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Paradise/code/modules/mob/living/carbon/human/human_deadchat_control.dm
LucandGitHub df7c7fba0a Makes dchat controlled humans resist while moving (#21820)
* makes humans resist when moving

* oops this is a list

* Moves human deadchat stuff out to its own file
2023-09-01 22:38:48 +01:00

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// Custom human behavior for deadchat control
/mob/living/carbon/human/proc/dchat_emote()
var/list/possible_emotes = list("scream", "clap", "snap", "crack", "dap", "burp")
emote(pick(possible_emotes), intentional = TRUE)
/mob/living/carbon/human/proc/dchat_attack(intent)
var/turf/ahead = get_turf(get_step(src, dir))
var/atom/victim = locate(/mob/living) in ahead
var/obj/item/in_hand = get_active_hand()
var/implement = "[isnull(in_hand) ? "[p_their()] fists" : in_hand]"
if(!victim)
victim = locate(/obj/structure) in ahead
if(!victim)
switch(intent)
if(INTENT_HARM)
visible_message("<span class='warning'>[src] swings [implement] wildly!</span>")
if(INTENT_HELP)
visible_message("<span class='notice'>[src] seems to take a deep breath.</span>")
return
if(isLivingSSD(victim))
visible_message("<span class='notice'>[src] [intent == INTENT_HARM ? "reluctantly " : ""]lowers [p_their()] [implement].</span>")
return
var/original_intent = a_intent
a_intent = intent
if(in_hand)
in_hand.melee_attack_chain(src, victim)
else
UnarmedAttack(victim, TRUE)
a_intent = original_intent
/mob/living/carbon/human/proc/dchat_resist()
if(!can_resist())
visible_message("<span class='warning'>[src] seems to be unable to do anything!</span>")
return
if(!restrained())
visible_message("<span class='notice'>[src] seems to be doing nothing in particular.</span>")
return
visible_message("<span class='warning'>[src] is trying to break free!</span>")
resist()
/mob/living/carbon/human/proc/dchat_pickup()
var/turf/ahead = get_step(src, dir)
var/obj/item/thing = locate(/obj/item) in ahead
if(!thing)
return
var/old_loc = thing.loc
var/obj/item/in_hand = get_active_hand()
if(in_hand)
if(in_hand.flags & NODROP)
visible_message("<span class='warning'>[src] attempts to drop [in_hand], but it seems to be stuck to [p_their()] hand!</span>")
return
if(in_hand.flags & ABSTRACT)
visible_message("<span class='notice'>[src] seems to have [p_their()] hands full!</span>")
return
visible_message("<span class='notice'>[src] drops [in_hand] and picks up [thing] instead!</span>")
unEquip(in_hand)
in_hand.forceMove(old_loc)
else
visible_message("<span class='notice'>[src] picks up [thing]!</span>")
put_in_active_hand(thing)
/mob/living/carbon/human/proc/dchat_throw()
var/obj/item/in_hand = get_active_hand()
if(!in_hand || in_hand.flags & ABSTRACT)
visible_message("<span class='notice'>[src] makes a throwing motion!</span>")
return
var/atom/possible_target
var/cur_turf = get_turf(src)
for(var/i in 1 to 5)
cur_turf = get_step(cur_turf, dir)
possible_target = locate(/mob/living) in cur_turf
if(possible_target)
break
possible_target = locate(/obj/structure) in cur_turf
if(possible_target)
break
if(!possible_target)
possible_target = cur_turf
if(in_hand.flags & NODROP)
visible_message("<span class='warning'>[src] tries to throw [in_hand][isturf(possible_target) ? "" : " towards [possible_target]"], but it won't come off [p_their()] hand!</span>")
return
throw_item(possible_target)
/mob/living/carbon/human/proc/dchat_shove()
var/turf/ahead = get_turf(get_step(src, dir))
var/mob/living/carbon/human/H = locate(/mob/living/carbon/human) in ahead
if(!H)
visible_message("<span class='notice'>[src] tries to shove something away!</span>")
return
dna?.species.disarm(src, H)
/mob/living/carbon/human/proc/dchat_shoot()
var/atom/possible_target
var/cur_turf = get_turf(src)
for(var/i in 1 to 5)
cur_turf = get_step(cur_turf, dir)
possible_target = locate(/mob/living) in cur_turf
if(possible_target)
break
if(!possible_target)
possible_target = cur_turf
var/obj/item/gun/held_gun = get_active_hand()
if(!held_gun)
visible_message("<span class='warning'>[src] makes fingerguns towards [possible_target]!</span>")
return
if(!istype(held_gun))
visible_message("<span class='warning'>[src] points [held_gun] towards [possible_target]!</span>")
return
// for his neutral special, he wields a Gun
held_gun.afterattack(possible_target, src)
visible_message("<span class='danger'>[src] fires [held_gun][isturf(possible_target) ? "" : " towards [possible_target]!"]</span>")
/mob/living/carbon/human/proc/dchat_step(dir)
if(length(grabbed_by))
resist_grab()
step(src, dir)
/mob/living/carbon/human/deadchat_plays(mode = DEADCHAT_DEMOCRACY_MODE, cooldown = 7 SECONDS)
var/list/inputs = list(
"emote" = CALLBACK(src, PROC_REF(dchat_emote)),
"attack" = CALLBACK(src, PROC_REF(dchat_attack), INTENT_HARM),
"help" = CALLBACK(src, PROC_REF(dchat_attack), INTENT_HELP),
"pickup" = CALLBACK(src, PROC_REF(dchat_pickup)),
"throw" = CALLBACK(src, PROC_REF(dchat_throw)),
"disarm" = CALLBACK(src, PROC_REF(dchat_shove)),
"resist" = CALLBACK(src, PROC_REF(dchat_resist)),
"shoot" = CALLBACK(src, PROC_REF(dchat_shoot)),
)
AddComponent(/datum/component/deadchat_control/human, mode, inputs, cooldown)