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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/combat_defines.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="code/__DEFINES/combat_defines.html#define">Define Details</a></header><main><h1>code/__DEFINES/combat_defines.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/combat_defines.dm"><img src="git.png" width="16" height="16" title="code/__DEFINES/combat_defines.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/combat_defines.html#define/SECONDS_TO_JITTER">SECONDS_TO_JITTER</a></th><td>Jitter decays at a rate of 3 per life cycle, 15 if resting.</td></tr><tr><th><a href="code/__DEFINES/combat_defines.html#define/SHAME">SHAME</a></th><td>Stam crits the effected mob, as well as ensures they dont die from suicide</td></tr><tr><th><a href="code/__DEFINES/combat_defines.html#define/AUTOFIRE_STAT_IDLE">AUTOFIRE_STAT_IDLE</a></th><td>Compatible firemode is in the gun. Wait until it's held in the user hands.</td></tr><tr><th><a href="code/__DEFINES/combat_defines.html#define/AUTOFIRE_STAT_ALERT">AUTOFIRE_STAT_ALERT</a></th><td>Gun is active and in the user hands. Wait until user does a valid click.</td></tr><tr><th><a href="code/__DEFINES/combat_defines.html#define/AUTOFIRE_STAT_FIRING">AUTOFIRE_STAT_FIRING</a></th><td>Gun is shooting.</td></tr><tr><th><a href="code/__DEFINES/combat_defines.html#define/OBJ_INTEGRITY_TO_WALL_DAMAGE">OBJ_INTEGRITY_TO_WALL_DAMAGE</a></th><td>Multiplier for wall damage for comparison with object integrity.</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/AUTOFIRE_STAT_ALERT"><aside class="declaration">#define </aside>AUTOFIRE_STAT_ALERT <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/combat_defines.dm#L168"><img src="git.png" width="16" height="16" title="code/__DEFINES/combat_defines.dm 168"></a></h3><p>Gun is active and in the user hands. Wait until user does a valid click.</p><h3 id="define/AUTOFIRE_STAT_FIRING"><aside class="declaration">#define </aside>AUTOFIRE_STAT_FIRING <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/combat_defines.dm#L170"><img src="git.png" width="16" height="16" title="code/__DEFINES/combat_defines.dm 170"></a></h3><p>Gun is shooting.</p><h3 id="define/AUTOFIRE_STAT_IDLE"><aside class="declaration">#define </aside>AUTOFIRE_STAT_IDLE <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/combat_defines.dm#L166"><img src="git.png" width="16" height="16" title="code/__DEFINES/combat_defines.dm 166"></a></h3><p>Compatible firemode is in the gun. Wait until it's held in the user hands.</p><h3 id="define/OBJ_INTEGRITY_TO_WALL_DAMAGE"><aside class="declaration">#define </aside>OBJ_INTEGRITY_TO_WALL_DAMAGE <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/combat_defines.dm#L173"><img src="git.png" width="16" height="16" title="code/__DEFINES/combat_defines.dm 173"></a></h3><p>Multiplier for wall damage for comparison with object integrity.</p><h3 id="define/SECONDS_TO_JITTER"><aside class="declaration">#define </aside>SECONDS_TO_JITTER <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/combat_defines.dm#L35"><img src="git.png" width="16" height="16" title="code/__DEFINES/combat_defines.dm 35"></a></h3><p>Jitter decays at a rate of 3 per life cycle, 15 if resting.</p><h3 id="define/SHAME"><aside class="declaration">#define </aside>SHAME <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/combat_defines.dm#L43"><img src="git.png" width="16" height="16" title="code/__DEFINES/combat_defines.dm 43"></a></h3><p>Stam crits the effected mob, as well as ensures they dont die from suicide</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>