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* Remove the flying var, adds the flying trait * Remove flight when broomstick is unwielded * Adds some comments * tab indentation * Fix carp flight * Remove comment --------- Co-authored-by: Adrer <adrermail@gmail.com>
170 lines
4.7 KiB
Plaintext
170 lines
4.7 KiB
Plaintext
#define REGENERATION_DELAY 60 // After taking damage, how long it takes for automatic regeneration to begin for megacarps (ty robustin!)
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/mob/living/simple_animal/hostile/carp
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name = "space carp"
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desc = "A ferocious, fang-bearing creature that resembles a fish."
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icon = 'icons/mob/carp.dmi'
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icon_state = "base"
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icon_living = "base"
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icon_dead = "base_dead"
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icon_gib = "carp_gib"
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mob_biotypes = MOB_ORGANIC | MOB_BEAST
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speak_chance = 0
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turns_per_move = 5
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butcher_results = list(/obj/item/food/carpmeat = 2)
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "hits"
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emote_taunt = list("gnashes")
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taunt_chance = 30
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speed = 0
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maxHealth = 25
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health = 25
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harm_intent_damage = 8
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obj_damage = 50
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melee_damage_lower = 15
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melee_damage_upper = 15
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attacktext = "bites"
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attack_sound = 'sound/weapons/bite.ogg'
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speak_emote = list("gnashes")
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//Space carp aren't affected by atmos.
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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maxbodytemp = 1500
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faction = list("carp")
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pressure_resistance = 200
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gold_core_spawnable = HOSTILE_SPAWN
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initial_traits = list(TRAIT_FLYING, TRAIT_SHOCKIMMUNE)
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var/random_color = TRUE //if the carp uses random coloring
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var/rarechance = 1 //chance for rare color variant
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var/static/list/carp_colors = list(\
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"lightpurple" = "#c3b9f1", \
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"lightpink" = "#da77a8", \
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"green" = "#70ff25", \
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"grape" = "#df0afb", \
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"swamp" = "#e5e75a", \
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"turquoise" = "#04e1ed", \
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"brown" = "#ca805a", \
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"teal" = "#20e28e", \
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"lightblue" = "#4d88cc", \
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"rusty" = "#dd5f34", \
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"beige" = "#bbaeaf", \
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"yellow" = "#f3ca4a", \
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"blue" = "#09bae1", \
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"palegreen" = "#7ef099", \
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)
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var/static/list/carp_colors_rare = list(\
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"silver" = "#fdfbf3", \
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)
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/mob/living/simple_animal/hostile/carp/Initialize(mapload)
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. = ..()
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carp_randomify(rarechance)
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update_icons()
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/mob/living/simple_animal/hostile/carp/proc/carp_randomify(rarechance)
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if(random_color)
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var/our_color
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if(prob(rarechance))
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our_color = pick(carp_colors_rare)
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add_atom_colour(carp_colors_rare[our_color], FIXED_COLOUR_PRIORITY)
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else
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our_color = pick(carp_colors)
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add_atom_colour(carp_colors[our_color], FIXED_COLOUR_PRIORITY)
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regenerate_icons()
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/mob/living/simple_animal/hostile/carp/proc/add_carp_overlay()
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if(!random_color)
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return
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var/mutable_appearance/base_overlay = mutable_appearance(icon, "base_mouth")
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base_overlay.appearance_flags = RESET_COLOR
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add_overlay(base_overlay)
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/mob/living/simple_animal/hostile/carp/proc/add_dead_carp_overlay()
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if(!random_color)
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return
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var/mutable_appearance/base_dead_overlay = mutable_appearance(icon, "base_dead_mouth")
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base_dead_overlay.appearance_flags = RESET_COLOR
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add_overlay(base_dead_overlay)
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/mob/living/simple_animal/hostile/carp/Process_Spacemove(movement_dir = 0)
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return TRUE //No drifting in space for space carp! //original comments do not steal
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/mob/living/simple_animal/hostile/carp/AttackingTarget()
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. = ..()
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if(. && ishuman(target))
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var/mob/living/carbon/human/H = target
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H.apply_damage(8, STAMINA)
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/mob/living/simple_animal/hostile/carp/death(gibbed)
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. = ..()
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if(!random_color || gibbed)
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return
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regenerate_icons()
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/mob/living/simple_animal/hostile/carp/revive()
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..()
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regenerate_icons()
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/mob/living/simple_animal/hostile/carp/regenerate_icons()
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..()
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if(!random_color)
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return
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if(stat != DEAD)
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add_carp_overlay()
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else
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add_dead_carp_overlay()
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/mob/living/simple_animal/hostile/carp/holocarp
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icon_state = "holocarp"
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icon_living = "holocarp"
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maxbodytemp = INFINITY
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gold_core_spawnable = NO_SPAWN
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del_on_death = TRUE
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random_color = FALSE
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/mob/living/simple_animal/hostile/carp/megacarp
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icon = 'icons/mob/alienqueen.dmi'
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name = "Mega Space Carp"
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desc = "A ferocious, fang bearing creature that resembles a shark. This one seems especially ticked off."
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icon_state = "megacarp"
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icon_living = "megacarp"
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icon_dead = "megacarp_dead"
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icon_gib = "megacarp_gib"
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maxHealth = 20
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health = 20
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pixel_x = -16
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mob_size = MOB_SIZE_LARGE
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random_color = FALSE
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obj_damage = 80
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melee_damage_lower = 20
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melee_damage_upper = 20
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var/regen_cooldown = 0
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/mob/living/simple_animal/hostile/carp/megacarp/Initialize()
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. = ..()
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name = "[pick(GLOB.megacarp_first_names)] [pick(GLOB.megacarp_last_names)]"
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melee_damage_lower += rand(2, 10)
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melee_damage_upper += rand(10, 20)
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maxHealth += rand(30, 60)
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move_to_delay = rand(3, 7)
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/mob/living/simple_animal/hostile/carp/megacarp/adjustHealth(amount, updating_health = TRUE)
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. = ..()
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if(.)
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regen_cooldown = world.time + REGENERATION_DELAY
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/mob/living/simple_animal/hostile/carp/megacarp/Life()
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..()
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if(regen_cooldown < world.time)
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heal_overall_damage(4)
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#undef REGENERATION_DELAY
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