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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/structure/table_frame - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/structure/table_frame.html#var">Var Details</a> - <a href="obj/structure/table_frame.html#proc">Proc Details</a></header><main><h1>table_frame <aside>/<a href="obj.html">obj</a>/<a href="obj/structure.html">structure</a>/<a href="obj/structure/table_frame.html">table_frame</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/structures/table_frames.dm#L12"><img src="git.png" width="16" height="16" title="code/game/objects/structures/table_frames.dm 12"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/structure/table_frame.html#var/construction_time">construction_time</a></th><td>How long the table takes to make</td></tr><tr><th><a href="obj/structure/table_frame.html#var/framestack">framestack</a></th><td>The resource dropped when the table frame is destroyed or deconstructed</td></tr><tr><th><a href="obj/structure/table_frame.html#var/framestackamount">framestackamount</a></th><td>How many of framestack resource are dropped</td></tr><tr><th><a href="obj/structure/table_frame.html#var/restrict_table_types">restrict_table_types</a></th><td>What stacks can be used to make the table, and if it will result in a unique table</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/structure/table_frame.html#proc/try_make_table">try_make_table</a></th><td>Try to make a table with the item used to attack. FALSE if you can't make a table and should attack. TRUE does not necessarily mean a table was made.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/construction_time"><aside class="declaration">var </aside>construction_time <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/structures/table_frames.dm#L23"><img src="git.png" width="16" height="16" title="code/game/objects/structures/table_frames.dm 23"></a></h3><p>How long the table takes to make</p><h3 id="var/framestack"><aside class="declaration">var </aside>framestack <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/structures/table_frames.dm#L19"><img src="git.png" width="16" height="16" title="code/game/objects/structures/table_frames.dm 19"></a></h3><p>The resource dropped when the table frame is destroyed or deconstructed</p><h3 id="var/framestackamount"><aside class="declaration">var </aside>framestackamount <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/structures/table_frames.dm#L21"><img src="git.png" width="16" height="16" title="code/game/objects/structures/table_frames.dm 21"></a></h3><p>How many of framestack resource are dropped</p><h3 id="var/restrict_table_types"><aside class="declaration">var </aside>restrict_table_types <aside> /list</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/structures/table_frames.dm#L25"><img src="git.png" width="16" height="16" title="code/game/objects/structures/table_frames.dm 25"></a></h3><p>What stacks can be used to make the table, and if it will result in a unique table</p><h2 id="proc">Proc Details</h2><h3 id="proc/try_make_table"><aside class="declaration">proc </aside>try_make_table<aside>(/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/stack.html">stack</a>/stack, /<a href="mob.html">mob</a>/user) <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/structures/table_frames.dm#L34"><img src="git.png" width="16" height="16" title="code/game/objects/structures/table_frames.dm 34"></a></aside></h3><p>Try to make a table with the item used to attack. FALSE if you can't make a table and should attack. TRUE does not necessarily mean a table was made.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>