Files
Paradise/code/modules/mob/living/init_signals.dm
2023-10-08 20:05:35 -05:00

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/// Called on [/mob/living/Initialize(mapload)], for the mob to register to relevant signals.
/mob/living/proc/register_init_signals()
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_KNOCKEDOUT), PROC_REF(on_knockedout_trait_gain))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_KNOCKEDOUT), PROC_REF(on_knockedout_trait_loss))
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_FAKEDEATH), PROC_REF(on_fakedeath_trait_gain))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_FAKEDEATH), PROC_REF(on_fakedeath_trait_loss))
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_IMMOBILIZED), PROC_REF(on_immobilized_trait_gain))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_IMMOBILIZED), PROC_REF(on_immobilized_trait_loss))
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_FLOORED), PROC_REF(on_floored_trait_gain))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_FLOORED), PROC_REF(on_floored_trait_loss))
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_FORCED_STANDING), PROC_REF(on_forced_standing_trait_gain))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_FORCED_STANDING), PROC_REF(on_forced_standing_trait_loss))
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_HANDS_BLOCKED), PROC_REF(on_handsblocked_trait_gain))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_HANDS_BLOCKED), PROC_REF(on_handsblocked_trait_loss))
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_UI_BLOCKED), PROC_REF(on_ui_blocked_trait_gain))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_UI_BLOCKED), PROC_REF(on_ui_blocked_trait_loss))
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_CANNOT_PULL), PROC_REF(on_pull_blocked_trait_gain))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_CANNOT_PULL), PROC_REF(on_pull_blocked_trait_loss))
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_RESTRAINED), PROC_REF(on_restrained_trait_gain))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_RESTRAINED), PROC_REF(on_restrained_trait_loss))
/// Called when [TRAIT_KNOCKEDOUT] is added to the mob.
/mob/living/proc/on_knockedout_trait_gain(datum/source)
SIGNAL_HANDLER
if(stat < UNCONSCIOUS)
KnockOut()
/// Called when [TRAIT_KNOCKEDOUT] is removed from the mob.
/mob/living/proc/on_knockedout_trait_loss(datum/source)
SIGNAL_HANDLER
if(stat <= UNCONSCIOUS)
WakeUp()
/// Called when [TRAIT_IMMOBILIZED] is added to the mob.
/mob/living/proc/on_immobilized_trait_gain(datum/source)
SIGNAL_HANDLER
mobility_flags &= ~MOBILITY_MOVE
/// Called when [TRAIT_IMMOBILIZED] is removed from the mob.
/mob/living/proc/on_immobilized_trait_loss(datum/source)
SIGNAL_HANDLER
mobility_flags |= MOBILITY_MOVE
/// Called when [TRAIT_FLOORED] is added to the mob.
/mob/living/proc/on_floored_trait_gain(datum/source)
SIGNAL_HANDLER
if(HAS_TRAIT(src, TRAIT_FORCED_STANDING))
return // Don't go horizontal if mob has forced standing trait.
mobility_flags &= ~MOBILITY_STAND
on_floored_start()
/mob/living/proc/on_floored_start()
if(body_position == STANDING_UP) //force them on the ground
fall()
/// Called when [TRAIT_FLOORED] is removed from the mob.
/mob/living/proc/on_floored_trait_loss(datum/source)
SIGNAL_HANDLER
mobility_flags |= MOBILITY_STAND
on_floored_end()
/mob/living/proc/on_floored_end()
if(!resting)
stand_up(FALSE)
/// Called when [TRAIT_FORCED_STANDING] is added to the mob.
/mob/living/proc/on_forced_standing_trait_gain(datum/source)
SIGNAL_HANDLER
set_body_position(STANDING_UP)
/// Called when [TRAIT_FORCED_STANDING] is removed from the mob.
/mob/living/proc/on_forced_standing_trait_loss(datum/source)
SIGNAL_HANDLER
if(HAS_TRAIT(src, TRAIT_FLOORED))
fall()
else if(resting)
lay_down()
/// Called when [TRAIT_HANDS_BLOCKED] is added to the mob.
/mob/living/proc/on_handsblocked_trait_gain(datum/source)
SIGNAL_HANDLER
mobility_flags &= ~(MOBILITY_USE | MOBILITY_PICKUP)
on_handsblocked_start()
/mob/living/proc/on_handsblocked_start()
drop_l_hand()
drop_r_hand()
ADD_TRAIT(src, TRAIT_UI_BLOCKED, TRAIT_HANDS_BLOCKED)
ADD_TRAIT(src, TRAIT_CANNOT_PULL, TRAIT_HANDS_BLOCKED)
/// Called when [TRAIT_HANDS_BLOCKED] is removed from the mob.
/mob/living/proc/on_handsblocked_trait_loss(datum/source)
SIGNAL_HANDLER
mobility_flags |= (MOBILITY_USE | MOBILITY_PICKUP)
on_handsblocked_end()
/mob/living/proc/on_handsblocked_end()
REMOVE_TRAIT(src, TRAIT_UI_BLOCKED, TRAIT_HANDS_BLOCKED)
REMOVE_TRAIT(src, TRAIT_CANNOT_PULL, TRAIT_HANDS_BLOCKED)
/// Called when [TRAIT_UI_BLOCKED] is added to the mob.
/mob/living/proc/on_ui_blocked_trait_gain(datum/source)
SIGNAL_HANDLER
unset_machine()
update_action_buttons_icon()
/// Called when [TRAIT_UI_BLOCKED] is removed from the mob.
/mob/living/proc/on_ui_blocked_trait_loss(datum/source)
SIGNAL_HANDLER
update_action_buttons_icon()
/// Called when [TRAIT_CANNOT_PULL] is added to the mob.
/mob/living/proc/on_pull_blocked_trait_gain(datum/source)
SIGNAL_HANDLER
mobility_flags &= ~(MOBILITY_PULL)
if(pulling)
stop_pulling()
/// Called when [TRAIT_CANNOT_PULL] is removed from the mob.
/mob/living/proc/on_pull_blocked_trait_loss(datum/source)
SIGNAL_HANDLER
mobility_flags |= MOBILITY_PULL
/// Called when [TRAIT_RESTRAINED] is added to the mob.
/mob/living/proc/on_restrained_trait_gain(datum/source)
SIGNAL_HANDLER
ADD_TRAIT(src, TRAIT_HANDS_BLOCKED, TRAIT_RESTRAINED)
/// Called when [TRAIT_RESTRAINED] is removed from the mob.
/mob/living/proc/on_restrained_trait_loss(datum/source)
SIGNAL_HANDLER
REMOVE_TRAIT(src, TRAIT_HANDS_BLOCKED, TRAIT_RESTRAINED)
/// Called when [TRAIT_FAKEDEATH] is added to the mob.
/mob/living/proc/on_fakedeath_trait_gain(datum/source)
SIGNAL_HANDLER
ADD_TRAIT(src, TRAIT_KNOCKEDOUT, TRAIT_FAKEDEATH)
apply_status_effect(STATUS_EFFECT_REVIVABLE)
/mob/living/carbon/human/on_fakedeath_trait_gain(datum/source)
. = ..()
stop_tail_wagging()
/// Called when [TRAIT_FAKEDEATH] is removed from the mob.
/mob/living/proc/on_fakedeath_trait_loss(datum/source)
SIGNAL_HANDLER
REMOVE_TRAIT(src, TRAIT_KNOCKEDOUT, TRAIT_FAKEDEATH)
remove_status_effect(STATUS_EFFECT_REVIVABLE)