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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/structure/uplifted_primitive/nest - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="obj/structure/uplifted_primitive/nest.html#var">Var Details</a> - <a href="obj/structure/uplifted_primitive/nest.html#proc">Proc Details</a></header><main><h1>nest <aside>/<a href="obj.html">obj</a>/<a href="obj/structure.html">structure</a>/<a href="obj/structure/uplifted_primitive/nest.html">uplifted_primitive/nest</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/gamemodes/miniantags/uplifted_primitive/uplifted_primitive_nest.dm#L22"><img src="git.png" width="16" height="16" title="code/game/gamemodes/miniantags/uplifted_primitive/uplifted_primitive_nest.dm 22"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/structure/uplifted_primitive/nest.html#var/available_food">available_food</a></th><td>The amount of food currently stored in the nest.</td></tr><tr><th><a href="obj/structure/uplifted_primitive/nest.html#var/available_scrap">available_scrap</a></th><td>The amount of scrap (recycled materials) currently stored in the nest.</td></tr><tr><th><a href="obj/structure/uplifted_primitive/nest.html#var/crafting_items">crafting_items</a></th><td>The mapping between the path of a crafting output and a list containing
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its scrap and food costs, and an optional argument to be passed to new().</td></tr><tr><th><a href="obj/structure/uplifted_primitive/nest.html#var/nest_species">nest_species</a></th><td>The species of lesser human to spawn.</td></tr><tr><th><a href="obj/structure/uplifted_primitive/nest.html#var/on_demand_spawner">on_demand_spawner</a></th><td>The spawner used to let ghosts spawn without a roll. If null, the nest is not in on demand mode.</td></tr><tr><th><a href="obj/structure/uplifted_primitive/nest.html#var/sentient_probability">sentient_probability</a></th><td>The probability that the next spawned mob will be sentient.</td></tr><tr><th><a href="obj/structure/uplifted_primitive/nest.html#var/spawn_cooldown">spawn_cooldown</a></th><td>The cooldown between successfully spawning new mobs.</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/structure/uplifted_primitive/nest.html#proc/count_spawn_limit">count_spawn_limit</a></th><td>Returns the number of mobs currently contributing to the spawn limit.
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Currently, any NPC human with the same species as the nest and a monkey ai controller within range is counted.</td></tr><tr><th><a href="obj/structure/uplifted_primitive/nest.html#proc/try_spawn_uplifted">try_spawn_uplifted</a></th><td>Returns TRUE if a new player mob was successfully spawned, otherwise FALSE.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/available_food"><aside class="declaration">var </aside>available_food <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/gamemodes/miniantags/uplifted_primitive/uplifted_primitive_nest.dm#L35"><img src="git.png" width="16" height="16" title="code/game/gamemodes/miniantags/uplifted_primitive/uplifted_primitive_nest.dm 35"></a></h3><p>The amount of food currently stored in the nest.</p><h3 id="var/available_scrap"><aside class="declaration">var </aside>available_scrap <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/gamemodes/miniantags/uplifted_primitive/uplifted_primitive_nest.dm#L32"><img src="git.png" width="16" height="16" title="code/game/gamemodes/miniantags/uplifted_primitive/uplifted_primitive_nest.dm 32"></a></h3><p>The amount of scrap (recycled materials) currently stored in the nest.</p><h3 id="var/crafting_items"><aside class="declaration">var </aside>crafting_items <aside>– /list</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/gamemodes/miniantags/uplifted_primitive/uplifted_primitive_nest.dm#L48"><img src="git.png" width="16" height="16" title="code/game/gamemodes/miniantags/uplifted_primitive/uplifted_primitive_nest.dm 48"></a></h3><p>The mapping between the path of a crafting output and a list containing
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its scrap and food costs, and an optional argument to be passed to new().</p><h3 id="var/nest_species"><aside class="declaration">var </aside>nest_species <aside>– /<a href="datum.html">datum</a>/<a href="datum/species.html">species</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/gamemodes/miniantags/uplifted_primitive/uplifted_primitive_nest.dm#L29"><img src="git.png" width="16" height="16" title="code/game/gamemodes/miniantags/uplifted_primitive/uplifted_primitive_nest.dm 29"></a></h3><p>The species of lesser human to spawn.</p><h3 id="var/on_demand_spawner"><aside class="declaration">var </aside>on_demand_spawner <aside>– /<a href="obj.html">obj</a>/<a href="obj/effect/mob_spawn.html">effect/mob_spawn</a>/uplifted_primitive</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/gamemodes/miniantags/uplifted_primitive/uplifted_primitive_nest.dm#L44"><img src="git.png" width="16" height="16" title="code/game/gamemodes/miniantags/uplifted_primitive/uplifted_primitive_nest.dm 44"></a></h3><p>The spawner used to let ghosts spawn without a roll. If null, the nest is not in on demand mode.</p><h3 id="var/sentient_probability"><aside class="declaration">var </aside>sentient_probability <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/gamemodes/miniantags/uplifted_primitive/uplifted_primitive_nest.dm#L41"><img src="git.png" width="16" height="16" title="code/game/gamemodes/miniantags/uplifted_primitive/uplifted_primitive_nest.dm 41"></a></h3><p>The probability that the next spawned mob will be sentient.</p><h3 id="var/spawn_cooldown"><aside class="declaration">var </aside>spawn_cooldown <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/gamemodes/miniantags/uplifted_primitive/uplifted_primitive_nest.dm#L38"><img src="git.png" width="16" height="16" title="code/game/gamemodes/miniantags/uplifted_primitive/uplifted_primitive_nest.dm 38"></a></h3><p>The cooldown between successfully spawning new mobs.</p><h2 id="proc">Proc Details</h2><h3 id="proc/count_spawn_limit"><aside class="declaration">proc </aside>count_spawn_limit<aside>() <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/gamemodes/miniantags/uplifted_primitive/uplifted_primitive_nest.dm#L167"><img src="git.png" width="16" height="16" title="code/game/gamemodes/miniantags/uplifted_primitive/uplifted_primitive_nest.dm 167"></a></aside></h3><p>Returns the number of mobs currently contributing to the spawn limit.
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Currently, any NPC human with the same species as the nest and a monkey ai controller within range is counted.</p><h3 id="proc/try_spawn_uplifted"><aside class="declaration">proc </aside>try_spawn_uplifted<aside>() <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/gamemodes/miniantags/uplifted_primitive/uplifted_primitive_nest.dm#L140"><img src="git.png" width="16" height="16" title="code/game/gamemodes/miniantags/uplifted_primitive/uplifted_primitive_nest.dm 140"></a></aside></h3><p>Returns TRUE if a new player mob was successfully spawned, otherwise FALSE.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html> |