Files
382a71df0d Renames all typepaths + names of implants to biochips (#23172)
* The fix

* Contraaaaaa

* Fixes CI

* Fixes the pads + cases

* Uplink datums

* Update code/datums/mind.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/__HELPERS/unsorted.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/research/designs/medical_designs.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/research/designs/medical_designs.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/research/designs/medical_designs.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/research/designs/medical_designs.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/surgery/implant_removal.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Outfits now use a proper variable name

* Fixes surgery (oops)

* More .dme changes

* Renames the folder

* Fixes bad merge

* Contra review

* Update code/game/objects/items/weapons/dice.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Fixes CI fail

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-01-06 23:15:55 +00:00

147 lines
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/mob/living/simple_animal/hostile/illusion
name = "illusion"
desc = "It's a fake!"
icon = 'icons/effects/effects.dmi'
icon_state = "static"
icon_living = "static"
icon_dead = "null"
mob_biotypes = NONE
melee_damage_lower = 5
melee_damage_upper = 5
a_intent = INTENT_HARM
attacktext = "gores"
maxHealth = 100
health = 100
speed = 0
faction = list("illusion")
var/life_span = INFINITY //how long until they despawn
var/mob/living/parent_mob
var/multiply_chance = 0 //if we multiply on hit
deathmessage = "vanishes into thin air! It was a fake!"
del_on_death = TRUE
hud_possible = list(
HEALTH_HUD, STATUS_HUD, SPECIALROLE_HUD, // from /mob/living
ID_HUD, WANTED_HUD, IMPMINDSHIELD_HUD, IMPCHEM_HUD, IMPTRACK_HUD
)
/mob/living/simple_animal/hostile/illusion/Life()
..()
if(world.time > life_span)
death()
/mob/living/simple_animal/hostile/illusion/proc/Copy_Parent(mob/living/original, life = 50, health = 100, damage = 0, replicate = 0 )
appearance = original.appearance
parent_mob = original
dir = original.dir
life_span = world.time+life
melee_damage_lower = damage
melee_damage_upper = damage
multiply_chance = replicate
faction -= "neutral"
transform = initial(transform)
pixel_y = initial(pixel_y)
pixel_x = initial(pixel_x)
fake_huds()
add_to_all_human_data_huds()
/mob/living/simple_animal/hostile/illusion/examine(mob/user)
if(parent_mob)
. = parent_mob.examine(user)
else
. = ..()
/mob/living/simple_animal/hostile/illusion/proc/fake_huds()
if(SSticker.current_state != GAME_STATE_PLAYING)
return
if(!ishuman(parent_mob))
return
var/mob/living/carbon/human/H = parent_mob
var/image/holder = hud_list[ID_HUD]
holder.icon_state = "hudunknown"
if(H.wear_id)
holder.icon_state = "hud[ckey(H.wear_id.get_job_name())]"
var/image/holder2
for(var/i in list(IMPTRACK_HUD, IMPMINDSHIELD_HUD, IMPCHEM_HUD))
holder2 = hud_list[i]
holder2.icon_state = null
for(var/obj/item/bio_chip/I in H)
if(I.implanted)
if(istype(I, /obj/item/bio_chip/tracking))
holder2 = hud_list[IMPTRACK_HUD]
holder2.icon_state = "hud_imp_tracking"
else if(istype(I, /obj/item/bio_chip/mindshield))
holder2 = hud_list[IMPMINDSHIELD_HUD]
holder2.icon_state = "hud_imp_loyal"
else if(istype(I, /obj/item/bio_chip/chem))
holder2 = hud_list[IMPCHEM_HUD]
holder2.icon_state = "hud_imp_chem"
var/image/holder3 = hud_list[WANTED_HUD]
var/perpname = H.get_visible_name(TRUE) //gets the name of the perp, works if they have an id or if their face is uncovered
if(perpname)
var/datum/data/record/R = find_record("name", perpname, GLOB.data_core.security)
if(R)
switch(R.fields["criminal"])
if(SEC_RECORD_STATUS_EXECUTE)
holder3.icon_state = "hudexecute"
return
if(SEC_RECORD_STATUS_ARREST)
holder3.icon_state = "hudwanted"
return
if(SEC_RECORD_STATUS_SEARCH)
holder3.icon_state = "hudsearch"
return
if(SEC_RECORD_STATUS_MONITOR)
holder3.icon_state = "hudmonitor"
return
if(SEC_RECORD_STATUS_DEMOTE)
holder3.icon_state = "huddemote"
return
if(SEC_RECORD_STATUS_INCARCERATED)
holder3.icon_state = "hudincarcerated"
return
if(SEC_RECORD_STATUS_PAROLLED)
holder3.icon_state = "hudparolled"
return
if(SEC_RECORD_STATUS_RELEASED)
holder3.icon_state = "hudreleased"
return
holder3.icon_state = null
/mob/living/simple_animal/hostile/illusion/AttackingTarget()
. = ..()
if(. && isliving(target) && prob(multiply_chance))
var/mob/living/L = target
if(L.stat == DEAD)
return
var/mob/living/simple_animal/hostile/illusion/M = new(loc)
M.faction = faction.Copy()
M.attack_sound = attack_sound
M.Copy_Parent(parent_mob, 80, health/2, melee_damage_upper, multiply_chance/2)
M.GiveTarget(L)
///////Actual Types/////////
/mob/living/simple_animal/hostile/illusion/escape
retreat_distance = 10
minimum_distance = 10
melee_damage_lower = 0
melee_damage_upper = 0
speed = -1
obj_damage = 0
environment_smash = 0
/mob/living/simple_animal/hostile/illusion/escape/AttackingTarget()
return
///////Cult Illusions/////////
/mob/living/simple_animal/hostile/illusion/cult
loot = list(/obj/effect/temp_visual/cult/sparks) // So that they SPARKLE on death
/mob/living/simple_animal/hostile/illusion/escape/cult
loot = list(/obj/effect/temp_visual/cult/sparks)
/mob/living/simple_animal/hostile/illusion/escape/stealth
maxHealth = 20
health = 20