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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/structure/window - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="obj/structure/window.html#var">Var Details</a></header><main><h1>window <aside>/<a href="obj.html">obj</a>/<a href="obj/structure.html">structure</a>/<a href="obj/structure/window.html">window</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/structures/window.dm#L1"><img src="git.png" width="16" height="16" title="code/game/objects/structures/window.dm 1"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/structure/window.html#var/barricaded">barricaded</a></th><td>Are we boarded up?</td></tr><tr><th><a href="obj/structure/window.html#var/edge_overlay">edge_overlay</a></th><td>Tracks the edging appearence sprite</td></tr><tr><th><a href="obj/structure/window.html#var/edge_overlay_file">edge_overlay_file</a></th><td>Used to define what file the edging sprite is contained within</td></tr><tr><th><a href="obj/structure/window.html#var/env_smash_level">env_smash_level</a></th><td>Minimum environment smash level (found on simple animals) to break through this instantly</td></tr><tr><th><a href="obj/structure/window.html#var/old_color">old_color</a></th><td>Used to restore colours from polarised glass</td></tr><tr><th><a href="obj/structure/window.html#var/rad_conversion_amount">rad_conversion_amount</a></th><td>How much we get activated by gamma radiation</td></tr><tr><th><a href="obj/structure/window.html#var/superconductivity">superconductivity</a></th><td>How well this window resists superconductivity.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/barricaded"><aside class="declaration">var </aside>barricaded <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/structures/window.dm#L45"><img src="git.png" width="16" height="16" title="code/game/objects/structures/window.dm 45"></a></h3><p>Are we boarded up?</p><h3 id="var/edge_overlay"><aside class="declaration">var </aside>edge_overlay <aside>– /mutable_appearance</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/structures/window.dm#L37"><img src="git.png" width="16" height="16" title="code/game/objects/structures/window.dm 37"></a></h3><p>Tracks the edging appearence sprite</p><h3 id="var/edge_overlay_file"><aside class="declaration">var </aside>edge_overlay_file <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/structures/window.dm#L35"><img src="git.png" width="16" height="16" title="code/game/objects/structures/window.dm 35"></a></h3><p>Used to define what file the edging sprite is contained within</p><h3 id="var/env_smash_level"><aside class="declaration">var </aside>env_smash_level <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/structures/window.dm#L39"><img src="git.png" width="16" height="16" title="code/game/objects/structures/window.dm 39"></a></h3><p>Minimum environment smash level (found on simple animals) to break through this instantly</p><h3 id="var/old_color"><aside class="declaration">var </aside>old_color <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/structures/window.dm#L33"><img src="git.png" width="16" height="16" title="code/game/objects/structures/window.dm 33"></a></h3><p>Used to restore colours from polarised glass</p><h3 id="var/rad_conversion_amount"><aside class="declaration">var </aside>rad_conversion_amount <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/structures/window.dm#L43"><img src="git.png" width="16" height="16" title="code/game/objects/structures/window.dm 43"></a></h3><p>How much we get activated by gamma radiation</p><h3 id="var/superconductivity"><aside class="declaration">var </aside>superconductivity <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/game/objects/structures/window.dm#L41"><img src="git.png" width="16" height="16" title="code/game/objects/structures/window.dm 41"></a></h3><p>How well this window resists superconductivity.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html> |