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Paradise/code/modules/surgery/organs/organ_extractor.dm
2024-10-07 17:14:07 +00:00

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/obj/item/organ_extractor
name = "organ extractor"
desc = "A device that can remove organs from a target, and store them inside. Stored organs can be implanted into the user. Synthesizes chemicals to keep the organ fresh."
icon = 'icons/obj/surgery.dmi'
icon_state = "organ_extractor"
item_state = ""
w_class = WEIGHT_CLASS_SMALL
origin_tech = "biotech=6;materials=5;syndicate=2"
var/obj/item/organ/internal/storedorgan
var/insert_time = 12 SECONDS
var/self_insert_time = 7 SECONDS
var/advanced = FALSE
/obj/item/organ_extractor/examine(mob/user)
. = ..()
if(storedorgan)
. += "<span class='notice'>It has [storedorgan] floating around inside the jar!</span>"
. += "<span class='notice'>You can <b>Screwdriver</b> [src] to try to adjust [storedorgan]'s configuration.</span>"
. += "<span class='notice'>You can <b>Wrench</b> [src] to eject [storedorgan]!</span>"
/obj/item/organ_extractor/screwdriver_act(mob/living/user, obj/item/I)
if(storedorgan)
return storedorgan.screwdriver_act(user, I)
/obj/item/organ_extractor/wrench_act(mob/living/user, obj/item/I)
if(storedorgan)
to_chat(user, "<span class='warning'>You unwrench the jar, and [storedorgan] falls onto the floor!</span>")
storedorgan.forceMove(get_turf(user))
storedorgan = null
playsound(src, 'sound/effects/splat.ogg', 50, TRUE)
overlays.Cut()
return TRUE
/obj/item/organ_extractor/emag_act(mob/user)
if(storedorgan)
storedorgan.emag_act(user)
/obj/item/organ_extractor/emp_act(severity)
if(storedorgan)
storedorgan.emp_act(severity)
/obj/item/organ_extractor/attack_self(mob/user)
insert_organ(user, user)
/obj/item/organ_extractor/attack(mob/living/M, mob/living/user, def_zone)
if(in_use)
to_chat(user, "<span class='warning'>[src] is already busy!</span>")
return
if(!iscarbon(M))
to_chat(user, "<span class='warning'>ERROR: [M] has no organs to harvest!</span>")
return
var/mob/living/carbon/C = M
if(!length(C.client_mobs_in_contents)) //Basically, we don't want someone putting organs in monkeys then extracting from it. Has to be someone who had a client in the past
to_chat(user, "<span class='warning'>ERROR: [C] has no soul trace to assist in targeting the drill bit!</span>")
return
if(!IS_HORIZONTAL(C) && C.stat == CONSCIOUS)
to_chat(user, "<span class='warning'>ERROR: [C] is not restrained, and may move during the operation! Correction required.</span>")
return
if(storedorgan)
to_chat(user, "<span class='warning'>NOTICE: Internal organ deteced. Beginning insertion procedure!</span>")
insert_organ(user, C)
return
in_use = TRUE
var/obj/item/chosen_organ = tgui_input_list(user, "Please select an organ for removal", "Organ Selection", C.internal_organs)
if(!chosen_organ || !user.Adjacent(C))
in_use = FALSE
return
if(!istype(chosen_organ, /obj/item/organ/internal)) //Saftey first
to_chat(user, "<span class='warning'>ERROR: [chosen_organ] is not valid for removal for unknown reasons!</span>")
in_use = FALSE
return
if(istype(chosen_organ, /obj/item/organ/internal/brain/mmi_holder)) //This breaks shit
to_chat(user, "<span class='warning'>ERROR: [chosen_organ] is too big for the holding tank and would damage [src] too much!</span>")
in_use = FALSE
return
if(HAS_TRAIT(chosen_organ, TRAIT_ORGAN_INSERTED_WHILE_DEAD))
to_chat(user, "<span class='warning'>ERROR: [chosen_organ] was inserted when [C] was dead, and has no soul trace to lock onto!</span>")
in_use = FALSE
return
var/obj/item/organ/internal/internal_organ = chosen_organ
var/drilled_organ = internal_organ.parent_organ
user.visible_message("<span class='danger'>[user] activates [src] and begins to drill into [C]!</span>", "<span class='warning'>You level the extractor at [M] and hold down the trigger.</span>")
to_chat(C, "<span class='danger'>You feel a lot of pain as [user] drills into your [drilled_organ]!</span>")
playsound(get_turf(user), 'sound/weapons/circsawhit.ogg', 75, TRUE)
if(!advanced)
C.apply_damage(15, BRUTE, drilled_organ)
if(!do_after_once(user, insert_time, target = C))// Slightly longer than stamina crit, at least cuff and buckle them to a pipe or something
to_chat(user, "<span class='warning'>ERROR: Process interrupted!</span>")
in_use = FALSE
return
if(!internal_organ || !istype(internal_organ) || !(internal_organ.owner == C)) //Organ got deleted / moved somewhere else?
to_chat(user, "<span class='warning'>ERROR: unable to find the desired organ!</span>")
in_use = FALSE
return
user.visible_message("<span class='danger'>[user] removes [internal_organ] from [C]!</span>", "<span class='warning'>You remove [internal_organ] from [C] as it gets sucked into [src]'s internal container!</span>")
playsound(get_turf(user), 'sound/weapons/circsawhit.ogg', 75, TRUE)
C.apply_damage(10, BRUTE, drilled_organ)
internal_organ.remove(C)
in_use = FALSE
insert_internal_organ_in_extractor(internal_organ)
/obj/item/organ_extractor/proc/insert_organ(mob/user, mob/our_target)
if(!storedorgan)
to_chat(user, "<span class='warning'>[src] currently has no organ stored.</span>")
return
if(in_use)
to_chat(user, "<span class='warning'>[src] is already busy!</span>")
return
var/user_is_target = FALSE
if(user == our_target)
user_is_target = TRUE
if(istype(storedorgan, /obj/item/organ/internal/brain) && user_is_target)
to_chat(user, "<span class='warning'>It would be really stupid to replace your brain with another one.</span>")
return
if(!iscarbon(our_target))
return
var/mob/living/carbon/C = our_target
in_use = TRUE
user.visible_message("<span class='danger'>[user] activates [src] and begins to drill into [C]!</span>", "<span class='warning'>You level the extractor at [user_is_target ? "yourself" : C] and hold down the trigger.</span>")
var/drilled_organ = storedorgan.parent_organ
if(!advanced)
C.apply_damage(5, BRUTE, drilled_organ)
playsound(get_turf(C), 'sound/weapons/circsawhit.ogg', 50, TRUE)
if(!do_after_once(user, (user_is_target ? self_insert_time : insert_time), target = C))
to_chat(user, "<span class='warning'>ERROR: Process interrupted!</span>")
in_use = FALSE
return
if(!advanced)
C.apply_damage(10, BRUTE, drilled_organ)
var/obj/item/organ/internal/replaced = C.get_organ_slot(storedorgan.slot)
if(replaced) //Lets not destroy someones brain fully by putting someone elses brain in that slot.
replaced.remove(C)
replaced.forceMove(get_turf(src))
if(istype(storedorgan, /obj/item/organ/internal/heart) && ((/obj/item/organ/internal/cyberimp/brain/sensory_enhancer in C.internal_organs) || C.reagents.addiction_threshold_accumulated[/datum/reagent/mephedrone]))
storedorgan.damage = 40 // Damage the heart so you can't endlessly OD for cheap easily.
to_chat(user, "<span class='warning'>CAUTION: Crystalized mephedrone has bounced off the drill into [storedorgan], causing internal damage!</span>")
storedorgan.insert(C)
playsound(get_turf(C), 'sound/weapons/circsawhit.ogg', 50, TRUE)
storedorgan = null
in_use = FALSE
overlays.Cut()
if(ishuman(C))
var/mob/living/carbon/human/H = C
H.set_heartattack(FALSE) //Otherwise you die if you try to do an organic heart, very funny, very bad
/obj/item/organ_extractor/proc/insert_internal_organ_in_extractor(obj/item/organ/organ_to_be_inserted)
organ_to_be_inserted.forceMove(src)
storedorgan = organ_to_be_inserted
storedorgan.rejuvenate() //Organ gets dumped into the internal mito tank, heals it up. And nanites for robotic organs, I guess.
var/organ_x = storedorgan.pixel_x
var/organ_y = storedorgan.pixel_y
storedorgan.pixel_x = 2
storedorgan.pixel_y = -2
var/image/img = image("icon" = storedorgan, "layer" = FLOAT_LAYER)
var/matrix/MA = matrix(transform)
MA.Scale(0.66, 0.66)
img.transform = MA
img.plane = FLOAT_PLANE
overlays += img
storedorgan.pixel_x = organ_x
storedorgan.pixel_y = organ_y
overlays += "[icon_state]_2" //should look nicer for transparent stuff.
/// Advanced abductor version. Is a lot faster with implanting into others
/obj/item/organ_extractor/abductor
name = "alien organ extractor"
origin_tech = "biotech=6;materials=5;alien=4"
icon_state = "abductor_extractor"
insert_time = 3 SECONDS
self_insert_time = 1 SECONDS
advanced = TRUE
/obj/item/organ_extractor/abductor/attackby(obj/item/I, mob/user, params)
. = ..()
if(istype(I, /obj/item/organ/internal) && !storedorgan)
user.unEquip(I)
insert_internal_organ_in_extractor(I)
/obj/item/organ_extractor/abductor/emp_act(severity)
return FALSE