Files
DGamerL b497e4c925 Removes a lot of redefined procs (#26186)
* aaaaaaaaaaaaaaa

* Forgor

* Adds missing /proc/

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-07-30 13:19:32 +00:00

597 lines
19 KiB
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/mob/living/silicon
gender = NEUTER
voice_name = "synthesized voice"
bubble_icon = "machine"
has_unlimited_silicon_privilege = TRUE
weather_immunities = list("ash")
mob_biotypes = MOB_ROBOTIC
flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
// You can define armor as a list in datum definition (e.g. `armor = list("fire" = 80, "brute" = 10)`),
// which would be converted to armor datum during initialization.
// Setting `armor` to a list on an *existing* object would inevitably runtime. Use `getArmor()` instead.
var/datum/armor/armor
var/syndicate = FALSE
var/const/MAIN_CHANNEL = "Main Frequency"
var/lawchannel = MAIN_CHANNEL // Default channel on which to state laws
var/list/stating_laws = list()// Channels laws are currently being stated on
var/list/alarms_to_show = list()
var/list/alarms_to_clear = list()
var/list/alarm_types_show = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0)
var/list/alarm_types_clear = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0)
var/list/alarms_listend_for = list("Motion", "Fire", "Atmosphere", "Power")
//var/list/hud_list[10]
var/list/speech_synthesizer_langs = list() //which languages can be vocalized by the speech synthesizer
var/designation = ""
var/obj/item/camera/siliconcam/aiCamera = null //photography
//Used in say.dm, allows for pAIs to have different say flavor text, as well as silicons, although the latter is not implemented.
var/speak_statement = "states"
var/speak_exclamation = "declares"
var/speak_query = "queries"
var/pose //Yes, now AIs can pose too.
var/death_sound = 'sound/voice/borg_deathsound.ogg'
var/static/list/restricted_hats = list(
/obj/item/clothing/head/helmet,
/obj/item/clothing/head/welding,
/obj/item/clothing/head/snowman,
/obj/item/clothing/head/bio_hood,
/obj/item/clothing/head/bomb_hood,
/obj/item/clothing/head/blob,
/obj/item/clothing/head/chicken,
/obj/item/clothing/head/corgi,
/obj/item/clothing/head/cueball,
/obj/item/clothing/head/hardhat/pumpkinhead,
/obj/item/clothing/head/radiation,
/obj/item/clothing/head/papersack,
/obj/item/clothing/head/human_head,
/obj/item/clothing/head/kitty,
/obj/item/clothing/head/hardhat/reindeer,
/obj/item/clothing/head/cardborg
)
var/obj/item/silicon_hat
var/hat_offset_y = -3
/// For cyborgs with wide "heads", when false causes the hat icon to be stretched.
var/is_centered = FALSE
var/hat_icon_file = 'icons/mob/clothing/head.dmi'
var/hat_icon_state
var/hat_alpha
var/hat_color
var/can_be_hatted = FALSE
var/can_wear_restricted_hats = FALSE
//var/sensor_mode = 0 //Determines the current HUD.
hud_possible = list(SPECIALROLE_HUD, DIAG_STAT_HUD, DIAG_HUD)
var/med_hud = DATA_HUD_MEDICAL_ADVANCED //Determines the med hud to use
var/sec_hud = DATA_HUD_SECURITY_ADVANCED //Determines the sec hud to use
var/d_hud = DATA_HUD_DIAGNOSTIC_BASIC //There is only one kind of diag hud
var/jani_hud = DATA_HUD_JANITOR
var/datum/ui_module/atmos_control/atmos_control
var/datum/ui_module/crew_monitor/crew_monitor
var/datum/ui_module/law_manager/law_manager
var/datum/ui_module/power_monitor/digital/power_monitor
var/list/silicon_subsystems = list(/mob/living/silicon/proc/subsystem_law_manager)
var/datum/ai_laws/laws = null
var/list/additional_law_channels = list("State" = "")
/mob/living/silicon/New()
GLOB.silicon_mob_list |= src
..()
add_language("Galactic Common")
init_subsystems()
RegisterSignal(GLOB.alarm_manager, COMSIG_TRIGGERED_ALARM, PROC_REF(alarm_triggered))
RegisterSignal(GLOB.alarm_manager, COMSIG_CANCELLED_ALARM, PROC_REF(alarm_cancelled))
/mob/living/silicon/Initialize(mapload)
. = ..()
for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds)
diag_hud.add_to_hud(src)
diag_hud_set_status()
diag_hud_set_health()
if(islist(armor))
armor = getArmor(arglist(armor))
else if(!armor)
armor = getArmor()
else if(!istype(armor, /datum/armor))
stack_trace("Invalid type [armor.type] found in .armor during /obj Initialize()")
regenerate_icons()
/mob/living/silicon/med_hud_set_health()
return //we use a different hud
/mob/living/silicon/med_hud_set_status()
return //we use a different hud
/mob/living/silicon/Destroy()
GLOB.silicon_mob_list -= src
QDEL_NULL(atmos_control)
QDEL_NULL(crew_monitor)
QDEL_NULL(law_manager)
QDEL_NULL(power_monitor)
QDEL_NULL(aiCamera)
return ..()
/mob/living/silicon/proc/can_instant_lockdown()
if(isAntag(src))
return TRUE
return FALSE
/mob/living/silicon/proc/get_radio()
return
/mob/living/silicon/proc/alarm_triggered(src, class, area/A, list/O, obj/alarmsource)
return
/mob/living/silicon/proc/alarm_cancelled(src, class, area/A, obj/origin, cleared)
return
/mob/living/silicon/proc/queueAlarm(message, type, incoming = TRUE)
var/in_cooldown = (length(alarms_to_show) > 0 || length(alarms_to_clear) > 0)
if(incoming)
alarms_to_show += message
alarm_types_show[type] += 1
else
alarms_to_clear += message
alarm_types_clear[type] += 1
if(in_cooldown)
return
addtimer(CALLBACK(src, PROC_REF(show_alarms)), 3 SECONDS)
/mob/living/silicon/proc/show_alarms()
if(length(alarms_to_show) < 5)
for(var/msg in alarms_to_show)
to_chat(src, msg)
else if(length(alarms_to_show))
var/list/msg = list("--- ")
if(alarm_types_show["Burglar"])
msg += "BURGLAR: [alarm_types_show["Burglar"]] alarms detected. - "
if(alarm_types_show["Motion"])
msg += "MOTION: [alarm_types_show["Motion"]] alarms detected. - "
if(alarm_types_show["Fire"])
msg += "FIRE: [alarm_types_show["Fire"]] alarms detected. - "
if(alarm_types_show["Atmosphere"])
msg += "ATMOSPHERE: [alarm_types_show["Atmosphere"]] alarms detected. - "
if(alarm_types_show["Power"])
msg += "POWER: [alarm_types_show["Power"]] alarms detected. - "
msg += "<A href=byond://?src=[UID()];showalerts=1'>\[Show Alerts\]</a>"
var/msg_text = msg.Join("")
to_chat(src, msg_text)
if(length(alarms_to_clear) < 3)
for(var/msg in alarms_to_clear)
to_chat(src, msg)
else if(length(alarms_to_clear))
var/list/msg = list("--- ")
if(alarm_types_clear["Motion"])
msg += "MOTION: [alarm_types_clear["Motion"]] alarms cleared. - "
if(alarm_types_clear["Fire"])
msg += "FIRE: [alarm_types_clear["Fire"]] alarms cleared. - "
if(alarm_types_clear["Atmosphere"])
msg += "ATMOSPHERE: [alarm_types_clear["Atmosphere"]] alarms cleared. - "
if(alarm_types_clear["Power"])
msg += "POWER: [alarm_types_clear["Power"]] alarms cleared. - "
msg += "<A href=byond://?src=[UID()];showalerts=1'>\[Show Alerts\]</a>"
var/msg_text = msg.Join("")
to_chat(src, msg_text)
alarms_to_show.Cut()
alarms_to_clear.Cut()
for(var/key in alarm_types_show)
alarm_types_show[key] = 0
for(var/key in alarm_types_clear)
alarm_types_clear[key] = 0
/mob/living/silicon/rename_character(oldname, newname)
if(!newname)
return FALSE
real_name = newname
name = real_name
if(mind?.is_original_mob(src))
mind.set_original_mob(src) // update our original mind name, since this is our original mob.
mind.name = newname
return TRUE
/mob/living/silicon/proc/show_laws()
return
/mob/living/silicon/drop_item()
return
/mob/living/silicon/electrocute_act(shock_damage, source, siemens_coeff = 1, flags = NONE)
return FALSE //So borgs they don't die trying to fix wiring
/mob/living/silicon/emp_act(severity)
..()
switch(severity)
if(EMP_HEAVY)
take_organ_damage(20)
if(EMP_LIGHT)
take_organ_damage(10)
flash_eyes(affect_silicon = 1)
to_chat(src, "<span class='danger'>*BZZZT*</span>")
to_chat(src, "<span class='warning'>Warning: Electromagnetic pulse detected.</span>")
/mob/living/silicon/proc/damage_mob(brute = 0, fire = 0, tox = 0)
return
/mob/living/silicon/can_inject(mob/user, error_msg, target_zone, penetrate_thick)
if(error_msg)
to_chat(user, "<span class='alert'>[p_their(TRUE)] outer shell is too tough.</span>")
return FALSE
/mob/living/silicon/IsAdvancedToolUser()
return TRUE
/mob/living/silicon/robot/welder_act(mob/user, obj/item/I)
if(user.a_intent != INTENT_HELP)
return
if(user == src) //No self-repair dummy
return
. = TRUE
if(!getBruteLoss())
to_chat(user, "<span class='notice'>Nothing to fix!</span>")
return
else if(!getBruteLoss(TRUE))
to_chat(user, "<span class='warning'>The damaged components are beyond saving!</span>")
return
if(!I.use_tool(src, user, volume = I.tool_volume))
return
adjustBruteLoss(-30)
add_fingerprint(user)
user.visible_message("<span class='alert'>[user] patches some dents on [src] with [I].</span>")
/mob/living/silicon/bullet_act(obj/item/projectile/Proj)
if(!Proj.nodamage)
var/damage = run_armor(Proj.damage, Proj.damage_type, Proj.flag, 0, Proj.armour_penetration_flat, Proj.armour_penetration_percentage)
switch(Proj.damage_type)
if(BRUTE)
adjustBruteLoss(damage)
if(BURN)
adjustFireLoss(damage)
Proj.on_hit(src,2)
return 2
/mob/living/silicon/attacked_by(obj/item/I, mob/living/user, def_zone)
if(istype(I, /obj/item/clothing/head) && user.a_intent == INTENT_HELP)
place_on_head(user.get_active_hand(), user)
return TRUE
send_item_attack_message(I, user)
if(I.force)
var/bonus_damage = 0
if(ishuman(user))
var/mob/living/carbon/human/H = user
bonus_damage = H.physiology.melee_bonus
var/damage = run_armor(I.force + bonus_damage, I.damtype, MELEE, 0, I.armour_penetration_flat, I.armour_penetration_percentage)
apply_damage(damage, I.damtype, def_zone)
///returns the damage value of the attack after processing the silicons's various armor protections
/mob/living/silicon/proc/run_armor(damage_amount, damage_type, damage_flag = 0, attack_dir, armour_penetration_flat = 0, armour_penetration_percentage = 0)
if(damage_type != BRUTE && damage_type != BURN)
return 0
var/armor_protection = 0
if(damage_flag)
armor_protection = armor.getRating(damage_flag)
if(armor_protection) //Only apply weak-against-armor/hollowpoint effects if there actually IS armor.
armor_protection = clamp((armor_protection * ((100 - armour_penetration_percentage) / 100)) - armour_penetration_flat, min(armor_protection, 0), 100)
return round(damage_amount * (100 - armor_protection) * 0.01, DAMAGE_PRECISION)
/mob/living/silicon/apply_effect(effect = 0, effecttype = STUN, blocked = 0)
return FALSE //The only effect that can hit them atm is flashes and they still directly edit so this works for now
/proc/islinked(mob/living/silicon/robot/bot, mob/living/silicon/ai/ai)
if(!istype(bot) || !istype(ai))
return 0
if(bot.connected_ai == ai)
return 1
return 0
// this function shows the health of the pAI in the Status panel
/mob/living/silicon/proc/show_system_integrity()
return list("System integrity:", stat ? "Nonfunctional" : "[round((health / maxHealth) * 100)]%")
// This adds the basic clock, shuttle recall timer, and malf_ai info to all silicon lifeforms
/mob/living/silicon/get_status_tab_items()
var/list/status_tab_data = ..()
. = status_tab_data
status_tab_data[++status_tab_data.len] = show_system_integrity()
//Silicon mob language procs
/mob/living/silicon/can_speak_language(datum/language/speaking)
return universal_speak || (speaking in src.speech_synthesizer_langs) //need speech synthesizer support to vocalize a language
/mob/living/silicon/add_language(language, can_speak=1)
if(..(language) && can_speak)
speech_synthesizer_langs.Add(GLOB.all_languages[language])
return 1
/mob/living/silicon/remove_language(rem_language)
..(rem_language)
for(var/datum/language/L in speech_synthesizer_langs)
if(L.name == rem_language)
speech_synthesizer_langs -= L
/mob/living/silicon/check_lang_data()
. = ""
if(default_language)
. += "Current default language: [default_language] - <a href='byond://?src=[UID()];default_lang=reset'>reset</a><br><br>"
for(var/datum/language/L in languages)
if(!(L.flags & NONGLOBAL))
var/default_str
if(L == default_language)
default_str = " - default - <a href='byond://?src=[UID()];default_lang=reset'>reset</a>"
else
default_str = " - <a href='byond://?src=[UID()];default_lang=[L]'>set default</a>"
var/synth = (L in speech_synthesizer_langs)
. += "<b>[L.name] (:[L.key])</b>[synth ? default_str : null]<br>Speech Synthesizer: <i>[synth ? "YES" : "NOT SUPPORTED"]</i><br>[L.desc]<br><br>"
// this function displays the stations manifest in a separate window
/mob/living/silicon/proc/show_station_manifest()
GLOB.generic_crew_manifest.ui_interact(usr)
/mob/living/silicon/assess_threat() //Secbots won't hunt silicon units
return -10
/mob/living/silicon/verb/pose()
set name = "Set Pose"
set desc = "Sets a description which will be shown when someone examines you."
set category = "IC"
pose = tgui_input_text(usr, "This is [src]. It...", "Pose", pose)
/mob/living/silicon/verb/set_flavor()
set name = "Set Flavour Text"
set desc = "Sets an extended description of your character's features."
set category = "IC"
update_flavor_text()
/mob/living/silicon/binarycheck()
return 1
/mob/living/silicon/proc/remove_med_sec_hud()
var/datum/atom_hud/secsensor = GLOB.huds[sec_hud]
var/datum/atom_hud/medsensor = GLOB.huds[med_hud]
var/datum/atom_hud/diagsensor = GLOB.huds[d_hud]
var/datum/atom_hud/janisensor = GLOB.huds[jani_hud]
secsensor.remove_hud_from(src)
medsensor.remove_hud_from(src)
diagsensor.remove_hud_from(src)
janisensor.remove_hud_from(src)
/mob/living/silicon/proc/add_sec_hud()
var/datum/atom_hud/secsensor = GLOB.huds[sec_hud]
secsensor.add_hud_to(src)
/mob/living/silicon/proc/add_med_hud()
var/datum/atom_hud/medsensor = GLOB.huds[med_hud]
medsensor.add_hud_to(src)
/mob/living/silicon/proc/add_diag_hud()
var/datum/atom_hud/diagsensor = GLOB.huds[d_hud]
diagsensor.add_hud_to(src)
/mob/living/silicon/proc/add_jani_hud()
var/datum/atom_hud/janisensor = GLOB.huds[jani_hud]
janisensor.add_hud_to(src)
/mob/living/silicon/proc/toggle_sensor_mode()
to_chat(src, "<span class='notice'>Please select sensor type.</span>")
var/static/list/sensor_choices = list("Security" = image(icon = 'icons/obj/clothing/glasses.dmi', icon_state = "securityhud"),
"Medical" = image(icon = 'icons/obj/clothing/glasses.dmi', icon_state = "healthhud"),
"Diagnostic" = image(icon = 'icons/obj/clothing/glasses.dmi', icon_state = "diagnostichud"),
"Janitor" = image(icon = 'icons/obj/clothing/glasses.dmi', icon_state = "janihud"),
"None" = image(icon = 'icons/mob/screen_gen.dmi', icon_state = "x"))
var/sensor_type = show_radial_menu(src, src, sensor_choices)
if(!sensor_type)
return
remove_med_sec_hud()
switch(sensor_type)
if("Security")
add_sec_hud()
to_chat(src, "<span class='notice'>Security records overlay enabled.</span>")
if("Medical")
add_med_hud()
to_chat(src, "<span class='notice'>Life signs monitor overlay enabled.</span>")
if("Diagnostic")
add_diag_hud()
to_chat(src, "<span class='notice'>Robotics diagnostic overlay enabled.</span>")
if("Janitor")
add_jani_hud()
to_chat(src, "<span class='notice'>Janitorial filth overlay enabled.</span>")
if("None")
to_chat(src, "Sensor augmentations disabled.")
/mob/living/silicon/adjustToxLoss(amount)
return STATUS_UPDATE_NONE
/mob/living/silicon/get_access()
return IGNORE_ACCESS //silicons always have access
/mob/living/silicon/flash_eyes(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0, type = /atom/movable/screen/fullscreen/stretch/flash/noise)
if(affect_silicon)
return ..()
/mob/living/silicon/is_mechanical()
return 1
/mob/living/silicon/is_literate()
return 1
/////////////////////////////////// EAR DAMAGE ////////////////////////////////////
/mob/living/silicon/can_hear()
. = TRUE
/mob/living/silicon/on_floored_start()
return // Silicons are always standing by default.
/mob/living/silicon/on_floored_end()
return // Silicons are always standing by default.
/mob/living/silicon/on_lying_down()
return // Silicons are always standing by default.
/mob/living/silicon/on_standing_up()
return // Silicons are always standing by default.
/mob/living/silicon/throw_impact(atom/hit_atom, throwingdatum, speed = 1)
. = ..()
var/damage = 10 + 1.5 * speed
hit_atom.hit_by_thrown_mob(src, throwingdatum, damage, FALSE, FALSE)
/mob/living/silicon/proc/update_hat_icons()
if(!silicon_hat)
return
var/image/head_icon
if(silicon_hat.icon_override)
hat_icon_file = silicon_hat.icon_override
if(!hat_icon_state)
hat_icon_state = silicon_hat.icon_state
if(isnull(hat_alpha))
hat_alpha = silicon_hat.alpha
if(!hat_color)
hat_color = silicon_hat.color
head_icon = get_hat_overlay()
add_overlay(head_icon)
/mob/living/silicon/proc/get_hat_overlay()
if(!(hat_icon_file || hat_icon_state))
return
var/image/borgI = image(hat_icon_file, hat_icon_state)
borgI.alpha = hat_alpha
borgI.color = hat_color
borgI.pixel_y = hat_offset_y
if(!is_centered)
borgI.transform = matrix(1.125, 0, 0.5, 0, 1, 0)
return borgI
/**
* Attempts to put an item on a silicon's head.
*
* Arguments:
* * item_to_add - The item we're attempting to place on a silicon.
* * user - Mob trying to put a hat on a silicon.
* Returns boolean reflecting if a hat was succesfully placed on the silicon.
*/
/mob/living/silicon/proc/place_on_head(obj/item/item_to_add, mob/user)
if(flags_2 & HOLOGRAM_2)
return FALSE
if(!item_to_add)
user.visible_message(
"<span class='notice'>[user] pats [src] on the head.</span>",
"<span class='notice'>You pat [src] on the head.</span>")
return FALSE
if(!istype(item_to_add, /obj/item/clothing/head))
to_chat(user, "<span class='warning'>[item_to_add] cannot be worn on the head by [src]!</span>")
return FALSE
if(!can_be_hatted)
to_chat(user, "<span class='notice'>No matter how hard you try you don't seem to be able to put a hat on [src]!</span>")
return FALSE
if(silicon_hat)
to_chat(user, "<span class='warning'>[src] can't wear more than one hat!</span>")
return FALSE
if(!can_wear_restricted_hats && is_type_in_list(item_to_add, restricted_hats))
to_chat(user, "<span class='warning'>[item_to_add] does not fit on the head of [src]!</span>")
return FALSE
if(!user.unEquip(item_to_add))
to_chat(user, "<span class='warning'>[item_to_add] is stuck to your hand, you cannot put it on [src]!</span>")
return FALSE
user.visible_message(
"<span class='notice'>[user] puts [item_to_add] on [real_name].</span>",
"<span class='notice'>You put [item_to_add] on [real_name].</span>"
)
item_to_add.forceMove(src)
silicon_hat = item_to_add
update_icons()
return TRUE
/**
* Attempts to remove any hats a silicon is wearing.
*
* Arguments:
* * user - Mob trying to remove a silicon's hat.
* Returns boolean reflecting if a hat was successfully removed from the silicon.
*/
/mob/living/silicon/proc/remove_from_head(mob/user)
if(!silicon_hat)
to_chat(user, "<span class='warning'>[src] isn't wearing anything on their head!</span>")
return FALSE
if(silicon_hat.flags & NODROP)
to_chat(user, "<span class='warning'>[silicon_hat.name] is stuck on [src]'s head, it is impossible to remove!</span>")
return FALSE
to_chat(user, "<span class='warning'>You remove [silicon_hat.name] from [src]'s head.</span>")
user.put_in_hands(silicon_hat)
null_hat()
update_icons()
return TRUE
/mob/living/silicon/proc/drop_hat()
if(silicon_hat)
unEquip(silicon_hat)
null_hat()
update_icons()
return TRUE
/mob/living/silicon/proc/null_hat()
silicon_hat = null
hat_icon_state = null
hat_alpha = null
hat_color = null
/mob/living/silicon/examine(mob/user)
. = ..()
if(silicon_hat)
. += "<span class='notice'>They are wearing a [bicon(silicon_hat)] [silicon_hat.name].<span>"
. += "<span class='notice'>Use an empty hand on [src] on grab mode to remove [silicon_hat].<span>"