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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/item/weldingtool - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="obj/item/weldingtool.html#var">Var Details</a></header><main><h1>weldingtool <aside>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/weldingtool.html">weldingtool</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/items/tools/welder.dm#L3"><img src="git.png" width="16" height="16" title="code/game/objects/items/tools/welder.dm 3"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/item/weldingtool.html#var/activation_sound">activation_sound</a></th><td>Sound played when turned on.</td></tr><tr><th><a href="obj/item/weldingtool.html#var/deactivation_sound">deactivation_sound</a></th><td>Sound played when turned off.</td></tr><tr><th><a href="obj/item/weldingtool.html#var/light_intensity">light_intensity</a></th><td>The brightness of the active flame.</td></tr><tr><th><a href="obj/item/weldingtool.html#var/low_fuel_changes_icon">low_fuel_changes_icon</a></th><td>Does the icon_state change if the fuel is low?</td></tr><tr><th><a href="obj/item/weldingtool.html#var/prefilled">prefilled</a></th><td>If FALSE, welding tools wont appear prefilled by default</td></tr><tr><th><a href="obj/item/weldingtool.html#var/progress_flash_divisor">progress_flash_divisor</a></th><td>How often does the tool flash the user's eyes?</td></tr><tr><th><a href="obj/item/weldingtool.html#var/refills_over_time">refills_over_time</a></th><td>If TRUE, fuel will regenerate over time.</td></tr><tr><th><a href="obj/item/weldingtool.html#var/requires_fuel">requires_fuel</a></th><td>Set to FALSE if it doesn't need fuel, but serves equally well as a cost modifier.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/activation_sound"><aside class="declaration">var </aside>activation_sound <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/items/tools/welder.dm#L32"><img src="git.png" width="16" height="16" title="code/game/objects/items/tools/welder.dm 32"></a></h3><p>Sound played when turned on.</p><h3 id="var/deactivation_sound"><aside class="declaration">var </aside>deactivation_sound <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/items/tools/welder.dm#L34"><img src="git.png" width="16" height="16" title="code/game/objects/items/tools/welder.dm 34"></a></h3><p>Sound played when turned off.</p><h3 id="var/light_intensity"><aside class="declaration">var </aside>light_intensity <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/items/tools/welder.dm#L36"><img src="git.png" width="16" height="16" title="code/game/objects/items/tools/welder.dm 36"></a></h3><p>The brightness of the active flame.</p><h3 id="var/low_fuel_changes_icon"><aside class="declaration">var </aside>low_fuel_changes_icon <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/items/tools/welder.dm#L38"><img src="git.png" width="16" height="16" title="code/game/objects/items/tools/welder.dm 38"></a></h3><p>Does the icon_state change if the fuel is low?</p><h3 id="var/prefilled"><aside class="declaration">var </aside>prefilled <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/items/tools/welder.dm#L42"><img src="git.png" width="16" height="16" title="code/game/objects/items/tools/welder.dm 42"></a></h3><p>If FALSE, welding tools wont appear prefilled by default</p><h3 id="var/progress_flash_divisor"><aside class="declaration">var </aside>progress_flash_divisor <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/items/tools/welder.dm#L40"><img src="git.png" width="16" height="16" title="code/game/objects/items/tools/welder.dm 40"></a></h3><p>How often does the tool flash the user's eyes?</p><h3 id="var/refills_over_time"><aside class="declaration">var </aside>refills_over_time <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/items/tools/welder.dm#L30"><img src="git.png" width="16" height="16" title="code/game/objects/items/tools/welder.dm 30"></a></h3><p>If TRUE, fuel will regenerate over time.</p><h3 id="var/requires_fuel"><aside class="declaration">var </aside>requires_fuel <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/items/tools/welder.dm#L28"><img src="git.png" width="16" height="16" title="code/game/objects/items/tools/welder.dm 28"></a></h3><p>Set to FALSE if it doesn't need fuel, but serves equally well as a cost modifier.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html> |