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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/game/machinery/computer/camera_console.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/game/machinery/computer/camera_console.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/machinery/computer/camera_console.dm"><img src="git.png" width="16" height="16" title="code/game/machinery/computer/camera_console.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="obj/machinery/computer/security.html">/obj/machinery/computer/security</a></th><td>The root type of all camera consoles. When used, these open a UI that has a left-hand sidebar
displaying a list of active cameras in the console's assigned camera <code>network</code>. The bulk of the window
on the right hand side displays a camera feed of the selected camera. This feed will attempt to refresh
every time process() is called by SSobj as long as there are active watchers, living or dead.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>