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203105788c
* fixes * fuck my stupid chungus life * Minion limit, heal fix, dead sac fix * cooldown, no sacrificing star gazer or ascended alive heretics * blade debuff * oopsy * Update tgui.bundle.js * map diff bot what ya doing * fuck that chat spam * lets heretic armour hold a haunted longsword * why not it makes sense * do_after * god I hate this bullshit * other lewc stuff * push * heretic id card fix * she tg on my ui till I css * yes * spent * fix / ipc buff (real)™️ * moderate again * revert * no reserve * bringing up to master * update map files to master * didnt replace centcomm * beginning some rebalancing * aggressive spread tweaks * lots of tweaks and fixes * trying to un-key the maps * maybe this time * this time???? * oops * sql fix * basicmob conversion * paintings! and a critical influence fix * rust + tweaks * monster tweak * small change * removing this * more tweaks. no more dusting * added some examine_more * flower seeds * various tweaks. more to come * no more conduit spacing * fixed some dumb stuff * silly stuff * its always prettier * bugfixes and linters * linters, wow * oops * bah * linter * fuck you * temp check * hidden influence drain * influence visible message * tweak fix * void cloak bugfix * small fixes * fixes * do_after_once broken * fixes and tweaks * heretic blade potential fix + sacrifice changes * batch of fixes * tiny tweak * rebuilt TGUI * no greentext + rerolls * logging + bugfix * unused var * small fix * various fixes * comment * projectile change * tgui rebuild * tgui bundle redo * rune issue solved * influence visible now * fix ui reloading * new moon ascension + fixes + icons * tweaks, species sprites * tgui rebuild * small tweak + linter * harvester icon tweak * spans * fixes and tweaks * caretaker nerf + tweaks * potential fix for knowledge * roller fix * mad mask * Update tgui.bundle.js * void phase tweak * Update tgui.bundle.js * misc tweaks * fix heretic not retargeting correctly with cryo * simplify logic * this is better * lots of fixes and tweaks * Update tgui.bundle.js * linter * linter * fireshark and greyscale insanity * fish * Update tgui.bundle.js * linter * linter * tgui * no window shopping * fish fix * tgui rebundle * moon smile runtime fix * various fixes * sacrifice fixes * insanity is easier now, madness mask changes. * bugfixing + teleport change * linters + tweaks * Update code/modules/antagonists/heretic/status_effects/mark_effects.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/antagonists/heretic/status_effects/mark_effects.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> --------- Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Paul <pmerkamp@gmail.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
56 lines
2.4 KiB
Plaintext
56 lines
2.4 KiB
Plaintext
/**
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* Signals for /obj and subtypes that have too few related signals to put in separate files.
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* Doc format: `/// when the signal is called: (signal arguments)`.
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* All signals send the source datum of the signal as the first argument
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*/
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// /obj
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///from base of obj/deconstruct(): (disassembled)
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#define COMSIG_OBJ_DECONSTRUCT "obj_deconstruct"
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// /obj/structure/cursed_slot_machine
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/// from /obj/structure/cursed_slot_machine/handle_status_effect() when someone pulls the handle on the slot machine
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#define COMSIG_CURSED_SLOT_MACHINE_USE "cursed_slot_machine_use"
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#define SLOT_MACHINE_USE_CANCEL (1<<0) //! we've used up the number of times we may use this slot machine. womp womp.
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#define SLOT_MACHINE_USE_POSTPONE (1<<1) //! we haven't used up all our attempts to gamble away our life but we should chill for a few seconds
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/// from /obj/structure/cursed_slot_machine/determine_victor() when someone loses.
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#define COMSIG_CURSED_SLOT_MACHINE_LOST "cursed_slot_machine_lost"
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/// from /obj/structure/cursed_slot_machine/determine_victor() when someone finally wins.
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#define COMSIG_GLOB_CURSED_SLOT_MACHINE_WON "cursed_slot_machine_won"
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// /obj/item/tank/jetpack
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/// from /obj/item/tank/jetpack/proc/turn_on() : ()
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#define COMSIG_JETPACK_ACTIVATED "jetpack_activated"
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#define JETPACK_ACTIVATION_FAILED (1<<0)
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/// from /obj/item/tank/jetpack/proc/turn_off() : ()
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#define COMSIG_JETPACK_DEACTIVATED "jetpack_deactivated"
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// other subtypes
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/// from /datum/component/shelved/UnregisterFromParent(): (parent_uid)
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#define COMSIG_SHELF_ITEM_REMOVED "shelf_item_removed"
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/// from /datum/component/shelver/add_item(): (obj/item/to_add, placement_idx, list/position_details)
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#define COMSIG_SHELF_ITEM_ADDED "shelf_item_added"
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/// from Initialize on objects implementing /datum/component/shelved
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#define COMSIG_SHELF_ADDED_ON_MAPLOAD "shelf_added_on_mapload"
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/// from /datum/component/shelver/shelf_items()
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#define COMSIG_SHELF_ATTEMPT_PICKUP "shelf_attempt_pickup"
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#define SHELF_PICKUP_FAILURE (1 << 0)
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/// from /datum/component/supermatter_crystal/proc/consume()
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/// called on the thing consumed, passes the thing which consumed it
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#define COMSIG_SUPERMATTER_CONSUMED "sm_consumed_this"
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#define COMSIG_MOBILE_PORT_DOCKED "mobile_port_docked"
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/// When the lionhunter rifle hits something
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#define COMSIG_LIONHUNTER_ON_HIT "lionhunter_on_hit"
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/// When the lionhunter shoots so I can unscope
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#define COMSIG_LIONHUNTER_FIRE "lionhunter_fire"
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