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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/simon_says - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="obj/effect/simon_says.html#var">Var Details</a></header><main><h1>simon_says <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/simon_says.html">effect/simon_says</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/ruins/objects_and_mobs/simon_says.dm#L1"><img src="git.png" width="16" height="16" title="code/modules/ruins/objects_and_mobs/simon_says.dm 1"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/simon_says.html#var/airlock_uid">airlock_uid</a></th><td>UID of the linked airlock</td></tr><tr><th><a href="obj/effect/simon_says.html#var/autolink_id">autolink_id</a></th><td>ID for autolinking an airlock on init</td></tr><tr><th><a href="obj/effect/simon_says.html#var/current_index">current_index</a></th><td>current index in the sequence we check our pressed button against</td></tr><tr><th><a href="obj/effect/simon_says.html#var/pads">pads</a></th><td>List of connected pads(normally generated on init)</td></tr><tr><th><a href="obj/effect/simon_says.html#var/playing_until">playing_until</a></th><td>The time at which we should finish playing the sequence</td></tr><tr><th><a href="obj/effect/simon_says.html#var/pressed_buttons">pressed_buttons</a></th><td>Buttons pressed by the player so far</td></tr><tr><th><a href="obj/effect/simon_says.html#var/rhythm">rhythm</a></th><td>The chosen rhythm to play</td></tr><tr><th><a href="obj/effect/simon_says.html#var/rhythms">rhythms</a></th><td>List of all rhythms to choose from, made from lists of time from the start in deciseconds</td></tr><tr><th><a href="obj/effect/simon_says.html#var/sequence">sequence</a></th><td>The sequence we generated</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/airlock_uid"><aside class="declaration">var </aside>airlock_uid <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/ruins/objects_and_mobs/simon_says.dm#L47"><img src="git.png" width="16" height="16" title="code/modules/ruins/objects_and_mobs/simon_says.dm 47"></a></h3><p>UID of the linked airlock</p><h3 id="var/autolink_id"><aside class="declaration">var </aside>autolink_id <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/ruins/objects_and_mobs/simon_says.dm#L45"><img src="git.png" width="16" height="16" title="code/modules/ruins/objects_and_mobs/simon_says.dm 45"></a></h3><p>ID for autolinking an airlock on init</p><h3 id="var/current_index"><aside class="declaration">var </aside>current_index <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/ruins/objects_and_mobs/simon_says.dm#L43"><img src="git.png" width="16" height="16" title="code/modules/ruins/objects_and_mobs/simon_says.dm 43"></a></h3><p>current index in the sequence we check our pressed button against</p><h3 id="var/pads"><aside class="declaration">var </aside>pads <aside>– /list</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/ruins/objects_and_mobs/simon_says.dm#L41"><img src="git.png" width="16" height="16" title="code/modules/ruins/objects_and_mobs/simon_says.dm 41"></a></h3><p>List of connected pads(normally generated on init)</p><h3 id="var/playing_until"><aside class="declaration">var </aside>playing_until <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/ruins/objects_and_mobs/simon_says.dm#L35"><img src="git.png" width="16" height="16" title="code/modules/ruins/objects_and_mobs/simon_says.dm 35"></a></h3><p>The time at which we should finish playing the sequence</p><h3 id="var/pressed_buttons"><aside class="declaration">var </aside>pressed_buttons <aside>– /list</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/ruins/objects_and_mobs/simon_says.dm#L37"><img src="git.png" width="16" height="16" title="code/modules/ruins/objects_and_mobs/simon_says.dm 37"></a></h3><p>Buttons pressed by the player so far</p><h3 id="var/rhythm"><aside class="declaration">var </aside>rhythm <aside>– /list</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/ruins/objects_and_mobs/simon_says.dm#L9"><img src="git.png" width="16" height="16" title="code/modules/ruins/objects_and_mobs/simon_says.dm 9"></a></h3><p>The chosen rhythm to play</p><h3 id="var/rhythms"><aside class="declaration">var </aside>rhythms <aside>– /static/list</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/ruins/objects_and_mobs/simon_says.dm#L11"><img src="git.png" width="16" height="16" title="code/modules/ruins/objects_and_mobs/simon_says.dm 11"></a></h3><p>List of all rhythms to choose from, made from lists of time from the start in deciseconds</p><h3 id="var/sequence"><aside class="declaration">var </aside>sequence <aside>– /list</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/ruins/objects_and_mobs/simon_says.dm#L39"><img src="git.png" width="16" height="16" title="code/modules/ruins/objects_and_mobs/simon_says.dm 39"></a></h3><p>The sequence we generated</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a 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