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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/singularity/energy_ball - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="obj/singularity/energy_ball.html#var">Var Details</a> - <a href="obj/singularity/energy_ball.html#proc">Proc Details</a></header><main><h1>energy_ball <aside>/<a href="obj.html">obj</a>/<a href="obj/singularity.html">singularity</a>/<a href="obj/singularity/energy_ball.html">energy_ball</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/power/engines/tesla/energy_ball.dm#L14"><img src="git.png" width="16" height="16" title="code/modules/power/engines/tesla/energy_ball.dm 14"></a></h1><p>The Tesla engine</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/singularity/energy_ball.html#var/has_close_field">has_close_field</a></th><td>Variable that defines whether it has a field generator close enough</td></tr><tr><th><a href="obj/singularity/energy_ball.html#var/move_target">move_target</a></th><td>The next spot the tesla will zoom to and stop at on its way to movement_goal</td></tr><tr><th><a href="obj/singularity/energy_ball.html#var/movement_goal">movement_goal</a></th><td>Turf where the tesla will move to if it's loose</td></tr><tr><th><a href="obj/singularity/energy_ball.html#var/steps_per_move">steps_per_move</a></th><td>How many tiles do we move per movement step?</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/singularity/energy_ball.html#proc/on_start_orbit">on_start_orbit</a></th><td>When we get orbited, add the orbiter to our tracked balls</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/has_close_field"><aside class="declaration">var </aside>has_close_field <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/power/engines/tesla/energy_ball.dm#L38"><img src="git.png" width="16" height="16" title="code/modules/power/engines/tesla/energy_ball.dm 38"></a></h3><p>Variable that defines whether it has a field generator close enough</p><h3 id="var/move_target"><aside class="declaration">var </aside>move_target <aside>– /<a href="turf.html">turf</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/power/engines/tesla/energy_ball.dm#L36"><img src="git.png" width="16" height="16" title="code/modules/power/engines/tesla/energy_ball.dm 36"></a></h3><p>The next spot the tesla will zoom to and stop at on its way to movement_goal</p><h3 id="var/movement_goal"><aside class="declaration">var </aside>movement_goal <aside>– /<a href="turf.html">turf</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/power/engines/tesla/energy_ball.dm#L34"><img src="git.png" width="16" height="16" title="code/modules/power/engines/tesla/energy_ball.dm 34"></a></h3><p>Turf where the tesla will move to if it's loose</p><h3 id="var/steps_per_move"><aside class="declaration">var </aside>steps_per_move <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/power/engines/tesla/energy_ball.dm#L40"><img src="git.png" width="16" height="16" title="code/modules/power/engines/tesla/energy_ball.dm 40"></a></h3><p>How many tiles do we move per movement step?</p><h2 id="proc">Proc Details</h2><h3 id="proc/on_start_orbit"><aside class="declaration">proc </aside>on_start_orbit<aside>(/<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a>/this, /<a href="atom.html">atom</a>/orbiter) <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/power/engines/tesla/energy_ball.dm#L294"><img src="git.png" width="16" height="16" title="code/modules/power/engines/tesla/energy_ball.dm 294"></a></aside></h3><p>When we get orbited, add the orbiter to our tracked balls</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html> |