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DGamerL 69a0848b0e Stops mice from eating cables during CI (#26496)
* Stops mice from eating cables during CI

* WE TEST CI WITH THIS ONE

* Revert "WE TEST CI WITH THIS ONE"

This reverts commit e163eaf612.

* Comment

* Charlie review
2024-08-17 23:31:13 +00:00

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/mob/living/simple_animal/mouse
name = "mouse"
real_name = "mouse"
desc = "It's a small, disease-ridden rodent."
icon_state = "mouse_gray"
icon_living = "mouse_gray"
icon_dead = "mouse_gray_dead"
icon_resting = "mouse_gray_sleep"
speak = list("Squeek!","SQUEEK!","Squeek?")
speak_emote = list("squeeks","squeaks","squiks")
emote_hear = list("squeeks","squeaks","squiks")
emote_see = list("runs in a circle", "shakes", "scritches at something")
var/squeak_sound = 'sound/creatures/mousesqueak.ogg'
speak_chance = 1
turns_per_move = 5
see_in_dark = 6
maxHealth = 5
health = 5
butcher_results = list(/obj/item/food/meat = 1)
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "stamps on"
density = FALSE
ventcrawler = VENTCRAWLER_ALWAYS
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
mob_biotypes = MOB_ORGANIC | MOB_BEAST
mob_size = MOB_SIZE_TINY
var/mouse_color //brown, gray and white, leave blank for random
layer = MOB_LAYER
atmos_requirements = list("min_oxy" = 16, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 1, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 223 //Below -50 Degrees Celcius
maxbodytemp = 323 //Above 50 Degrees Celcius
universal_speak = FALSE
can_hide = TRUE
pass_door_while_hidden = TRUE
holder_type = /obj/item/holder/mouse
can_collar = TRUE
gold_core_spawnable = FRIENDLY_SPAWN
var/chew_probability = 1
/mob/living/simple_animal/mouse/Initialize(mapload)
. = ..()
AddComponent(/datum/component/squeak, list('sound/creatures/mousesqueak.ogg' = 1), 100, extrarange = SHORT_RANGE_SOUND_EXTRARANGE) //as quiet as a mouse or whatever
/mob/living/simple_animal/mouse/handle_automated_action()
#ifdef UNIT_TESTS // DO NOT EAT MY CABLES DURING UNIT TESTS
return
#endif
if(prob(chew_probability) && isturf(loc))
var/turf/simulated/floor/F = get_turf(src)
if(istype(F) && !F.intact)
var/obj/structure/cable/C = locate() in F
if(C && prob(15))
if(C.get_available_power() && !HAS_TRAIT(src, TRAIT_SHOCKIMMUNE))
visible_message("<span class='warning'>[src] chews through [C]. It's toast!</span>")
playsound(src, 'sound/effects/sparks2.ogg', 100, 1)
toast() // mmmm toasty.
else
visible_message("<span class='warning'>[src] chews through [C].</span>")
investigate_log("was chewed through by a mouse in [get_area(F)]([F.x], [F.y], [F.z] - [ADMIN_JMP(F)])","wires")
C.deconstruct()
/mob/living/simple_animal/mouse/handle_automated_speech()
..()
if(prob(speak_chance) && !incapacitated())
playsound(src, squeak_sound, 100, 1)
/mob/living/simple_animal/mouse/handle_automated_movement()
. = ..()
if(IS_HORIZONTAL(src))
if(prob(1))
stand_up()
else if(prob(5))
custom_emote(EMOTE_AUDIBLE, "snuffles")
else if(prob(0.5))
lay_down()
/mob/living/simple_animal/mouse/New()
..()
if(!mouse_color)
mouse_color = pick( list("brown","gray","white") )
icon_state = "mouse_[mouse_color]"
icon_living = "mouse_[mouse_color]"
icon_dead = "mouse_[mouse_color]_dead"
icon_resting = "mouse_[mouse_color]_sleep"
update_appearance(UPDATE_DESC)
/mob/living/simple_animal/mouse/update_desc()
. = ..()
desc = "It's a small [mouse_color] rodent, often seen hiding in maintenance areas and making a nuisance of itself."
/mob/living/simple_animal/mouse/attack_hand(mob/living/carbon/human/M as mob)
if(M.a_intent == INTENT_HELP)
get_scooped(M, TRUE)
..()
/mob/living/simple_animal/mouse/start_pulling(atom/movable/AM, state, force = pull_force, show_message = FALSE)//Prevents mouse from pulling things
if(istype(AM, /obj/item/food/cheesewedge))
return ..() // Get dem
if(show_message)
to_chat(src, "<span class='warning'>You are too small to pull anything except cheese.</span>")
return
/mob/living/simple_animal/mouse/Crossed(AM as mob|obj, oldloc)
if(ishuman(AM))
if(stat == CONSCIOUS)
var/mob/M = AM
to_chat(M, "<span class='notice'>[bicon(src)] Squeek!</span>")
..()
/mob/living/simple_animal/mouse/proc/toast()
add_atom_colour("#3A3A3A", FIXED_COLOUR_PRIORITY)
desc = "It's toast."
death()
/mob/living/simple_animal/mouse/proc/splat()
icon_dead = "mouse_[mouse_color]_splat"
icon_state = "mouse_[mouse_color]_splat"
/mob/living/simple_animal/mouse/death(gibbed)
// Only execute the below if we successfully died
playsound(src, squeak_sound, 40, 1)
. = ..(gibbed)
if(!.)
return FALSE
layer = MOB_LAYER
if(client)
client.time_died_as_mouse = world.time
/*
* Mouse types
*/
/mob/living/simple_animal/mouse/white
mouse_color = "white"
icon_state = "mouse_white"
/mob/living/simple_animal/mouse/gray
mouse_color = "gray"
/mob/living/simple_animal/mouse/brown
mouse_color = "brown"
icon_state = "mouse_brown"
//TOM IS ALIVE! SQUEEEEEEEE~K :)
/mob/living/simple_animal/mouse/brown/Tom
name = "Tom"
real_name = "Tom"
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "splats"
unique_pet = TRUE
gold_core_spawnable = NO_SPAWN
/mob/living/simple_animal/mouse/brown/Tom/update_desc()
. = ..()
desc = "Jerry the cat is not amused."
/mob/living/simple_animal/mouse/brown/Tom/Initialize(mapload)
. = ..()
// Tom fears no cable.
ADD_TRAIT(src, TRAIT_SHOCKIMMUNE, SPECIES_TRAIT)
/mob/living/simple_animal/mouse/white/Brain
name = "Brain"
real_name = "Brain"
response_harm = "splats"
unique_pet = TRUE
gold_core_spawnable = NO_SPAWN
/mob/living/simple_animal/mouse/white/Brain/update_desc()
. = ..()
desc = "Gee Virology, what are we going to do tonight? The same thing we do every night, try to take over the world!"
/mob/living/simple_animal/mouse/blobinfected
maxHealth = 100
health = 100
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
gold_core_spawnable = NO_SPAWN
var/bursted = FALSE
/mob/living/simple_animal/mouse/blobinfected/Initialize(mapload)
. = ..()
apply_status_effect(STATUS_EFFECT_BLOB_BURST, 120 SECONDS, CALLBACK(src, PROC_REF(burst), FALSE))
/mob/living/simple_animal/mouse/blobinfected/Life()
if(ismob(loc)) // if someone ate it, burst immediately
burst(FALSE)
return ..()
/mob/living/simple_animal/mouse/blobinfected/death(gibbed)
. = ..(gibbed)
if(.) // Only burst if they actually died
burst(gibbed)
/mob/living/simple_animal/mouse/blobinfected/proc/burst(gibbed)
if(bursted)
return // Avoids double bursting in some situations
bursted = TRUE
var/turf/T = get_turf(src)
if(!is_station_level(T.z) || isspaceturf(T))
to_chat(src, "<span class='userdanger'>You feel ready to burst, but this isn't an appropriate place! You must return to the station!</span>")
apply_status_effect(STATUS_EFFECT_BLOB_BURST, 5 SECONDS, CALLBACK(src, PROC_REF(burst), FALSE))
return FALSE
var/datum/mind/blobmind = mind
var/client/C = client
if(istype(blobmind) && istype(C))
var/obj/structure/blob/core/core = new(T, C, 3)
core.lateblobtimer()
qdel(blobmind) // Delete the old mind. THe blob will make a new one
else
new /obj/structure/blob/core(T) // Ghosts will be prompted to control it.
if(ismob(loc)) // in case some taj/etc ate the mouse.
var/mob/M = loc
M.gib()
if(!gibbed)
gib()
/mob/living/simple_animal/mouse/blobinfected/get_scooped(mob/living/carbon/grabber)
to_chat(grabber, "<span class='warning'>You try to pick up [src], but they slip out of your grasp!</span>")
to_chat(src, "<span class='warning'>[src] tries to pick you up, but you wriggle free of their grasp!</span>")
/mob/living/simple_animal/mouse/decompile_act(obj/item/matter_decompiler/C, mob/user)
if(!isdrone(user))
user.visible_message("<span class='notice'>[user] sucks [src] into its decompiler. There's a horrible crunching noise.</span>", \
"<span class='warning'>It's a bit of a struggle, but you manage to suck [src] into your decompiler. It makes a series of visceral crunching noises.</span>")
new/obj/effect/decal/cleanable/blood/splatter(get_turf(src))
C.stored_comms["metal"] += 2
C.stored_comms["glass"] += 1
qdel(src)
return TRUE
return ..()