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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/structure/flock/relay - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="obj/structure/flock/relay.html#var">Var Details</a> - <a href="obj/structure/flock/relay.html#proc">Proc Details</a></header><main><h1>relay <aside>/<a href="obj.html">obj</a>/<a href="obj/structure.html">structure</a>/<a href="obj/structure/flock.html">flock</a>/<a href="obj/structure/flock/relay.html">relay</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/flockmind/flock_structure/flock_relay.dm#L1"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/flock_relay.dm 1"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/structure/flock/relay.html#var/conversion_radius">conversion_radius</a></th><td>Radius for turf conversion. Automatically increments during processing.</td></tr><tr><th><a href="obj/structure/flock/relay.html#var/counter">counter</a></th><td>The object showing admins/dchat the time left</td></tr><tr><th><a href="obj/structure/flock/relay.html#var/soundloop">soundloop</a></th><td>Background noise</td></tr><tr><th><a href="obj/structure/flock/relay.html#var/started_time">started_time</a></th><td>Time the structure started.</td></tr><tr><th><a href="obj/structure/flock/relay.html#var/win_time">win_time</a></th><td>How long it takes until the signal is broadcast and the flock wins :D</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/structure/flock/relay.html#proc/lorimer_burst">lorimer_burst</a></th><td>GG</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/conversion_radius"><aside class="declaration">var </aside>conversion_radius <aside>– /tmp</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/flockmind/flock_structure/flock_relay.dm#L35"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/flock_relay.dm 35"></a></h3><p>Radius for turf conversion. Automatically increments during processing.</p><h3 id="var/counter"><aside class="declaration">var </aside>counter <aside>– /<a href="obj.html">obj</a>/<a href="obj/effect/countdown.html">effect/countdown</a>/flock</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/flockmind/flock_structure/flock_relay.dm#L23"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/flock_relay.dm 23"></a></h3><p>The object showing admins/dchat the time left</p><h3 id="var/soundloop"><aside class="declaration">var </aside>soundloop <aside>– /<a href="datum.html">datum</a>/<a href="datum/looping_sound.html">looping_sound</a>/flock_relay</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/flockmind/flock_structure/flock_relay.dm#L26"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/flock_relay.dm 26"></a></h3><p>Background noise</p><h3 id="var/started_time"><aside class="declaration">var </aside>started_time <aside>– /tmp</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/flockmind/flock_structure/flock_relay.dm#L29"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/flock_relay.dm 29"></a></h3><p>Time the structure started.</p><h3 id="var/win_time"><aside class="declaration">var </aside>win_time <aside>– /tmp</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/flockmind/flock_structure/flock_relay.dm#L31"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/flock_relay.dm 31"></a></h3><p>How long it takes until the signal is broadcast and the flock wins :D</p><h2 id="proc">Proc Details</h2><h3 id="proc/lorimer_burst"><aside class="declaration">proc </aside>lorimer_burst<aside>() <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/antagonists/flockmind/flock_structure/flock_relay.dm#L190"><img src="git.png" width="16" height="16" title="code/modules/antagonists/flockmind/flock_structure/flock_relay.dm 190"></a></aside></h3><p>GG</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html> |