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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/structure/flock - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="obj/structure/flock.html#var">Var Details</a> - <a href="obj/structure/flock.html#proc">Proc Details</a></header><main><h1>flock <aside>/<a href="obj.html">obj</a>/<a href="obj/structure.html">structure</a>/<a href="obj/structure/flock.html">flock</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm#L1"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm 1"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/structure/flock.html#var/active">active</a></th><td>Whether or not the turret is active. The state of the Flock can change this.</td></tr><tr><th><a href="obj/structure/flock.html#var/active_bandwidth_cost">active_bandwidth_cost</a></th><td>The bandwidth cost while active</td></tr><tr><th><a href="obj/structure/flock.html#var/allow_flockpass">allow_flockpass</a></th><td>Allows flockdrones to pass through.</td></tr><tr><th><a href="obj/structure/flock.html#var/bandwidth_provided">bandwidth_provided</a></th><td>How much bandwidth this structure provides to the Flock.</td></tr><tr><th><a href="obj/structure/flock.html#var/build_time">build_time</a></th><td>How long it takes to build</td></tr><tr><th><a href="obj/structure/flock.html#var/cancellable">cancellable</a></th><td>Is the tealprint cancellable</td></tr><tr><th><a href="obj/structure/flock.html#var/flock_desc">flock_desc</a></th><td>Shown in the flockmind UI</td></tr><tr><th><a href="obj/structure/flock.html#var/fully_built">fully_built</a></th><td>Is the structure finished?</td></tr><tr><th><a href="obj/structure/flock.html#var/info_tag">info_tag</a></th><td>Info tag for the actual information of the structure.</td></tr><tr><th><a href="obj/structure/flock.html#var/name_tag">name_tag</a></th><td>Info tag for the flock name of the structure.</td></tr><tr><th><a href="obj/structure/flock.html#var/no_flock_decon">no_flock_decon</a></th><td>If TRUE, flockdrones cannot deconstruct this.</td></tr><tr><th><a href="obj/structure/flock.html#var/resource_cost">resource_cost</a></th><td>How much juice it takes to construct</td></tr><tr><th><a href="obj/structure/flock.html#var/spawn_time">spawn_time</a></th><td>world.time this was created at</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/structure/flock.html#proc/build_time_left">build_time_left</a></th><td>Returns the number of seconds remaining for the build.</td></tr><tr><th><a href="obj/structure/flock.html#proc/finish_building">finish_building</a></th><td>Called when an object finishes construction</td></tr><tr><th><a href="obj/structure/flock.html#proc/update_info_tag">update_info_tag</a></th><td>Stub for children to set their info in process() and initialize()</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/active"><aside class="declaration">var </aside>active <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm#L41"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm 41"></a></h3><p>Whether or not the turret is active. The state of the Flock can change this.</p><h3 id="var/active_bandwidth_cost"><aside class="declaration">var </aside>active_bandwidth_cost <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm#L43"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm 43"></a></h3><p>The bandwidth cost while active</p><h3 id="var/allow_flockpass"><aside class="declaration">var </aside>allow_flockpass <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm#L46"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm 46"></a></h3><p>Allows flockdrones to pass through.</p><h3 id="var/bandwidth_provided"><aside class="declaration">var </aside>bandwidth_provided <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm#L38"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm 38"></a></h3><p>How much bandwidth this structure provides to the Flock.</p><h3 id="var/build_time"><aside class="declaration">var </aside>build_time <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm#L27"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm 27"></a></h3><p>How long it takes to build</p><h3 id="var/cancellable"><aside class="declaration">var </aside>cancellable <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm#L29"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm 29"></a></h3><p>Is the tealprint cancellable</p><h3 id="var/flock_desc"><aside class="declaration">var </aside>flock_desc <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm#L22"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm 22"></a></h3><p>Shown in the flockmind UI</p><h3 id="var/fully_built"><aside class="declaration">var </aside>fully_built <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm#L31"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm 31"></a></h3><p>Is the structure finished?</p><h3 id="var/info_tag"><aside class="declaration">var </aside>info_tag <aside>– /<a href="obj.html">obj</a>/<a href="obj/effect/abstract/info_tag.html">effect/abstract/info_tag</a>/flock/info</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm#L18"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm 18"></a></h3><p>Info tag for the actual information of the structure.</p><h3 id="var/name_tag"><aside class="declaration">var </aside>name_tag <aside>– /<a href="obj.html">obj</a>/<a href="obj/effect/abstract/info_tag.html">effect/abstract/info_tag</a>/flock</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm#L15"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm 15"></a></h3><p>Info tag for the flock name of the structure.</p><h3 id="var/no_flock_decon"><aside class="declaration">var </aside>no_flock_decon <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm#L33"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm 33"></a></h3><p>If TRUE, flockdrones cannot deconstruct this.</p><h3 id="var/resource_cost"><aside class="declaration">var </aside>resource_cost <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm#L25"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm 25"></a></h3><p>How much juice it takes to construct</p><h3 id="var/spawn_time"><aside class="declaration">var </aside>spawn_time <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm#L36"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm 36"></a></h3><p>world.time this was created at</p><h2 id="proc">Proc Details</h2><h3 id="proc/build_time_left"><aside class="declaration">proc </aside>build_time_left<aside>() <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm#L162"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm 162"></a></aside></h3><p>Returns the number of seconds remaining for the build.</p><h3 id="proc/finish_building"><aside class="declaration">proc </aside>finish_building<aside>() <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm#L182"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm 182"></a></aside></h3><p>Called when an object finishes construction</p><h3 id="proc/update_info_tag"><aside class="declaration">proc </aside>update_info_tag<aside>() <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm#L211"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/_flock_structure.dm 211"></a></aside></h3><p>Stub for children to set their info in process() and initialize()</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html> |