mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 04:27:35 +01:00
* initial checkin * Add everything but maps * update paths * Patches some minor bugs across twohanded things * remove a stowaway * Update code/__DEFINES/dcs/signals.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> * Contra review * Fix kc * hopefully fix file perms * Fix file perms * revert line-endings * uh? * Trying once again to fix file formats * henri review 1 * henri review 2 * update from master * Removes override that breaks modsuits * re-add reference --------- Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
51 lines
1.7 KiB
Plaintext
51 lines
1.7 KiB
Plaintext
/mob/living/simple_animal/hostile/skeleton
|
|
name = "reanimated skeleton"
|
|
desc = "A real bonefied skeleton, doesn't seem like it wants to socialize."
|
|
icon = 'icons/mob/simple_human.dmi'
|
|
icon_state = "skeleton"
|
|
icon_living = "skeleton"
|
|
mob_biotypes = MOB_UNDEAD | MOB_HUMANOID
|
|
turns_per_move = 5
|
|
speak_emote = list("rattles")
|
|
emote_see = list("rattles")
|
|
a_intent = INTENT_HARM
|
|
maxHealth = 40
|
|
health = 40
|
|
speed = 1
|
|
harm_intent_damage = 5
|
|
melee_damage_lower = 15
|
|
melee_damage_upper = 15
|
|
minbodytemp = 0
|
|
maxbodytemp = 1500
|
|
healable = FALSE //they're skeletons how would bruise packs help them??
|
|
attacktext = "slashes"
|
|
attack_sound = 'sound/hallucinations/growl1.ogg'
|
|
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
|
unsuitable_atmos_damage = 10
|
|
robust_searching = TRUE
|
|
stat_attack = UNCONSCIOUS
|
|
gold_core_spawnable = HOSTILE_SPAWN
|
|
faction = list("skeleton")
|
|
see_in_dark = 8
|
|
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
|
deathmessage = "collapses into a pile of bones!"
|
|
del_on_death = TRUE
|
|
loot = list(/obj/effect/decal/remains/human)
|
|
|
|
/mob/living/simple_animal/hostile/skeleton/arctic
|
|
name = "undead arctic explorer"
|
|
desc = "The reanimated remains of some poor traveler."
|
|
icon_state = "arctic_skeleton"
|
|
icon_living = "arctic_skeleton"
|
|
maxHealth = 55
|
|
health = 55
|
|
weather_immunities = list("snow")
|
|
gold_core_spawnable = NO_SPAWN
|
|
melee_damage_lower = 17
|
|
melee_damage_upper = 20
|
|
deathmessage = "collapses into a pile of bones, its gear falling to the floor!"
|
|
loot = list(/obj/effect/decal/remains/human,
|
|
/obj/item/spear,
|
|
/obj/item/clothing/shoes/winterboots,
|
|
/obj/item/clothing/suit/hooded/wintercoat)
|