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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/rune - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/rune.html#var">Var Details</a> - <a href="obj/effect/rune.html#proc">Proc Details</a></header><main><h1>rune <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/rune.html">effect/rune</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/gamemodes/cult/runes.dm#L13"><img src="git.png" width="16" height="16" title="code/game/gamemodes/cult/runes.dm 13"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/rune.html#var/allow_excess_invokers">allow_excess_invokers</a></th><td>If nearby cultists will also chant when invoked</td></tr><tr><th><a href="obj/effect/rune.html#var/construct_invoke">construct_invoke</a></th><td>If constructs can invoke it</td></tr><tr><th><a href="obj/effect/rune.html#var/cultist_desc">cultist_desc</a></th><td>Description that cultists see</td></tr><tr><th><a href="obj/effect/rune.html#var/cultist_name">cultist_name</a></th><td>Name that cultists see</td></tr><tr><th><a href="obj/effect/rune.html#var/desc">desc</a></th><td>Description that non-cultists see</td></tr><tr><th><a href="obj/effect/rune.html#var/invocation">invocation</a></th><td>What is said by cultists when the rune is invoked</td></tr><tr><th><a href="obj/effect/rune.html#var/invoke_damage">invoke_damage</a></th><td>How much damage cultists take when invoking it (This includes constructs)</td></tr><tr><th><a href="obj/effect/rune.html#var/keyword">keyword</a></th><td>The actual keyword for the rune</td></tr><tr><th><a href="obj/effect/rune.html#var/name">name</a></th><td>Name non-cultists see</td></tr><tr><th><a href="obj/effect/rune.html#var/req_cultists">req_cultists</a></th><td>The amount of cultists required around the rune to invoke it. If only 1, any cultist can invoke it.</td></tr><tr><th><a href="obj/effect/rune.html#var/req_keyword">req_keyword</a></th><td>If the rune requires a keyword (e.g. Teleport runes)</td></tr><tr><th><a href="obj/effect/rune.html#var/rune_blood_color">rune_blood_color</a></th><td>The color of the rune. (Based on species blood color)</td></tr><tr><th><a href="obj/effect/rune.html#var/rune_in_use">rune_in_use</a></th><td>Used for some runes, this is for when you want a rune to not be usable when in use.</td></tr><tr><th><a href="obj/effect/rune.html#var/scribe_damage">scribe_damage</a></th><td>How much damage you take from drawing the rune</td></tr><tr><th><a href="obj/effect/rune.html#var/scribe_delay">scribe_delay</a></th><td>How long the rune takes to create (Currently only different for the Nar'Sie rune)</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/effect/rune.html#proc/teleport_effect">teleport_effect</a></th><td>Spawns the phase in/out effects for a cult teleport.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/allow_excess_invokers"><aside class="declaration">var </aside>allow_excess_invokers <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/gamemodes/cult/runes.dm#L45"><img src="git.png" width="16" height="16" title="code/game/gamemodes/cult/runes.dm 45"></a></h3><p>If nearby cultists will also chant when invoked</p><h3 id="var/construct_invoke"><aside class="declaration">var </aside>construct_invoke <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/gamemodes/cult/runes.dm#L47"><img src="git.png" width="16" height="16" title="code/game/gamemodes/cult/runes.dm 47"></a></h3><p>If constructs can invoke it</p><h3 id="var/cultist_desc"><aside class="declaration">var </aside>cultist_desc <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/gamemodes/cult/runes.dm#L21"><img src="git.png" width="16" height="16" title="code/game/gamemodes/cult/runes.dm 21"></a></h3><p>Description that cultists see</p><h3 id="var/cultist_name"><aside class="declaration">var </aside>cultist_name <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/gamemodes/cult/runes.dm#L17"><img src="git.png" width="16" height="16" title="code/game/gamemodes/cult/runes.dm 17"></a></h3><p>Name that cultists see</p><h3 id="var/desc">desc <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/gamemodes/cult/runes.dm#L19"><img src="git.png" width="16" height="16" title="code/game/gamemodes/cult/runes.dm 19"></a></h3><p>Description that non-cultists see</p><h3 id="var/invocation"><aside class="declaration">var </aside>invocation <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/gamemodes/cult/runes.dm#L33"><img src="git.png" width="16" height="16" title="code/game/gamemodes/cult/runes.dm 33"></a></h3><p>What is said by cultists when the rune is invoked</p><h3 id="var/invoke_damage"><aside class="declaration">var </aside>invoke_damage <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/gamemodes/cult/runes.dm#L55"><img src="git.png" width="16" height="16" title="code/game/gamemodes/cult/runes.dm 55"></a></h3><p>How much damage cultists take when invoking it (This includes constructs)</p><h3 id="var/keyword"><aside class="declaration">var </aside>keyword <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/gamemodes/cult/runes.dm#L52"><img src="git.png" width="16" height="16" title="code/game/gamemodes/cult/runes.dm 52"></a></h3><p>The actual keyword for the rune</p><h3 id="var/name">name <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/gamemodes/cult/runes.dm#L15"><img src="git.png" width="16" height="16" title="code/game/gamemodes/cult/runes.dm 15"></a></h3><p>Name non-cultists see</p><h3 id="var/req_cultists"><aside class="declaration">var </aside>req_cultists <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/gamemodes/cult/runes.dm#L35"><img src="git.png" width="16" height="16" title="code/game/gamemodes/cult/runes.dm 35"></a></h3><p>The amount of cultists required around the rune to invoke it. If only 1, any cultist can invoke it.</p><h3 id="var/req_keyword"><aside class="declaration">var </aside>req_keyword <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/gamemodes/cult/runes.dm#L50"><img src="git.png" width="16" height="16" title="code/game/gamemodes/cult/runes.dm 50"></a></h3><p>If the rune requires a keyword (e.g. Teleport runes)</p><h3 id="var/rune_blood_color"><aside class="declaration">var </aside>rune_blood_color <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/gamemodes/cult/runes.dm#L57"><img src="git.png" width="16" height="16" title="code/game/gamemodes/cult/runes.dm 57"></a></h3><p>The color of the rune. (Based on species blood color)</p><h3 id="var/rune_in_use"><aside class="declaration">var </aside>rune_in_use <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/gamemodes/cult/runes.dm#L37"><img src="git.png" width="16" height="16" title="code/game/gamemodes/cult/runes.dm 37"></a></h3><p>Used for some runes, this is for when you want a rune to not be usable when in use.</p><h3 id="var/scribe_damage"><aside class="declaration">var </aside>scribe_damage <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/gamemodes/cult/runes.dm#L42"><img src="git.png" width="16" height="16" title="code/game/gamemodes/cult/runes.dm 42"></a></h3><p>How much damage you take from drawing the rune</p><h3 id="var/scribe_delay"><aside class="declaration">var </aside>scribe_delay <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/gamemodes/cult/runes.dm#L40"><img src="git.png" width="16" height="16" title="code/game/gamemodes/cult/runes.dm 40"></a></h3><p>How long the rune takes to create (Currently only different for the Nar'Sie rune)</p><h2 id="proc">Proc Details</h2><h3 id="proc/teleport_effect"><aside class="declaration">proc </aside>teleport_effect<aside>(/<a href="mob.html">mob</a>/<a href="mob/living.html">living</a>/user, /<a href="turf.html">turf</a>/location, /<a href="turf.html">turf</a>/target) <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/gamemodes/cult/runes.dm#L215"><img src="git.png" width="16" height="16" title="code/game/gamemodes/cult/runes.dm 215"></a></aside></h3><p>Spawns the phase in/out effects for a cult teleport.</p>
<p>Arguments:</p>
<ul>
<li>user - Mob to teleport</li>
<li>location - Location to teleport from</li>
<li>target - Location to teleport to</li>
</ul></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>