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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/mob_spawn/corpse - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="obj/effect/mob_spawn/corpse.html#var">Var Details</a></header><main><h1>corpse <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/mob_spawn.html">effect/mob_spawn</a>/<a href="obj/effect/mob_spawn/corpse.html">corpse</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/awaymissions/mob_spawn.dm#L821"><img src="git.png" width="16" height="16" title="code/modules/awaymissions/mob_spawn.dm 821"></a></h1><p>these mob spawn subtypes trigger immediately (New or Initialize) and are not player controlled... since they're dead, you know?</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/mob_spawn/corpse.html#var/corpse_description">corpse_description</a></th><td>what environmental storytelling script should this corpse have</td></tr><tr><th><a href="obj/effect/mob_spawn/corpse.html#var/naive_corpse_description">naive_corpse_description</a></th><td>optionally different text to display if the target is a clown</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/corpse_description"><aside class="declaration">var </aside>corpse_description <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/awaymissions/mob_spawn.dm#L823"><img src="git.png" width="16" height="16" title="code/modules/awaymissions/mob_spawn.dm 823"></a></h3><p>what environmental storytelling script should this corpse have</p><h3 id="var/naive_corpse_description"><aside class="declaration">var </aside>naive_corpse_description <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/awaymissions/mob_spawn.dm#L825"><img src="git.png" width="16" height="16" title="code/modules/awaymissions/mob_spawn.dm 825"></a></h3><p>optionally different text to display if the target is a clown</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html> |