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c3d773402c [REFACTOR] Remove the flying var, adds the flying trait. (#26881)
* Remove the flying var, adds the flying trait

* Remove flight when broomstick is unwielded

* Adds some comments

* tab indentation

* Fix carp flight

* Remove comment

---------

Co-authored-by: Adrer <adrermail@gmail.com>
2024-10-16 17:46:19 +00:00

170 lines
4.7 KiB
Plaintext

#define REGENERATION_DELAY 60 // After taking damage, how long it takes for automatic regeneration to begin for megacarps (ty robustin!)
/mob/living/simple_animal/hostile/carp
name = "space carp"
desc = "A ferocious, fang-bearing creature that resembles a fish."
icon = 'icons/mob/carp.dmi'
icon_state = "base"
icon_living = "base"
icon_dead = "base_dead"
icon_gib = "carp_gib"
mob_biotypes = MOB_ORGANIC | MOB_BEAST
speak_chance = 0
turns_per_move = 5
butcher_results = list(/obj/item/food/carpmeat = 2)
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "hits"
emote_taunt = list("gnashes")
taunt_chance = 30
speed = 0
maxHealth = 25
health = 25
harm_intent_damage = 8
obj_damage = 50
melee_damage_lower = 15
melee_damage_upper = 15
attacktext = "bites"
attack_sound = 'sound/weapons/bite.ogg'
speak_emote = list("gnashes")
//Space carp aren't affected by atmos.
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
maxbodytemp = 1500
faction = list("carp")
pressure_resistance = 200
gold_core_spawnable = HOSTILE_SPAWN
initial_traits = list(TRAIT_FLYING, TRAIT_SHOCKIMMUNE)
var/random_color = TRUE //if the carp uses random coloring
var/rarechance = 1 //chance for rare color variant
var/static/list/carp_colors = list(\
"lightpurple" = "#c3b9f1", \
"lightpink" = "#da77a8", \
"green" = "#70ff25", \
"grape" = "#df0afb", \
"swamp" = "#e5e75a", \
"turquoise" = "#04e1ed", \
"brown" = "#ca805a", \
"teal" = "#20e28e", \
"lightblue" = "#4d88cc", \
"rusty" = "#dd5f34", \
"beige" = "#bbaeaf", \
"yellow" = "#f3ca4a", \
"blue" = "#09bae1", \
"palegreen" = "#7ef099", \
)
var/static/list/carp_colors_rare = list(\
"silver" = "#fdfbf3", \
)
/mob/living/simple_animal/hostile/carp/Initialize(mapload)
. = ..()
carp_randomify(rarechance)
update_icons()
/mob/living/simple_animal/hostile/carp/proc/carp_randomify(rarechance)
if(random_color)
var/our_color
if(prob(rarechance))
our_color = pick(carp_colors_rare)
add_atom_colour(carp_colors_rare[our_color], FIXED_COLOUR_PRIORITY)
else
our_color = pick(carp_colors)
add_atom_colour(carp_colors[our_color], FIXED_COLOUR_PRIORITY)
regenerate_icons()
/mob/living/simple_animal/hostile/carp/proc/add_carp_overlay()
if(!random_color)
return
var/mutable_appearance/base_overlay = mutable_appearance(icon, "base_mouth")
base_overlay.appearance_flags = RESET_COLOR
add_overlay(base_overlay)
/mob/living/simple_animal/hostile/carp/proc/add_dead_carp_overlay()
if(!random_color)
return
var/mutable_appearance/base_dead_overlay = mutable_appearance(icon, "base_dead_mouth")
base_dead_overlay.appearance_flags = RESET_COLOR
add_overlay(base_dead_overlay)
/mob/living/simple_animal/hostile/carp/Process_Spacemove(movement_dir = 0)
return TRUE //No drifting in space for space carp! //original comments do not steal
/mob/living/simple_animal/hostile/carp/AttackingTarget()
. = ..()
if(. && ishuman(target))
var/mob/living/carbon/human/H = target
H.apply_damage(8, STAMINA)
/mob/living/simple_animal/hostile/carp/death(gibbed)
. = ..()
if(!random_color || gibbed)
return
regenerate_icons()
/mob/living/simple_animal/hostile/carp/revive()
..()
regenerate_icons()
/mob/living/simple_animal/hostile/carp/regenerate_icons()
..()
if(!random_color)
return
if(stat != DEAD)
add_carp_overlay()
else
add_dead_carp_overlay()
/mob/living/simple_animal/hostile/carp/holocarp
icon_state = "holocarp"
icon_living = "holocarp"
maxbodytemp = INFINITY
gold_core_spawnable = NO_SPAWN
del_on_death = TRUE
random_color = FALSE
/mob/living/simple_animal/hostile/carp/megacarp
icon = 'icons/mob/alienqueen.dmi'
name = "Mega Space Carp"
desc = "A ferocious, fang bearing creature that resembles a shark. This one seems especially ticked off."
icon_state = "megacarp"
icon_living = "megacarp"
icon_dead = "megacarp_dead"
icon_gib = "megacarp_gib"
maxHealth = 20
health = 20
pixel_x = -16
mob_size = MOB_SIZE_LARGE
random_color = FALSE
obj_damage = 80
melee_damage_lower = 20
melee_damage_upper = 20
var/regen_cooldown = 0
/mob/living/simple_animal/hostile/carp/megacarp/Initialize()
. = ..()
name = "[pick(GLOB.megacarp_first_names)] [pick(GLOB.megacarp_last_names)]"
melee_damage_lower += rand(2, 10)
melee_damage_upper += rand(10, 20)
maxHealth += rand(30, 60)
move_to_delay = rand(3, 7)
/mob/living/simple_animal/hostile/carp/megacarp/adjustHealth(amount, updating_health = TRUE)
. = ..()
if(.)
regen_cooldown = world.time + REGENERATION_DELAY
/mob/living/simple_animal/hostile/carp/megacarp/Life()
..()
if(regen_cooldown < world.time)
heal_overall_damage(4)
#undef REGENERATION_DELAY