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https://github.com/ParadiseSS13/Paradise.git
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24845b238a
* Initial commit - FLOCKMIND - Probably has like a billion things to fix * Do after conversions * Config * Moved the files, icon fixes * Tick everything, language work, event, spawn landmark, role prefs, beginning mob port * Spans and some other fixes. Also the tickening * More tickening * More fixes. Lots of fixes. * More Fixes * A whole lot more. Also flock TGUI. * Fixes fixes fixes fixes fixes * FIXES * More fixes - PR ready, still needs a fuckton of testing * Fixes * fix incomplete upstream merge * fix FlockPanel + sort button name * TGUI review * Fixes tealprint list * Fixes * More fixes * Incapacitator Fix * Filenames * Linters * Interceptor range buff * Reagent counts * Linters * Fabricator vendor fix * Keybinds and HUD - Flockdrones, Fixes Vendor Conversion, Cube Materials * Reworks reagent, adds flock grilles, fixes compute node overlays * Intent-based flockdrone parts * Intent based drone parts * Radial control panel for controlling drones manually, phasing through windows/grilles * Movement fixes * Radio talk power, stare fix * Flock health HUD * Fixes flock lights, linters * Unit tests * Adds countdown to relay * Relay improvements * Small fix * Logic Schmogic * Relay overlay and looping sound effect * Ignore air when converting turfs * Cage fixes and improvements * Improved flock bolt * Turret conversions * Flock bolts taze simple or basic mobs * Sentience type * Fixe * Linter * tgui review stage 2 * Concentrated Repair Burst * Improves radio detection * Removes extra space * Adds healing visual effect * Cube tech levels * Ghooost * Excess * Flock doors, chairs, lattices. Centralizes conversion code. Crafting with Gnesis * Update code/modules/antagonists/flockmind/ai_behaviors/flock_wander.dm Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com> Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> * Fixes the fix * Astar movement detection * Fix, extraneous code, language stuff * Language fixes and wander fix * Fixes * Another fix * Lints * Another linter * Language improvement * More language improvements * Time requirement and appearing in orbit menu as an antag * Cube glow * TGUI * Minicache * Linters * Grammar * Material ID fix * Lid fix * Reagent turf reaction * Reagent fix * Butcher results * Conversion rates * Flock stare fix * Fixes stare behavior * Staring * Flock mob blood * Flock mobs gibs and blood. Also some runtime fixes * Flock mobs now resist out of grabs, buckles, lockers, and more * Fixes flock orbit, fixes a runtime I think, * Target mechs, damage mechs, other bug fixes * Cage fix * Cage resist change * Some mind changes, gatecrash buff * Drones now shoot mechs, stare improvement * Cut down on spam a little * Nest fix * No more resist spam * Fixed drone death control * Resist statement * Makes the relay alarm scarier * Fixes dead flock camera mobs having no ghost sprite, something with ghosting * Enhanced flockphasing * Improved flockmob pathing * Added required turf restriction to relay * Increased needed bandwidth for relay construction * Nerfed drone substrate rate * Added new status tab items for relay progress * Another relay cost adjustment * Improves drone AI responsiveness * Computer frames now become flock computers * Improves target finding for conversion, building, and replicating * Reduced flock event pop requirements * Adjusts flock protection on structures. Adjusts overlays. * Relay unlock tweak * Fixwes flock being able to gib mech'd AIs with one button * Map conflict * Flock can no longer be outed by merely existing * Fied bug causing drones to shoot themselves * Prevents mobs from attacking while in a cage * Converter tool can now open closets and crates. * Adds descriptions to flockdrone tools. * More informatic blurbs * Adds xenobiology organs * Organ lint * TGUI merge * bundle and mm --------- Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com> Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
135 lines
9.6 KiB
Plaintext
135 lines
9.6 KiB
Plaintext
// Yes the pluses look bad but the compiler fully folds these down so there isn't a single operation overhead
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// Please maintain this format
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// Sorted alphabetically
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#define SPAN_ABDUCTOR(str) ("<span class='abductor'>" + str + "</span>")
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#define SPAN_ADMIN_CHANNEL(str) ("<span class='admin_channel'>" + str + "</span>")
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#define SPAN_ADMIN(str) ("<span class='admin'>" + str + "</span>")
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#define SPAN_ADMINHELP(str) ("<span class='adminhelp'>" + str + "</span>")
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#define SPAN_ADMINNOTICE(str) ("<span class='adminnotice'>" + str + "</span>")
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#define SPAN_ADMINTICKET(str) ("<span class='adminsay'>" + str + "</span>")
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#define SPAN_ADMINTICKETALT(str) ("<span class='adminticketalt'>" + str + "</span>")
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#define SPAN_AGENT_B(str) ("<span class='agent_b'>" + str + "</span>")
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#define SPAN_ALERT(str) ("<span class='alert'>" + str + "</span>")
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#define SPAN_ALERTALIEN(str) ("<span class='alertalien'>" + str + "</span>")
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#define SPAN_ALIEN(str) ("<span class='alien'>" + str + "</span>")
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#define SPAN_ALL_ADMIN_PING(str) ("<span class='all_admin_ping'>" + str + "</span>")
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#define SPAN_ATTACK(str) ("<span class='attack'>" + str + "</span>")
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#define SPAN_AVERAGE(str) ("<span class='average'>" + str + "</span>")
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#define SPAN_BAD(str) ("<span class='bad'>" + str + "</span>")
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#define SPAN_BIG(str) ("<span class='big'>" + str + "</span>")
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#define SPAN_BIGGERDANGER(str) ("<span class='biggerdanger'>" + str + "</span>")
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#define SPAN_BLOB(str) ("<span class='blob'>" + str + "</span>")
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#define SPAN_BLUETEXT(str) ("<span class='bluetext'>" + str + "</span>")
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#define SPAN_BODY(str) ("<span class='body'>" + str + "</span>")
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#define SPAN_BOLD(str) ("<span class='bold'>" + str + "</span>")
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#define SPAN_BOLDANNOUNCE(str) ("<span class='boldannounce'>" + str + "</span>")
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#define SPAN_BOLDANNOUNCEIC(str) ("<span class='boldannounceic'>" + str + "</span>")
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#define SPAN_BOLDANNOUNCEOOC(str) ("<span class='boldannounceooc'>" + str + "</span>")
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#define SPAN_BOLDDANGER(str) ("<span class='bolddanger'>" + str + "</span>")
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#define SPAN_BOLDMESSAGE(str) ("<span class='boldmessage'>" + str + "</span>")
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#define SPAN_BOLDNOTICE(str) ("<span class='boldnotice'>" + str + "</span>")
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#define SPAN_BOLDWARNING(str) ("<span class='boldwarning'>" + str + "</span>")
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#define SPAN_CARBON_DIOXIDE(str) ("<span class='carbon_dioxide'>" + str + "</span>")
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#define SPAN_CAUTION(str) ("<span class='caution'>" + str + "</span>")
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#define SPAN_CHANGELING(str) ("<span class='changeling'>" + str + "</span>")
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#define SPAN_CHAOSBAD(str) ("<span class='chaosbad'>" + str + "</span>")
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#define SPAN_CHAOSGOOD(str) ("<span class='chaosgood'>" + str + "</span>")
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#define SPAN_CHAOSNEUTRAL(str) ("<span class='chaosneutral'>" + str + "</span>")
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#define SPAN_CHAOSVERYBAD(str) ("<span class='chaosverybad'>" + str + "</span>")
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#define SPAN_CHAOSVERYGOOD(str) ("<span class='chaosverygood'>" + str + "</span>")
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#define SPAN_CLOWN(str) ("<span class='clown'>" + str + "</span>")
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#define SPAN_CODEPHRASES(str) ("<span class='codephrases'>" + str + "</span>")
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#define SPAN_CODERESPONSES(str) ("<span class='coderesponses'>" + str + "</span>")
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#define SPAN_COLOSSUS(str) ("<span class='colossus'>" + str + "</span>")
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#define SPAN_CULT(str) ("<span class='cult'>" + str + "</span>")
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#define SPAN_CULTITALIC(str) ("<span class='cultitalic'>" + str + "</span>")
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#define SPAN_CULTLARGE(str) ("<span class='cultlarge'>" + str + "</span>")
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#define SPAN_DANGER(str) ("<span class='danger'>" + str + "</span>")
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#define SPAN_DANTALION(str) ("<span class='dantalion'>" + str + "</span>")
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#define SPAN_DARK(str) ("<span class='dark'>" + str + "</span>")
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#define SPAN_DARKMBLUE(str) ("<span class='darkmblue'>" + str + "</span>")
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#define SPAN_DEAD(str) ("<span class='dead'>" + str + "</span>")
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#define SPAN_DEADSAY(str) ("<span class='deadsay'>" + str + "</span>")
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#define SPAN_DEBUG(str) ("<span class='debug'>" + str + "</span>")
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#define SPAN_DEPTRADIO(str) ("<span class='deptradio'>" + str + "</span>")
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#define SPAN_DEV_CHANNEL(str) ("<span class='dev_channel'>" + str + "</span>")
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#define SPAN_DISARM(str) ("<span class='disarm'>" + str + "</span>")
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#define SPAN_DISCORDPM(str) ("<span class='discordpm'>" + str + "</span>")
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#define SPAN_EMOJI_ENABLED(str) ("<span class='emoji_enabled'>" + str + "</span>")
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#define SPAN_EMOTE(str) ("<span class='emote'>" + str + "</span>")
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#define SPAN_ERROR(str) ("<span class='error'>" + str + "</span>")
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#define SPAN_GHOSTALERT(str) ("<span class='ghostalert'>" + str + "</span>")
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#define SPAN_GOOD(str) ("<span class='good'>" + str + "</span>")
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#define SPAN_GREEN(str) ("<span class='green'>" + str + "</span>")
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#define SPAN_GREENANNOUNCE(str) ("<span class='greenannounce'>" + str + "</span>")
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#define SPAN_GREENTEXT(str) ("<span class='greentext'>" + str + "</span>")
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#define SPAN_HEADER(str) ("<span class='header'>" + str + "</span>")
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#define SPAN_HEALTHSCAN_OXY(str) ("<span class='healthscan_oxy'>" + str + "</span>")
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#define SPAN_HEAR(str) ("<span class='hear'>" + str + "</span>")
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#define SPAN_HIEROPHANT_WARNING(str) ("<span class='hierophant_warning'>" + str + "</span>")
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#define SPAN_HIEROPHANT(str) ("<span class='hierophant'>" + str + "</span>")
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#define SPAN_HIS_GRACE(str) ("<span class='his_grace'>" + str + "</span>")
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#define SPAN_HOLOPARASITE(str) ("<span class='holoparasite'>" + str + "</span>")
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#define SPAN_HYDROGEN(str) ("<span class='hydrogen'>" + str + "</span>")
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#define SPAN_INFO(str) ("<span class='info'>" + str + "</span>")
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#define SPAN_INFORMATION(str) ("<span class='information'>" + str + "</span>")
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#define SPAN_INTERFACE(str) ("<span class='interface'>" + str + "</span>")
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#define SPAN_ITALICS(str) ("<span class='italics'>" + str + "</span>")
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#define SPAN_LINKOFF(str) ("<span class='linkoff'>" + str + "</span>")
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#define SPAN_LOOC(str) ("<span class='looc'>" + str + "</span>")
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#define SPAN_MAPTEXT(str) ("<span class='maptext'>" + str + "</span>")
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#define SPAN_MEMO(str) ("<span class='memo'>" + str + "</span>")
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#define SPAN_MEMOEDIT(str) ("<span class='memoedit'>" + str + "</span>")
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#define SPAN_MENTOR_CHANNEL(str) ("<span class='mentor_channel'>" + str + "</span>")
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#define SPAN_MENTORHELP(str) ("<span class='mentorhelp'>" + str + "</span>")
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#define SPAN_MESSAGE(str) ("<span class='message'>" + str + "</span>")
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#define SPAN_MIND_CONTROL(str) ("<span class='mind_control'>" + str + "</span>")
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#define SPAN_MODERATE(str) ("<span class='moderate'>" + str + "</span>")
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#define SPAN_MOTD(str) ("<span class='motd'>" + str + "</span>")
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#define SPAN_NAME(str) ("<span class='name'>" + str + "</span>")
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#define SPAN_NARSIE(str) ("<span class='narsie'>" + str + "</span>")
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#define SPAN_NICEGREEN(str) ("<span class='nicegreen'>" + str + "</span>")
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#define SPAN_NITROGEN(str) ("<span class='nitrogen'>" + str + "</span>")
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#define SPAN_NOTICE(str) ("<span class='notice'>" + str + "</span>")
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#define SPAN_NOTICEALIEN(str) ("<span class='noticealien'>" + str + "</span>")
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#define SPAN_OOC(str) ("<span class='ooc'>" + str + "</span>")
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#define SPAN_OXYGEN(str) ("<span class='oxygen'>" + str + "</span>")
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#define SPAN_PLASMA(str) ("<span class='plasma'>" + str + "</span>")
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#define SPAN_PR_ANNOUNCE(str) ("<span class='pr_announce'>" + str + "</span>")
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#define SPAN_PREFIX(str) ("<span class='prefix'>" + str + "</span>")
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#define SPAN_PURPLE(str) ("<span class='purple'>" + str + "</span>")
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#define SPAN_REALLYBIG(str) ("<span class='reallybig'>" + str + "</span>")
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#define SPAN_RED(str) ("<span class='red'>" + str + "</span>")
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#define SPAN_REDTEXT(str) ("<span class='redtext'>" + str + "</span>")
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#define SPAN_RESONATE(str) ("<span class='resonate'>" + str + "</span>")
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#define SPAN_REVENBIGNOTICE(str) ("<span class='revenbignotice'>" + str + "</span>")
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#define SPAN_REVENDANGER(str) ("<span class='revendanger'>" + str + "</span>")
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#define SPAN_REVENMINOR(str) ("<span class='revenminor'>" + str + "</span>")
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#define SPAN_REVENNOTICE(str) ("<span class='revennotice'>" + str + "</span>")
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#define SPAN_REVENWARNING(str) ("<span class='revenwarning'>" + str + "</span>")
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#define SPAN_ROBOT(str) ("<span class='robot'>" + str + "</span>")
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#define SPAN_ROBOTEMOTE(str) ("<span class='robotemote'>" + str + "</span>")
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#define SPAN_ROSE(str) ("<span class='rose'>" + str + "</span>")
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#define SPAN_SANS(str) ("<span class='sans'>" + str + "</span>")
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#define SPAN_SCIRADIO(str) ("<span class='sciradio'>" + str + "</span>")
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#define SPAN_SINISTER(str) ("<span class='sinister'>" + str + "</span>")
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#define SPAN_SLEEPING_AGENT(str) ("<span class='sleeping_agent'>" + str + "</span>")
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#define SPAN_SPECIALNOTICE(str) ("<span class='specialnotice'>" + str + "</span>")
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#define SPAN_STAFF_CHANNEL(str) ("<span class='staff_channel'>" + str + "</span>")
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#define SPAN_SUBTLE(str) ("<span class='subtle'>" + str + "</span>")
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#define SPAN_SUCCESS(str) ("<span class='success'>" + str + "</span>")
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#define SPAN_SUICIDE(str) ("<span class='suicide'>" + str + "</span>")
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#define SPAN_TERRORSPIDER(str) ("<span class='terrorspider'>" + str + "</span>")
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#define SPAN_TYPING(str) ("<span class='typing'>" + str + "</span>")
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#define SPAN_UNCONSCIOUS(str) ("<span class='unconscious'>" + str + "</span>")
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#define SPAN_USERDANGER(str) ("<span class='userdanger'>" + str + "</span>")
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#define SPAN_VALUE(str) ("<span class='value'>" + str + "</span>")
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#define SPAN_WARN(str) ("<span class='warn'>" + str + "</span>")
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#define SPAN_WARNING(str) ("<span class='warning'>" + str + "</span>")
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#define SPAN_WATER_VAPOR(str) ("<span class='water_vapor'>" + str + "</span>")
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#define SPAN_WHISPER(str) ("<span class='whisper'>" + str + "</span>")
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#define SPAN_ZOMBIE(str) ("<span class='zombie'>" + str + "</span>")
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#define SPAN_ZOMBIELARGE(str) ("<span class='zombielarge'>" + str + "</span>")
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#define SPAN_FLOCKSAY(str) ("<span class='flocksay'>" + str + "</span>")
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#define SPAN_FLOCKSAY_GRADIENT(str) ("<span>[gradient_text(str, "#3cb5a3", "#1e806e")]</span>")
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