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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/item/grenade - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/item/grenade.html#var">Var Details</a></header><main><h1>grenade <aside>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/grenade.html">grenade</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/edee60476d21ee840643bd1abe7f6003a8c65773/code/game/objects/items/weapons/grenades/grenade.dm#L1"><img src="git.png" width="16" height="16" title="code/game/objects/items/weapons/grenades/grenade.dm 1"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/item/grenade.html#var/active">active</a></th><td>Has the pin been pulled?</td></tr><tr><th><a href="obj/item/grenade.html#var/custom_activation">custom_activation</a></th><td>Allows the default <code>activate_self()</code> behavour to be fully overriden.</td></tr><tr><th><a href="obj/item/grenade.html#var/det_time">det_time</a></th><td>Time between the pin being pulled and detonation.</td></tr><tr><th><a href="obj/item/grenade.html#var/display_timer">display_timer</a></th><td>Does the grenade show the fuze's time setting on examine?</td></tr><tr><th><a href="obj/item/grenade.html#var/modifiable_timer">modifiable_timer</a></th><td>Can the grenade's fuze time be changed?</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/active"><aside class="declaration">var </aside>active <a href="https://github.com/ParadiseSS13/Paradise/blob/edee60476d21ee840643bd1abe7f6003a8c65773/code/game/objects/items/weapons/grenades/grenade.dm#L18"><img src="git.png" width="16" height="16" title="code/game/objects/items/weapons/grenades/grenade.dm 18"></a></h3><p>Has the pin been pulled?</p><h3 id="var/custom_activation"><aside class="declaration">var </aside>custom_activation <a href="https://github.com/ParadiseSS13/Paradise/blob/edee60476d21ee840643bd1abe7f6003a8c65773/code/game/objects/items/weapons/grenades/grenade.dm#L26"><img src="git.png" width="16" height="16" title="code/game/objects/items/weapons/grenades/grenade.dm 26"></a></h3><p>Allows the default <code>activate_self()</code> behavour to be fully overriden.</p><h3 id="var/det_time"><aside class="declaration">var </aside>det_time <a href="https://github.com/ParadiseSS13/Paradise/blob/edee60476d21ee840643bd1abe7f6003a8c65773/code/game/objects/items/weapons/grenades/grenade.dm#L20"><img src="git.png" width="16" height="16" title="code/game/objects/items/weapons/grenades/grenade.dm 20"></a></h3><p>Time between the pin being pulled and detonation.</p><h3 id="var/display_timer"><aside class="declaration">var </aside>display_timer <a href="https://github.com/ParadiseSS13/Paradise/blob/edee60476d21ee840643bd1abe7f6003a8c65773/code/game/objects/items/weapons/grenades/grenade.dm#L22"><img src="git.png" width="16" height="16" title="code/game/objects/items/weapons/grenades/grenade.dm 22"></a></h3><p>Does the grenade show the fuze's time setting on examine?</p><h3 id="var/modifiable_timer"><aside class="declaration">var </aside>modifiable_timer <a href="https://github.com/ParadiseSS13/Paradise/blob/edee60476d21ee840643bd1abe7f6003a8c65773/code/game/objects/items/weapons/grenades/grenade.dm#L24"><img src="git.png" width="16" height="16" title="code/game/objects/items/weapons/grenades/grenade.dm 24"></a></h3><p>Can the grenade's fuze time be changed?</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/edee60476d21ee840643bd1abe7f6003a8c65773">edee604</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>