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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/construction_defines.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="code/__DEFINES/construction_defines.html#define">Define Details</a></header><main><h1>code/__DEFINES/construction_defines.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/construction_defines.dm"><img src="git.png" width="16" height="16" title="code/__DEFINES/construction_defines.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/construction_defines.html#define/GIRDER_NORMAL">GIRDER_NORMAL</a></th><td>girder construction states</td></tr><tr><th><a href="code/__DEFINES/construction_defines.html#define/RWALL_INTACT">RWALL_INTACT</a></th><td>rwall construction states</td></tr><tr><th><a href="code/__DEFINES/construction_defines.html#define/WINDOW_OUT_OF_FRAME">WINDOW_OUT_OF_FRAME</a></th><td>window construction states</td></tr><tr><th><a href="code/__DEFINES/construction_defines.html#define/AIRLOCK_ASSEMBLY_NEEDS_WIRES">AIRLOCK_ASSEMBLY_NEEDS_WIRES</a></th><td>airlock assembly construction states</td></tr><tr><th><a href="code/__DEFINES/construction_defines.html#define/AICONTROLDISABLED_OFF">AICONTROLDISABLED_OFF</a></th><td>used by airlocks and airlock wires.</td></tr><tr><th><a href="code/__DEFINES/construction_defines.html#define/PLASTIC_FLAPS_NORMAL">PLASTIC_FLAPS_NORMAL</a></th><td>plastic flaps construction states</td></tr><tr><th><a href="code/__DEFINES/construction_defines.html#define/MOUNTED_FRAME_SIMFLOOR">MOUNTED_FRAME_SIMFLOOR</a></th><td>Mounted Frames BITMASK</td></tr><tr><th><a href="code/__DEFINES/construction_defines.html#define/EMPTY_CORE">EMPTY_CORE</a></th><td>ai core defines</td></tr><tr><th><a href="code/__DEFINES/construction_defines.html#define/NARSIE_WINDOW_COLOUR">NARSIE_WINDOW_COLOUR</a></th><td>other construction-related things
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windows affected by nar'sie turn this color.</td></tr><tr><th><a href="code/__DEFINES/construction_defines.html#define/FULLTILE_WINDOW_DIR">FULLTILE_WINDOW_DIR</a></th><td>let's just pretend fulltile windows being children of border windows is fine</td></tr><tr><th><a href="code/__DEFINES/construction_defines.html#define/TINT_CONTROL_RANGE_AREA">TINT_CONTROL_RANGE_AREA</a></th><td>Range of a tint control button, that works only in its area.</td></tr><tr><th><a href="code/__DEFINES/construction_defines.html#define/TINT_CONTROL_GROUP_NONE">TINT_CONTROL_GROUP_NONE</a></th><td>ID of a tint control button with no group specified, so it controls only windows also with no group specified ('null-like' id).</td></tr><tr><th><a href="code/__DEFINES/construction_defines.html#define/MAT_WOOD">MAT_WOOD</a></th><td>Material defines, for determining how much of a given material an item contains</td></tr><tr><th><a href="code/__DEFINES/construction_defines.html#define/MINERAL_MATERIAL_AMOUNT">MINERAL_MATERIAL_AMOUNT</a></th><td>The amount of materials you get from a sheet of mineral like iron/diamond/glass etc</td></tr><tr><th><a href="code/__DEFINES/construction_defines.html#define/MAX_STACK_SIZE">MAX_STACK_SIZE</a></th><td>The maximum size of a stack object.</td></tr><tr><th><a href="code/__DEFINES/construction_defines.html#define/MAXCOIL">MAXCOIL</a></th><td>maximum amount of cable in a coil</td></tr><tr><th><a href="code/__DEFINES/construction_defines.html#define/RCL_MAX_SPOOL_SIZE">RCL_MAX_SPOOL_SIZE</a></th><td>maximum amount of cable in a RCL spool</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/AICONTROLDISABLED_OFF"><aside class="declaration">#define </aside>AICONTROLDISABLED_OFF <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/construction_defines.dm#L32"><img src="git.png" width="16" height="16" title="code/__DEFINES/construction_defines.dm 32"></a></h3><p>used by airlocks and airlock wires.</p><h3 id="define/AIRLOCK_ASSEMBLY_NEEDS_WIRES"><aside class="declaration">#define </aside>AIRLOCK_ASSEMBLY_NEEDS_WIRES <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/construction_defines.dm#L27"><img src="git.png" width="16" height="16" title="code/__DEFINES/construction_defines.dm 27"></a></h3><p>airlock assembly construction states</p><h3 id="define/EMPTY_CORE"><aside class="declaration">#define </aside>EMPTY_CORE <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/construction_defines.dm#L46"><img src="git.png" width="16" height="16" title="code/__DEFINES/construction_defines.dm 46"></a></h3><p>ai core defines</p><h3 id="define/FULLTILE_WINDOW_DIR"><aside class="declaration">#define </aside>FULLTILE_WINDOW_DIR <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/construction_defines.dm#L59"><img src="git.png" width="16" height="16" title="code/__DEFINES/construction_defines.dm 59"></a></h3><p>let's just pretend fulltile windows being children of border windows is fine</p><h3 id="define/GIRDER_NORMAL"><aside class="declaration">#define </aside>GIRDER_NORMAL <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/construction_defines.dm#L6"><img src="git.png" width="16" height="16" title="code/__DEFINES/construction_defines.dm 6"></a></h3><p>girder construction states</p><h3 id="define/MAT_WOOD"><aside class="declaration">#define </aside>MAT_WOOD <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/construction_defines.dm#L68"><img src="git.png" width="16" height="16" title="code/__DEFINES/construction_defines.dm 68"></a></h3><p>Material defines, for determining how much of a given material an item contains</p><h3 id="define/MAXCOIL"><aside class="declaration">#define </aside>MAXCOIL <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/construction_defines.dm#L96"><img src="git.png" width="16" height="16" title="code/__DEFINES/construction_defines.dm 96"></a></h3><p>maximum amount of cable in a coil</p><h3 id="define/MAX_STACK_SIZE"><aside class="declaration">#define </aside>MAX_STACK_SIZE <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/construction_defines.dm#L94"><img src="git.png" width="16" height="16" title="code/__DEFINES/construction_defines.dm 94"></a></h3><p>The maximum size of a stack object.</p><h3 id="define/MINERAL_MATERIAL_AMOUNT"><aside class="declaration">#define </aside>MINERAL_MATERIAL_AMOUNT <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/construction_defines.dm#L92"><img src="git.png" width="16" height="16" title="code/__DEFINES/construction_defines.dm 92"></a></h3><p>The amount of materials you get from a sheet of mineral like iron/diamond/glass etc</p><h3 id="define/MOUNTED_FRAME_SIMFLOOR"><aside class="declaration">#define </aside>MOUNTED_FRAME_SIMFLOOR <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/construction_defines.dm#L42"><img src="git.png" width="16" height="16" title="code/__DEFINES/construction_defines.dm 42"></a></h3><p>Mounted Frames BITMASK</p><h3 id="define/NARSIE_WINDOW_COLOUR"><aside class="declaration">#define </aside>NARSIE_WINDOW_COLOUR <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/construction_defines.dm#L56"><img src="git.png" width="16" height="16" title="code/__DEFINES/construction_defines.dm 56"></a></h3><p>other construction-related things
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windows affected by nar'sie turn this color.</p><h3 id="define/PLASTIC_FLAPS_NORMAL"><aside class="declaration">#define </aside>PLASTIC_FLAPS_NORMAL <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/construction_defines.dm#L38"><img src="git.png" width="16" height="16" title="code/__DEFINES/construction_defines.dm 38"></a></h3><p>plastic flaps construction states</p><h3 id="define/RCL_MAX_SPOOL_SIZE"><aside class="declaration">#define </aside>RCL_MAX_SPOOL_SIZE <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/construction_defines.dm#L98"><img src="git.png" width="16" height="16" title="code/__DEFINES/construction_defines.dm 98"></a></h3><p>maximum amount of cable in a RCL spool</p><h3 id="define/RWALL_INTACT"><aside class="declaration">#define </aside>RWALL_INTACT <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/construction_defines.dm#L13"><img src="git.png" width="16" height="16" title="code/__DEFINES/construction_defines.dm 13"></a></h3><p>rwall construction states</p><h3 id="define/TINT_CONTROL_GROUP_NONE"><aside class="declaration">#define </aside>TINT_CONTROL_GROUP_NONE <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/construction_defines.dm#L65"><img src="git.png" width="16" height="16" title="code/__DEFINES/construction_defines.dm 65"></a></h3><p>ID of a tint control button with no group specified, so it controls only windows also with no group specified ('null-like' id).</p><h3 id="define/TINT_CONTROL_RANGE_AREA"><aside class="declaration">#define </aside>TINT_CONTROL_RANGE_AREA <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/construction_defines.dm#L62"><img src="git.png" width="16" height="16" title="code/__DEFINES/construction_defines.dm 62"></a></h3><p>Range of a tint control button, that works only in its area.</p><h3 id="define/WINDOW_OUT_OF_FRAME"><aside class="declaration">#define </aside>WINDOW_OUT_OF_FRAME <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/construction_defines.dm#L22"><img src="git.png" width="16" height="16" title="code/__DEFINES/construction_defines.dm 22"></a></h3><p>window construction states</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html> |