mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 12:07:27 +01:00
* WE HAVE LIFTOFF * Reinforced wall + fixes * (Reinforced) windows * Adds nameless plasmaglass sprites * Plasma windows * Unnamed cult walls * Add window edges back * Wooden walls * Plasma walls + THANK YOU CHAP * Oops * Wooden names * Cult walls * Plasma walls * Uranium walls * Golden walls * Silver walls * False wall basics * All false walls * Remove old walls * Fixes * First girders * Build steps * New floors and decalized floor tiles. * satisfy linter * Add command decals, remove old "blue tile" decal * update script number * have ATMs put their decals on last * add engineering decals * update spritesheets * lots of tile coloring fixes * more engi tile fixes * more tile fixes * linters * fixes conflict? * conflict fixes * fix layering issue * cult, necropolis, plastitanium, rocks, backrooms walls * survival pod walls, prepare for titanium, plastitanium fwall fix removes diagonal smoothing and the nodiagonal subtype from titanium walls as survival pod walls are a subtype of titanium * linters * linters again * linters number 1 million and counting * titanium walls * brass walls, floors, windows * titanium window, plastitanium window * brass window smooths with wood and brass walls * linters number 1 million and one * all walls smooth with airlocks in preparation for airlock sprites in a separate PR * now all walls smooth with airlocks * windows smooth with airlocks * separate wallbumps, partially add apc * tinted window * survival pod windows * oops i reverted apc.dm * mapping fixes * more mapping sprites * more mapping stuff, fix my ungodly smooth rocks * linters * apc fix * air alarm, apc, fire alarm offset preparations * fire alarm implementation + rock fixes + firelock smoothing * airlocks + supposed map fixes * engi/atmos airlocks + overlays * the rest of the doors lol * linters + freezer fix * fixes * shuttle airlock + misc fixes * firelocks * fix * oops * i need to stop pushing fixes early * shuttle airlock quickfix * external airlocks + hatches + fixes * centcom doors * highsec airlocks * vault airlock, double airlocks * yaya deconflictsies * lotsa fixes * light fixes + blastdoor fixes * firelock gap fix * light construction fix + rcd fix --------- Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: DGamerL <daan.lyklema@gmail.com> Co-authored-by: Alexios <skillpointHD@Gmail.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
237 lines
3.0 KiB
Plaintext
237 lines
3.0 KiB
Plaintext
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
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"a" = (
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/turf/simulated/wall/mineral/plastitanium,
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/area/shuttle/supply)
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"e" = (
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/obj/effect/turf_decal{
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dir = 8
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},
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/turf/simulated/floor/mineral/plastitanium,
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/area/shuttle/supply)
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"f" = (
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/obj/machinery/status_display{
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name = "cargo display";
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pixel_y = 32
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},
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/turf/simulated/floor/catwalk,
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/area/shuttle/supply)
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"g" = (
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/obj/machinery/conveyor{
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dir = 4;
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id = "QMLoad2"
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},
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/obj/structure/plasticflaps/mining,
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/turf/simulated/floor/plating,
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/area/shuttle/supply)
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"h" = (
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/obj/machinery/door/airlock/external{
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id_tag = "s_docking_airlock";
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name = "Shuttle Hatch"
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},
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/obj/effect/mapping_helpers/airlock/access/all/supply/general,
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/turf/simulated/floor/plating,
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/area/shuttle/supply)
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"i" = (
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/obj/effect/turf_decal{
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dir = 4
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},
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/turf/simulated/floor/mineral/plastitanium,
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/area/shuttle/supply)
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"j" = (
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/obj/machinery/door_control{
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id = "QMLoaddoor2";
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layer = 3;
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name = "Loading Doors";
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pixel_x = 24;
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pixel_y = 8
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},
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/obj/machinery/door_control{
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id = "QMLoaddoor";
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layer = 3;
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name = "Loading Doors";
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pixel_x = 24;
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pixel_y = -8
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},
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/obj/effect/turf_decal{
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dir = 8
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},
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/turf/simulated/floor/mineral/plastitanium,
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/area/shuttle/supply)
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"k" = (
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/obj/machinery/door/airlock/external{
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id_tag = "s_docking_airlock";
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name = "Shuttle Hatch"
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},
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/obj/effect/mapping_helpers/airlock/access/all/supply/general,
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/obj/docking_port/mobile/supply{
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timid = 1
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},
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/turf/simulated/floor/plating,
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/area/shuttle/supply)
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"l" = (
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/obj/machinery/conveyor{
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dir = 8;
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id = "QMLoad"
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},
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/obj/structure/plasticflaps/mining,
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/turf/simulated/floor/plating,
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/area/shuttle/supply)
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"o" = (
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/turf/simulated/floor/catwalk,
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/area/shuttle/supply)
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"r" = (
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/obj/effect/turf_decal{
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dir = 4
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},
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/turf/simulated/wall/mineral/plastitanium,
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/area/shuttle/supply)
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"t" = (
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/obj/structure/window/reinforced{
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dir = 1
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},
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/obj/structure/shuttle/engine/heater,
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/turf/simulated/floor/plating/airless,
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/area/shuttle/supply)
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"v" = (
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/turf/space,
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/area/space)
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"w" = (
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/obj/structure/shuttle/engine/propulsion{
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icon_state = "burst_l"
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},
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/turf/simulated/floor/plating/airless,
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/area/shuttle/supply)
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"x" = (
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/obj/structure/shuttle/engine/propulsion,
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/turf/simulated/floor/plating/airless,
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/area/shuttle/supply)
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"y" = (
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/obj/structure/shuttle/engine/propulsion{
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icon_state = "burst_r"
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},
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/turf/simulated/floor/plating/airless,
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/area/shuttle/supply)
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"H" = (
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/obj/effect/turf_decal{
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dir = 8
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},
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/turf/simulated/wall/mineral/plastitanium,
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/area/shuttle/supply)
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"I" = (
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/obj/effect/turf_decal{
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dir = 4
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},
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/obj/machinery/light/spot{
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dir = 8
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},
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/turf/simulated/floor/mineral/plastitanium,
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/area/shuttle/supply)
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"R" = (
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/obj/effect/turf_decal{
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dir = 8
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},
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/obj/machinery/light/spot{
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dir = 4
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},
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/turf/simulated/floor/mineral/plastitanium,
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/area/shuttle/supply)
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(1,1,1) = {"
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a
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a
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a
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a
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a
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v
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"}
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(2,1,1) = {"
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a
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I
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i
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r
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a
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w
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"}
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(3,1,1) = {"
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a
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o
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o
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o
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o
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o
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t
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x
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"}
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(4,1,1) = {"
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a
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f
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o
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o
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o
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o
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o
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x
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"}
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(5,1,1) = {"
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a
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o
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o
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o
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o
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o
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o
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x
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"}
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(6,1,1) = {"
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a
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R
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e
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e
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e
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j
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e
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e
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R
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H
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a
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y
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"}
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(7,1,1) = {"
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a
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a
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a
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g
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h
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a
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k
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l
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a
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a
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v
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"}
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