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* LINDA -> MILLA * Tiles now change their atmos mode properly. * Fixed a bug that made walls generate supercold air when deconstructed/destroyed. * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Begone, var! * MILLA -> milla * Lint. * More lint. * Prevent negative/NaN atmos from spreading. * Made fires start more reliably. * Undef what the rest should not see. * Enums are nice. * Match LINDA better. * Debugging verbs. * Debug verb fixes. * Labelled more lavaland stuff with ATMOS_MODE_LAVALAND * Block superconductivity on a couple more things for Lavaland. * Updated milla.dll * Lavaland map fixes. * Missed a spot. * Begone, var! (again) * Add libmilla_ci.so for continuous integration tests. * Install/contributing instructions for MILLA. * Directional plasmaglass windows on shuttles shouldn't stop protecting from heat after moving. * Banish bad naming. * Better naming and debug stats for SSair. * Apply suggestions from code review Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Magic numbers and formatting. * Don't screw up the temperature during reactions. * Efficiency and readability. * Fix hotspots. * Removed redundant safety (MILLA will already output an error) * Optimizations. * oops * TGS build script update. * Change API of gas_mixture and how you get one from a turf. * Get in there. * so many vars * MILLA binary updates. * Lint * Made MT cost more honest. * Gave MILLA a read-only mode. * More read-only vs synchronized mode work. * Even more. * Synchronize disposals. * Updated a bunch of stuff to use SSair.synchronize or GM.synchronize. * MILLA <3 Tracy * lint * cargo fmt * more lint * Test needed MILLA sync. * Silence atmos machinery that's behaving as intended, but continue objecting to other potential failures to synchronize. * Push new MILLA DLL * Build MILLA * Update PR instructions for MILLA. * Add some fancy plasmaglass windows to the Lifebringers' ship. * The golems remembered that they should insulate *all* their engines. * First round of TM bugfixes. * Build MILLA * fix two lavaland ruin turf types * bunch more maps * fixes milla ci and makes the interesting turf verb better * Solid turfs can no longer conduct heat (for now...) * Made indoor tiles in beach and winter biodomes not lavaland air. * Re-added random IT teleport, adjusted warning message * Fixed a tinted window on Lavaland to be a plasglass window instead. * Made firelocks and holofans heatproof * Made RPD auto-wrench pipes if you have a wrench in your offhand. * Runtime fixes. * Made visuals update more reliably. * Lint * Update .github/CONTRIBUTING.md Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Build MILLA * The Syndicate have installed tiny fans on their research base. * The syndicate have figured out how to make plastitanium windows heatproof. * This is getting out of hand. Now there are two of them. * Un-break the auto-wrenching that I broke before committing. * Build MILLA * Build MILLA * Massive MILLA refactor, assorted bugfixes. * Build MILLA * Explicit typing. * Less sleeping/blocking. * Build MILLA * Yes, yes, this part can sleep. * Build MILLA * SSair reporting improvements. * Build MILLA * Please do not dock twice and splat yourself. * Build MILLA * Pls to not make SM go nuts. * Build MILLA * Build MILLA * Added stricter lower bounds on plasmafire, fixing perpetually-burning SM. * Build MILLA * Lint * Temporary logging, begone. * Build MILLA * Prevent hotspot strobing. * Add in radiate_to_spess behavior. * Build MILLA * progress * Compiling is good. * bugfixes * Progress. * Ruins update. * This one exists. * Fixup temporary hotspots to last longer than one tick. * Add/fix comments. * Cut the slash. * Fix test. * No sleep for you. * Build MILLA * Prevent nested MILLA safety from runtiming. * Build MILLA * Runtime fix. * Build MILLA * Fix canisters not updating icon when gas contents change. * Build MILLA * Build MILLA * Fixed an issue that made mechs very cold on environment air. * Build MILLA * oops * Build MILLA * Walls can make loud noises again. * Build MILLA * Fixes a rare runtime. * Build MILLA * Update .github/DOWNLOADING.md Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Review suggestions * Lint * Build MILLA * bound_mixtures now only contains mixtures that can be written * Build MILLA * Apply suggestions from code review Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Build MILLA * Restore the original async behavior of pyro anomalies. * Build MILLA * Build MILLA * Make the safety assertion in /datum/milla_safe safer. * Build MILLA --------- Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: GDN <Roanrichards1@Gmail.com>
169 lines
5.7 KiB
Plaintext
169 lines
5.7 KiB
Plaintext
/obj/item/gun/projectile/automatic/l6_saw
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name = "\improper L6 SAW"
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desc = "A heavily modified 5.56 light machine gun, designated 'L6 SAW'. Has 'Aussec Armoury - 2531' engraved on the receiver below the designation."
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icon_state = "l6closed100"
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item_state = "l6closedmag"
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w_class = WEIGHT_CLASS_HUGE
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slot_flags = 0
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origin_tech = "combat=6;engineering=3;syndicate=6"
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mag_type = /obj/item/ammo_box/magazine/mm556x45
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weapon_weight = WEAPON_HEAVY
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fire_sound = 'sound/weapons/gunshots/gunshot_mg.ogg'
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magin_sound = 'sound/weapons/gun_interactions/lmg_magin.ogg'
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magout_sound = 'sound/weapons/gun_interactions/lmg_magout.ogg'
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var/cover_open = FALSE
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actions_types = list()
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can_suppress = FALSE
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burst_size = 1
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spread = 7
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fire_delay = 0
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/obj/item/gun/projectile/automatic/l6_saw/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/automatic_fire, 0.2 SECONDS)
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/obj/item/gun/projectile/automatic/l6_saw/attack_self(mob/user)
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cover_open = !cover_open
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to_chat(user, "<span class='notice'>You [cover_open ? "open" : "close"] [src]'s cover.</span>")
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playsound(src, cover_open ? 'sound/weapons/gun_interactions/sawopen.ogg' : 'sound/weapons/gun_interactions/sawclose.ogg', 50, 1)
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update_icon()
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/obj/item/gun/projectile/automatic/l6_saw/update_icon_state()
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icon_state = "l6[cover_open ? "open" : "closed"][magazine ? CEILING(get_ammo(0)/12.5, 1)*25 : "-empty"][suppressed ? "-suppressed" : ""]"
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item_state = "l6[cover_open ? "openmag" : "closedmag"]"
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/obj/item/gun/projectile/automatic/l6_saw/afterattack(atom/target as mob|obj|turf, mob/living/user as mob|obj, flag, params) //what I tried to do here is just add a check to see if the cover is open or not and add an icon_state change because I can't figure out how c-20rs do it with overlays
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if(cover_open)
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to_chat(user, "<span class='notice'>[src]'s cover is open! Close it before firing!</span>")
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else
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..()
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update_icon()
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/obj/item/gun/projectile/automatic/l6_saw/attack_hand(mob/user)
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if(loc != user)
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..()
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return //let them pick it up
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if(!cover_open || (cover_open && !magazine))
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..()
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else if(cover_open && magazine)
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//drop the mag
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magazine.update_icon()
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magazine.loc = get_turf(loc)
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user.put_in_hands(magazine)
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magazine = null
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playsound(src, magout_sound, 50, 1)
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update_icon()
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to_chat(user, "<span class='notice'>You remove the magazine from [src].</span>")
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/obj/item/gun/projectile/automatic/l6_saw/attackby(obj/item/A, mob/user, params)
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if(istype(A, /obj/item/ammo_box/magazine))
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var/obj/item/ammo_box/magazine/AM = A
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if(istype(AM, mag_type))
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if(!cover_open)
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to_chat(user, "<span class='warning'>[src]'s cover is closed! You can't insert a new mag.</span>")
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return
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return ..()
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//ammo//
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/obj/item/projectile/bullet/saw
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damage = 45
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armour_penetration_flat = 5
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/obj/item/projectile/bullet/saw/bleeding
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damage = 20
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armour_penetration_flat = 0
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/obj/item/projectile/bullet/saw/bleeding/on_hit(atom/target, blocked = 0, hit_zone)
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. = ..()
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if((blocked != 100) && iscarbon(target))
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var/mob/living/carbon/C = target
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C.bleed(35)
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/obj/item/projectile/bullet/saw/hollow
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damage = 60
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armour_penetration_flat = -30
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/obj/item/projectile/bullet/saw/ap
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damage = 40
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armour_penetration_percentage = 100
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/obj/item/projectile/bullet/saw/incen
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damage = 7
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armour_penetration_flat = 0
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immolate = 3
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/obj/item/projectile/bullet/saw/incen/Move()
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..()
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var/turf/location = get_turf(src)
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if(location)
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var/obj/effect/hotspot/hotspot = new /obj/effect/hotspot/fake(location)
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hotspot.temperature = 1000
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hotspot.recolor()
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location.hotspot_expose(700, 50, 1)
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//magazines//
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/obj/item/ammo_box/magazine/mm556x45
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name = "box magazine (5.56x45mm)"
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icon_state = "a762"
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/mm556x45
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caliber = "mm55645"
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max_ammo = 50
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multi_sprite_step = 10
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/obj/item/ammo_box/magazine/mm556x45/bleeding
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name = "box magazine (Bleeding 5.56x45mm)"
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origin_tech = "combat=3"
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ammo_type = /obj/item/ammo_casing/mm556x45/bleeding
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/obj/item/ammo_box/magazine/mm556x45/hollow
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name = "box magazine (Hollow-Point 5.56x45mm)"
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origin_tech = "combat=3"
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ammo_type = /obj/item/ammo_casing/mm556x45/hollow
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/obj/item/ammo_box/magazine/mm556x45/ap
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name = "box magazine (Armor Penetrating 5.56x45mm)"
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origin_tech = "combat=4"
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ammo_type = /obj/item/ammo_casing/mm556x45/ap
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/obj/item/ammo_box/magazine/mm556x45/incen
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name = "box magazine (Incendiary 5.56x45mm)"
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origin_tech = "combat=4"
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ammo_type = /obj/item/ammo_casing/mm556x45/incen
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//casings//
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/obj/item/ammo_casing/mm556x45
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name = "5.56x45mm round"
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desc = "A 5.56x45mm rifle cartridge, commonly used in light machine guns."
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icon_state = "762-casing"
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caliber = "mm55645"
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projectile_type = /obj/item/projectile/bullet/saw
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muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_STRONG
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muzzle_flash_range = MUZZLE_FLASH_RANGE_STRONG
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/obj/item/ammo_casing/mm556x45/bleeding
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name = "5.56x45mm 'Shredder' round"
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desc = "A 5.56x45mm 'Shredder' cartridge, with a heavily serrated tip intended to cause massive bleeding."
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icon_state = "762-casing"
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projectile_type = /obj/item/projectile/bullet/saw/bleeding
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/obj/item/ammo_casing/mm556x45/hollow
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name = "5.56x45mm hollow point round"
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desc = "A 5.56x45mm rifle cartridge designed to cause more damage to unarmored targets."
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projectile_type = /obj/item/projectile/bullet/saw/hollow
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/obj/item/ammo_casing/mm556x45/ap
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name = "5.56x45mm armor piercing round"
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desc = "A 5.56x45mm rifle cartridge with a hardened tungsten core to increase armor penetration."
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projectile_type = /obj/item/projectile/bullet/saw/ap
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/obj/item/ammo_casing/mm556x45/incen
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name = "5.56x45mm incendiary round"
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desc = "A 5.56x45mm rifle cartridge with an incendiary chemical payload."
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projectile_type = /obj/item/projectile/bullet/saw/incen
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muzzle_flash_color = LIGHT_COLOR_FIRE
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