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* Fixing some minor typos for cyborg upgrade flavour text Throws in some missing apostrophes, capitalisation, and the letter "s." * Briefcase Full of Cash buff Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr * Reverts double-feature PR * Reverts a broken revert * Reverting again because Ebba told me to * And reverting yet again * Most of the stuff Most of the refactor. Needs to fix medical borg doing shrapnel extraction. * Forgot this * fixing space intent * Newline * Update code/game/objects/items/robot/cyborg_gripper.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/game/objects/items/robot/cyborg_gripper.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/game/objects/items/robot/cyborg_gripper.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/game/objects/items/robot/cyborg_gripper.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * More improvement * CI fixes * GO AWAY SPACE INDENTATION I DIDN'T PUT YOU THERE AAAAA * oops mb mb * Makes this work with ebba's PR * get dat fokkin disk * Update cyborg_gripper.dm * Removes all nuclear stuff * Update code/game/objects/items/robot/cyborg_gripper.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/items/robot/cyborg_gripper.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update cyborg_gripper.dm * Update code/game/objects/items/robot/cyborg_gripper.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/game/objects/items/robot/cyborg_gripper.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update cyborg_gripper.dm * coin flipping * Update cyborg_gripper.dm * Update code/game/objects/items/robot/cyborg_gripper.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * EOL comments no longer EOL * autodoc * Update cyborg_gripper.dm * can hold all * Update code/game/objects/items/robot/cyborg_gripper.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * Oh hi mark! * Update code/game/objects/items/robot/cyborg_gripper.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * Line split * Some comments, examine(). Examining a gripper now tells you what's inside. --------- Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
66 lines
2.0 KiB
Plaintext
66 lines
2.0 KiB
Plaintext
/obj/item/matter_decompiler
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name = "matter decompiler"
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desc = "Eating trash, bits of glass, or other debris will replenish your stores."
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icon = 'icons/obj/toy.dmi'
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icon_state = "minigibber"
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/// Metal, glass, wood, plastic.
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var/list/stored_comms = list(
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"metal" = 0,
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"glass" = 0,
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"wood" = 0
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)
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/obj/item/matter_decompiler/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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return
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/obj/item/matter_decompiler/afterattack(atom/target, mob/living/user, proximity, params)
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if(!proximity)
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return // Not adjacent.
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// We only want to deal with using this on turfs. Specific items aren't important.
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var/turf/T = get_turf(target)
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if(!istype(T))
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return
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// Used to give the right message.
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var/grabbed_something = FALSE
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for(var/atom/movable/A in T)
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if(A.decompile_act(src, user)) // Each decompileable mob or obj needs to have this defined
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grabbed_something = TRUE
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if(grabbed_something)
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to_chat(user, "<span class='notice'>You deploy your decompiler and clear out the contents of \the [T].</span>")
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else
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to_chat(user, "<span class='warning'>Nothing on \the [T] is useful to you.</span>")
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return
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// Putting the decompiler here to avoid doing list checks every tick.
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/mob/living/silicon/robot/drone/use_power()
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..()
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if(low_power_mode || !decompiler)
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return
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// The decompiler replenishes drone stores from hoovered-up junk each tick.
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for(var/type in decompiler.stored_comms)
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if(decompiler.stored_comms[type] > 0)
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var/obj/item/stack/sheet/stack
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switch(type)
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if("metal")
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if(!stack_metal)
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stack_metal = new /obj/item/stack/sheet/metal/cyborg(src.module)
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stack_metal.amount = 1
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stack = stack_metal
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if("glass")
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if(!stack_glass)
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stack_glass = new /obj/item/stack/sheet/glass/cyborg(src.module)
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stack_glass.amount = 1
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stack = stack_glass
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if("wood")
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if(!stack_wood)
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stack_wood = new /obj/item/stack/sheet/wood(src.module)
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stack_wood.amount = 1
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stack = stack_wood
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stack.amount++
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decompiler.stored_comms[type]--
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