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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/structure/displaycase - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="obj/structure/displaycase.html#var">Var Details</a></header><main><h1>displaycase <aside>/<a href="obj.html">obj</a>/<a href="obj/structure.html">structure</a>/<a href="obj/structure/displaycase.html">displaycase</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/structures/displaycase.dm#L1"><img src="git.png" width="16" height="16" title="code/game/objects/structures/displaycase.dm 1"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/structure/displaycase.html#var/alert">alert</a></th><td>If true, this is alarmed and will set off a siren when opened without proper access.</td></tr><tr><th><a href="obj/structure/displaycase.html#var/electronics">electronics</a></th><td>The electronics currently installed in this showpiece.</td></tr><tr><th><a href="obj/structure/displaycase.html#var/force_alarm">force_alarm</a></th><td>Do we want to force alarms even if off station?</td></tr><tr><th><a href="obj/structure/displaycase.html#var/open">open</a></th><td>If this is currently unlocked</td></tr><tr><th><a href="obj/structure/displaycase.html#var/openable">openable</a></th><td>If false, this can never be opened, and the item inside should be inaccessible. Good for showcases.</td></tr><tr><th><a href="obj/structure/displaycase.html#var/showpiece">showpiece</a></th><td>The object stored inside.</td></tr><tr><th><a href="obj/structure/displaycase.html#var/start_showpiece_type">start_showpiece_type</a></th><td>The type that should be instantiated to fill the showpiece.</td></tr><tr><th><a href="obj/structure/displaycase.html#var/start_showpieces">start_showpieces</a></th><td>A list of random items that could possibly fill the case, as well as a flavor message for them.
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Takes sublists in the form of list("type" = /obj/item/bikehorn, "trophy_message" = "henk")</td></tr><tr><th><a href="obj/structure/displaycase.html#var/trophy_message">trophy_message</a></th><td>A flavor message to show with this item.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/alert"><aside class="declaration">var </aside>alert <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/structures/displaycase.dm#L15"><img src="git.png" width="16" height="16" title="code/game/objects/structures/displaycase.dm 15"></a></h3><p>If true, this is alarmed and will set off a siren when opened without proper access.</p><h3 id="var/electronics"><aside class="declaration">var </aside>electronics <aside>– /<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/airlock_electronics.html">airlock_electronics</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/structures/displaycase.dm#L21"><img src="git.png" width="16" height="16" title="code/game/objects/structures/displaycase.dm 21"></a></h3><p>The electronics currently installed in this showpiece.</p><h3 id="var/force_alarm"><aside class="declaration">var </aside>force_alarm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/structures/displaycase.dm#L30"><img src="git.png" width="16" height="16" title="code/game/objects/structures/displaycase.dm 30"></a></h3><p>Do we want to force alarms even if off station?</p><h3 id="var/open"><aside class="declaration">var </aside>open <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/structures/displaycase.dm#L17"><img src="git.png" width="16" height="16" title="code/game/objects/structures/displaycase.dm 17"></a></h3><p>If this is currently unlocked</p><h3 id="var/openable"><aside class="declaration">var </aside>openable <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/structures/displaycase.dm#L19"><img src="git.png" width="16" height="16" title="code/game/objects/structures/displaycase.dm 19"></a></h3><p>If false, this can never be opened, and the item inside should be inaccessible. Good for showcases.</p><h3 id="var/showpiece"><aside class="declaration">var </aside>showpiece <aside>– /<a href="obj.html">obj</a>/<a href="obj/item.html">item</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/structures/displaycase.dm#L13"><img src="git.png" width="16" height="16" title="code/game/objects/structures/displaycase.dm 13"></a></h3><p>The object stored inside.</p><h3 id="var/start_showpiece_type"><aside class="declaration">var </aside>start_showpiece_type <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/structures/displaycase.dm#L23"><img src="git.png" width="16" height="16" title="code/game/objects/structures/displaycase.dm 23"></a></h3><p>The type that should be instantiated to fill the showpiece.</p><h3 id="var/start_showpieces"><aside class="declaration">var </aside>start_showpieces <aside>– /list</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/structures/displaycase.dm#L26"><img src="git.png" width="16" height="16" title="code/game/objects/structures/displaycase.dm 26"></a></h3><p>A list of random items that could possibly fill the case, as well as a flavor message for them.
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Takes sublists in the form of list("type" = /obj/item/bikehorn, "trophy_message" = "henk")</p><h3 id="var/trophy_message"><aside class="declaration">var </aside>trophy_message <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/structures/displaycase.dm#L28"><img src="git.png" width="16" height="16" title="code/game/objects/structures/displaycase.dm 28"></a></h3><p>A flavor message to show with this item.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html> |