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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/anomalous_particulate - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/anomalous_particulate.html#var">Var Details</a> - <a href="obj/effect/anomalous_particulate.html#proc">Proc Details</a></header><main><h1>anomalous_particulate <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/anomalous_particulate.html">effect/anomalous_particulate</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/edee60476d21ee840643bd1abe7f6003a8c65773/code/game/objects/effects/anomalous_particulate.dm#L407"><img src="git.png" width="16" height="16" title="code/game/objects/effects/anomalous_particulate.dm 407"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/anomalous_particulate.html#var/being_drained">being_drained</a></th><td>Whether we're currently being drained or not.</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/effect/anomalous_particulate.html#proc/after_drain">after_drain</a></th><td>Handle the effects of the drain.</td></tr><tr><th><a href="obj/effect/anomalous_particulate.html#proc/drain_influence">drain_influence</a></th><td>Begin to drain the influence, setting being_drained,
registering an examine signal, and beginning a do_after.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/being_drained"><aside class="declaration">var </aside>being_drained <a href="https://github.com/ParadiseSS13/Paradise/blob/edee60476d21ee840643bd1abe7f6003a8c65773/code/game/objects/effects/anomalous_particulate.dm#L414"><img src="git.png" width="16" height="16" title="code/game/objects/effects/anomalous_particulate.dm 414"></a></h3><p>Whether we're currently being drained or not.</p><h2 id="proc">Proc Details</h2><h3 id="proc/after_drain"><aside class="declaration">proc </aside>after_drain<aside>(/<a href="mob.html">mob</a>/<a href="mob/living.html">living</a>/user, /<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/ppp_processor.html">ppp_processor</a>/processor) <a href="https://github.com/ParadiseSS13/Paradise/blob/edee60476d21ee840643bd1abe7f6003a8c65773/code/game/objects/effects/anomalous_particulate.dm#L473"><img src="git.png" width="16" height="16" title="code/game/objects/effects/anomalous_particulate.dm 473"></a></aside></h3><p>Handle the effects of the drain.</p><h3 id="proc/drain_influence"><aside class="declaration">proc </aside>drain_influence<aside>(/<a href="mob.html">mob</a>/<a href="mob/living.html">living</a>/user, /<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/ppp_processor.html">ppp_processor</a>/processor) <a href="https://github.com/ParadiseSS13/Paradise/blob/edee60476d21ee840643bd1abe7f6003a8c65773/code/game/objects/effects/anomalous_particulate.dm#L453"><img src="git.png" width="16" height="16" title="code/game/objects/effects/anomalous_particulate.dm 453"></a></aside></h3><p>Begin to drain the influence, setting being_drained,
registering an examine signal, and beginning a do_after.</p>
<p>If successful, the influence is drained and deleted.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/edee60476d21ee840643bd1abe7f6003a8c65773">edee604</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>