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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/modules/events/blob/blob_mobs_ai.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/modules/events/blob/blob_mobs_ai.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/events/blob/blob_mobs_ai.dm"><img src="git.png" width="16" height="16" title="code/modules/events/blob/blob_mobs_ai.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/blobbernaut</th><td>Extremely simple AI, this isn't a very smart boy
Only notable quirk is that it uses JPS movement, simple avoidance would fail to realise it can path through blobs</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/blob_spore</th><td>As blob zombie but will prioritise attacking corpses to zombify them</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>