mob/living/carbon/human/proc/update_dna()
check_dna()
dna.ready_dna(src)
SEND_SIGNAL(src, COMSIG_HUMAN_UPDATE_DNA)
/mob/living/carbon/human/proc/generate_valid_species(check_whitelist = TRUE, list/whitelist = list(), list/blacklist = list())
var/list/valid_species = list()
for(var/current_species_name in GLOB.all_species)
if(check_whitelist && !check_rights(R_ADMIN, FALSE, src)) //If we're using the whitelist, make sure to check it!
if(length(whitelist) && !(current_species_name in whitelist))
continue
if(length(blacklist) && (current_species_name in blacklist))
continue
if(!can_use_species(src, current_species_name))
continue
valid_species += current_species_name
return sortTim(valid_species, GLOBAL_PROC_REF(cmp_text_asc))
/mob/living/carbon/human/proc/generate_valid_hairstyles()
var/list/valid_hairstyles = list()
var/obj/item/organ/external/head/H = get_organ("head")
if(!H)
return //No head, no hair.
for(var/hairstyle in GLOB.hair_styles_public_list)
var/datum/sprite_accessory/S = GLOB.hair_styles_public_list[hairstyle]
if(hairstyle == "Bald") //Just in case.
valid_hairstyles += hairstyle
continue
if(H.dna.species.bodyflags & ALL_RPARTS) //If the user is a species who can have a robotic head...
var/datum/robolimb/robohead = GLOB.all_robolimbs[H.model]
if((H.dna.species.name in S.species_allowed) && robohead.is_monitor && ((S.models_allowed && (robohead.company in S.models_allowed)) || !S.models_allowed)) //If this is a hair style native to the user's species, check to see if they have a head with an ipc-style screen and that the head's company is in the screen style's allowed models list.
valid_hairstyles += hairstyle //Give them their hairstyles if they do.
else
if(!robohead.is_monitor && ("Human" in S.species_allowed)) /*If the hairstyle is not native to the user's species and they're using a head with an ipc-style screen, don't let them access it.
But if the user has a robotic humanoid head and the hairstyle can fit humans, let them use it as a wig. */
valid_hairstyles += hairstyle
else //If the user is not a species who can have robotic heads, use the default handling.
if(H.dna.species.name in S.species_allowed) //If the user's head is of a species the hairstyle allows, add it to the list.
valid_hairstyles += hairstyle
return sortTim(valid_hairstyles, GLOBAL_PROC_REF(cmp_text_asc))
/mob/living/carbon/human/proc/generate_valid_facial_hairstyles()
var/list/valid_facial_hairstyles = list()
var/obj/item/organ/external/head/H = get_organ("head")
if(!H)
return //No head, no hair.
for(var/facialhairstyle in GLOB.facial_hair_styles_list)
var/datum/sprite_accessory/S = GLOB.facial_hair_styles_list[facialhairstyle]
if(facialhairstyle == "Shaved") //Just in case.
valid_facial_hairstyles += facialhairstyle
continue
if(H.dna.species.bodyflags & ALL_RPARTS) //If the user is a species who can have a robotic head...
var/datum/robolimb/robohead = GLOB.all_robolimbs[H.model]
if(H.dna.species.name in S.species_allowed) //If this is a facial hair style native to the user's species...
if((H.dna.species.name in S.species_allowed) && robohead.is_monitor && ((S.models_allowed && (robohead.company in S.models_allowed)) || !S.models_allowed)) //If this is a facial hair style native to the user's species, check to see if they have a head with an ipc-style screen and that the head's company is in the screen style's allowed models list.
valid_facial_hairstyles += facialhairstyle //Give them their facial hairstyles if they do.
else
if(!robohead.is_monitor && ("Human" in S.species_allowed)) /*If the facial hairstyle is not native to the user's species and they're using a head with an ipc-style screen, don't let them access it.
But if the user has a robotic humanoid head and the facial hairstyle can fit humans, let them use it as a wig. */
valid_facial_hairstyles += facialhairstyle
else //If the user is not a species who can have robotic heads, use the default handling.
if(H.dna.species.name in S.species_allowed) //If the user's head is of a species the facial hair style allows, add it to the list.
valid_facial_hairstyles += facialhairstyle
return sortTim(valid_facial_hairstyles, GLOBAL_PROC_REF(cmp_text_asc))
/mob/living/carbon/human/proc/generate_valid_head_accessories()
var/list/valid_head_accessories = list()
var/obj/item/organ/external/head/H = get_organ("head")
if(!H)
return //No head, no head accessory.
for(var/head_accessory in GLOB.head_accessory_styles_list)
var/datum/sprite_accessory/S = GLOB.head_accessory_styles_list[head_accessory]
if(!(H.dna.species.name in S.species_allowed)) //If the user's head is not of a species the head accessory style allows, skip it. Otherwise, add it to the list.
continue
valid_head_accessories += head_accessory
return sortTim(valid_head_accessories, GLOBAL_PROC_REF(cmp_text_asc))
/mob/living/carbon/human/proc/generate_valid_markings(location = "body")
var/list/valid_markings = list()
var/obj/item/organ/external/head/H = get_organ("head")
if(!H && location == "head")
return //No head, no head markings.
for(var/marking in GLOB.marking_styles_list)
var/datum/sprite_accessory/body_markings/S = GLOB.marking_styles_list[marking]
if(S.name == "None")
valid_markings += marking
continue
if(S.marking_location != location) //If the marking isn't for the location we desire, skip.
continue
if(!(dna.species.name in S.species_allowed)) //If the user is not of a species the marking style allows, skip it. Otherwise, add it to the list.
continue
if(location == "tail")
if(!body_accessory)
if(S.tails_allowed)
continue
else
if(!S.tails_allowed || !(body_accessory.name in S.tails_allowed))
continue
if(location == "head")
var/datum/sprite_accessory/body_markings/head/M = GLOB.marking_styles_list[S.name]
if(H.dna.species.bodyflags & ALL_RPARTS) //If the user is a species that can have a robotic head...
var/datum/robolimb/robohead = GLOB.all_robolimbs[H.model]
if(!(S.models_allowed && (robohead.company in S.models_allowed))) //Make sure they don't get markings incompatible with their head.
continue
else if(H.alt_head && H.alt_head != "None") //If the user's got an alt head, validate markings for that head.
if(!M.heads_allowed || (!("All" in M.heads_allowed) && !(H.alt_head in M.heads_allowed)))
continue
else
if(M.heads_allowed && !("All" in M.heads_allowed))
continue
valid_markings += marking
return sortTim(valid_markings, GLOBAL_PROC_REF(cmp_text_asc))
/mob/living/carbon/human/proc/generate_valid_body_accessories()
var/list/valid_body_accessories = list()
for(var/B in GLOB.body_accessory_by_name)
var/datum/body_accessory/A = GLOB.body_accessory_by_name[B]
if(isnull(A))
continue
else if(check_rights(R_ADMIN, FALSE, src))
valid_body_accessories = GLOB.body_accessory_by_name.Copy()
break
else if(dna.species.name in A.allowed_species) //If the user is not of a species the body accessory style allows, skip it. Otherwise, add it to the list.
valid_body_accessories += B
if(dna.species.optional_body_accessory)
valid_body_accessories += "None"
return sortTim(valid_body_accessories, GLOBAL_PROC_REF(cmp_text_asc))
/mob/living/carbon/human/proc/generate_valid_alt_heads()
var/list/valid_alt_heads = list()
var/obj/item/organ/external/head/H = get_organ("head")
if(!H)
return //No head, no alt heads.
valid_alt_heads["None"] = GLOB.alt_heads_list["None"] //The only null entry should be the "None" option, and there should always be a "None" option.
for(var/alternate_head in GLOB.alt_heads_list)
var/datum/sprite_accessory/alt_heads/head = GLOB.alt_heads_list[alternate_head]
if(!(H.dna.species.name in head.species_allowed))
continue
valid_alt_heads += alternate_head
return sortTim(valid_alt_heads, GLOBAL_PROC_REF(cmp_text_asc))
/mob/living/carbon/human/proc/get_blood_color()
var/bloodcolor = "#A10808"
var/list/b_data = get_blood_data(get_blood_id())
if(b_data)
bloodcolor = b_data["blood_color"]
return bloodcolor