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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/layers.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="code/__DEFINES/layers.html#define">Define Details</a></header><main><h1>code/__DEFINES/layers.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/layers.dm"><img src="git.png" width="16" height="16" title="code/__DEFINES/layers.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/layers.html#define/MAP_EDITOR_TURF_LAYER">MAP_EDITOR_TURF_LAYER</a></th><td>Which layer turfs appear on by default in the map editor. Should be unique!</td></tr><tr><th><a href="code/__DEFINES/layers.html#define/EMISSIVE_PLANE">EMISSIVE_PLANE</a></th><td>This plane masks out lighting to create an "emissive" effect, ie for glowing lights in otherwise dark areas.</td></tr><tr><th><a href="code/__DEFINES/layers.html#define/EMISSIVE_RENDER_TARGET">EMISSIVE_RENDER_TARGET</a></th><td>The render target used by the emissive.</td></tr><tr><th><a href="code/__DEFINES/layers.html#define/PLANE_MASTERS_GAME">PLANE_MASTERS_GAME</a></th><td>Plane master controller keys</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/EMISSIVE_PLANE"><aside class="declaration">#define </aside>EMISSIVE_PLANE <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/layers.dm#L111"><img src="git.png" width="16" height="16" title="code/__DEFINES/layers.dm 111"></a></h3><p>This plane masks out lighting to create an "emissive" effect, ie for glowing lights in otherwise dark areas.</p><h3 id="define/EMISSIVE_RENDER_TARGET"><aside class="declaration">#define </aside>EMISSIVE_RENDER_TARGET <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/layers.dm#L113"><img src="git.png" width="16" height="16" title="code/__DEFINES/layers.dm 113"></a></h3><p>The render target used by the emissive.</p><h3 id="define/MAP_EDITOR_TURF_LAYER"><aside class="declaration">#define </aside>MAP_EDITOR_TURF_LAYER <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/layers.dm#L28"><img src="git.png" width="16" height="16" title="code/__DEFINES/layers.dm 28"></a></h3><p>Which layer turfs appear on by default in the map editor. Should be unique!</p><h3 id="define/PLANE_MASTERS_GAME"><aside class="declaration">#define </aside>PLANE_MASTERS_GAME <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/layers.dm#L168"><img src="git.png" width="16" height="16" title="code/__DEFINES/layers.dm 168"></a></h3><p>Plane master controller keys</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html> |