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PollardTheDragon 394c3b0108 Stealth and Steel: The Space Ninja (#31497)
* Space Ninja Antag Datum

* Small fixes

* Ninja outfit, ekatana, actions

* Ninja scanner and spans

* Ninja uplink implant

* Ninja bombs

* Ninja bomb flare grants

* Ninja modsuit, objective payouts

* Fixes objectives

* Ninja stealth fix, modsuit sprites and final implementations

* Lints

* Ninja scanner sprites

* Ninja Suit and Energy Shuriken Sprites

* Fixes config, Adjusts stim ability, adds shuriken printer and e-shurikens, uplink stuff

* Fixes a duplicate icon

* Attack chain

* Energy katana item sprite

* Ninja net gun

* Brazil

* Spawning ninjas, ninja on traitor panel, ninja spawn sound

* Linter

* Objective stuff

* Fixes n grey suits

* Objectives

* Trim intro sound

* Event, spawn point

* Ninja Outfits, Vox Check, Bug Fixes, Mirror at ninja spawn

* Address code review

* Oops

* Uncomments an important thingy

* Update: Gave space ninjas access to maints and an agent ID card. Updated net description.

* Update scanner examine

* Removes excess file

* Makes ninja scanner fit in belts and ninja suits. Gives them NV goggles

* Fixes modsuit sprite issue

* Energy shuriken fixes

* Scanner fix

* Printer fix

* Fixes some runtimes

* Fixes capture teleport

* Clothes rename

* Buffs energy katana, adds soft no-drop to ekatana, buffs ninja modsuit, fixes equip bug

* Adds research levels to ninja gear

* Fixes ninja capture issue

* Remaps ninja dojo

* Better cuff removal

* Forgor

* Fixes action availability

* Updates walls at dojo

* Improves ninja modsuit

* Windoors can now be opened with the katana

* Adds advanced pinpointer to ninja uplink

* Fixed energy nets sticking

* Fixes slime people ninjas

* Adds reroll to ninja capture if target is DNR. Prevents off Z-level targets

* Oop

* Adds reactor sabotage objective.

* Fixes ninja cuffs

* Removes Carp scroll from uplink. Adds Krav Implant to uplink
2026-03-25 23:11:10 +00:00

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#define Z_NORTH 1
#define Z_EAST 2
#define Z_SOUTH 3
#define Z_WEST 4
GLOBAL_LIST_INIT(cardinal, list(NORTH, SOUTH, EAST, WEST))
GLOBAL_LIST_INIT(alldirs, list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST))
GLOBAL_LIST_INIT(diagonals, list(NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST))
GLOBAL_LIST(global_map) // This is the array of zlevels | list(list(1,5),list(4,3)) | becomes a 2D array of zlevels
//Resulting sector map looks like
//|_1_|_4_|
//|_5_|_3_|
//
//1 - SS13
//4 - Derelict
//3 - AI satellite
//5 - empty space
GLOBAL_LIST_EMPTY(wizardstart)
GLOBAL_LIST_EMPTY(newplayer_start)
GLOBAL_LIST_EMPTY(latejoin)
GLOBAL_LIST_EMPTY(prisonwarp) //prisoners go to these
GLOBAL_LIST_EMPTY(syndieprisonwarp) //contractor targets go to these
GLOBAL_LIST_EMPTY(ninjaprisonwarp) // ninja targets go to these
GLOBAL_LIST_EMPTY(antagextractwarp) // exfiltrating antags go here
GLOBAL_LIST_EMPTY(backroomswarp) //backrooms hallucinators go to these
GLOBAL_LIST_EMPTY(xeno_spawn)//Aliens spawn at these.
GLOBAL_LIST_EMPTY(ertdirector)
GLOBAL_LIST_EMPTY(emergencyresponseteamspawn)
GLOBAL_LIST_EMPTY(tdome1)
GLOBAL_LIST_EMPTY(tdome2)
GLOBAL_LIST_EMPTY(team_alpha)
GLOBAL_LIST_EMPTY(team_bravo)
GLOBAL_LIST_EMPTY(tdomeobserve)
GLOBAL_LIST_EMPTY(tdomeadmin)
GLOBAL_LIST_EMPTY(aroomwarp)
GLOBAL_LIST_EMPTY(prisonsecuritywarp) //prison security goes to these
GLOBAL_LIST_EMPTY(prisonwarped) //list of players already warped
GLOBAL_LIST_EMPTY(nukedisc_respawn)
GLOBAL_LIST_EMPTY(carplist) //list of all carp-spawn landmarks
GLOBAL_LIST_EMPTY(syndicateofficer)
GLOBAL_LIST_EMPTY(roundstart_observer_start)
GLOBAL_LIST_EMPTY(maints_loot_spawns)
//List of preloaded templates
GLOBAL_LIST_EMPTY(map_templates)
GLOBAL_LIST_EMPTY(space_ruins_templates)
GLOBAL_LIST_EMPTY(lava_ruins_templates)
GLOBAL_LIST_EMPTY(shelter_templates)
GLOBAL_LIST_EMPTY(shuttle_templates)
GLOBAL_LIST_EMPTY(lavaland_zlvl_bridge_templates)