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* a remap begins...
* tweaks
* bye-bye, QM's handheld crew monitor
* brings back the abandoned crate
* oop
* more tweaks
* tcomm pipes
* brad update
* more firelocks
* more windows
* tweaks
* denth review part 1
* renaming doors
* crowbars
* changes walls, new locker
* Oyu's review
* more tweaks
* signs
* MAYBE will be deconflicted
* now deconfllicted hopefully
* some more tweaks
* no more wall helpers!
* fluff
* IDs for polarized windows
* slight tweaks to firelocks
* added grilles
* more tweaks
* tiny lil maint update
* more maint tweaks
* maint rework part 3
* oopsie
* jani has dark floors now
* reworked robotics, gave brad more love
* stationary defibs
* stuff
* bug fix
* more tweaks
* aaaaa
* Revert "aaaaa"
This reverts commit f70ba3a89a.
* more tweaks
* fixed scrubbers, tweaks
* should compile
* reshuffles maint loot
* request consoles + tweaks
* more tweaks
* access helper tweaks
* very minor access tweaks
* you can now pet Brad
* Update code/modules/mob/living/simple_animal/friendly/cockroach.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* renames access
* shuttle decorations + other tweaks
* oopsie
* bjam's reviews
* split the QM's locker
Exa's approval, rest of design team did not share opinions
* OH UH
* this too
* this is a better way to do it actually
* sean review + floodlight subtype
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
56 lines
2.1 KiB
Plaintext
56 lines
2.1 KiB
Plaintext
/mob/living/simple_animal/cockroach
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name = "cockroach"
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desc = "This station is just crawling with bugs."
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icon_state = "cockroach"
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icon_dead = "cockroach"
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health = 1
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maxHealth = 1
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turns_per_move = 5
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 270
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maxbodytemp = INFINITY
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pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
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mob_biotypes = MOB_ORGANIC | MOB_BUG
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mob_size = MOB_SIZE_TINY
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response_help = "pokes"
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response_disarm = "shoos"
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response_harm = "splats"
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density = FALSE
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ventcrawler = VENTCRAWLER_ALWAYS
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gold_core_spawnable = FRIENDLY_SPAWN
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var/squish_chance = 50
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loot = list(/obj/effect/decal/cleanable/insectguts)
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del_on_death = TRUE
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/mob/living/simple_animal/cockroach/can_die()
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return ..() && !SSticker.cinematic //If the nuke is going off, then cockroaches are invincible. Keeps the nuke from killing them, cause cockroaches are immune to nukes.
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/mob/living/simple_animal/cockroach/Initialize(mapload) //Lizards are a great way to deal with cockroaches
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. = ..()
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ADD_TRAIT(src, TRAIT_EDIBLE_BUG, "edible_bug")
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/mob/living/simple_animal/cockroach/Crossed(atom/movable/AM, oldloc)
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if(isliving(AM))
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var/mob/living/A = AM
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if(A.mob_size > MOB_SIZE_SMALL)
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if(prob(squish_chance))
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A.visible_message("<span class='notice'>\The [A] squashed \the [name].</span>", "<span class='notice'>You squashed \the [name].</span>")
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death()
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else
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visible_message("<span class='notice'>\The [name] avoids getting crushed.</span>")
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else if(isstructure(AM))
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visible_message("<span class='notice'>As \the [AM] moved over \the [name], it was crushed.</span>")
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death()
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/mob/living/simple_animal/cockroach/ex_act() //Explosions are a terrible way to handle a cockroach.
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return
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//mining pet
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/mob/living/simple_animal/cockroach/Brad
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name = "Brad"
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desc = "Lavaland's most resilient cockroach. Seeing this little guy walk through the wastes almost makes you wish for nuclear winter."
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response_help = "carefully pets"
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weather_immunities = list("ash")
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unique_pet = TRUE
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gold_core_spawnable = NO_SPAWN
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