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* Light Update * Not failing tests I hope * Whitespace Removal * Tweaking here and there * Merge Conflict Fix * Rebuild TGUI Bundle to Fix Merge Conflict * Settings are now in "Game Preferences" too * ColorMatrix formatting and removal of unused procs * A little mistake on matrices * A little mistake x2 (last I hope) * Moving Glare under every other effect, tweaking values, playing with blending * Update TGUI Bundle for Merge Conflict * Apply suggestions from code reviews * Fuck it, it just works * No tabs cool * Remove unused * Am I retarded * We better return * Whitespace we need * oh * New SQL update version * Missing comma fix and recompiled tgui.bundle * Updating SQL version in misc_defines and config * Remove datum in holder * BloomEdit empty lines removal * No more unneeded functions calls * Tgui.bundle rebuild * SQL Changes * SQL Version = 56 now * Documentation and some formatting * tgui.bundle.js rebuild * Remove unused layers and variables * Allow cameras to render backdrops * Possible runtime issue fix * Remove "baked" bloom from the lamps * Revert the "remove". Make it low on alpha channel * Shuttle rotation light update fix * We don't need this * Possible runtime issue fix x2 * tgui.bundle.js update * tgui.bundle.js update * tgui.bundle.js update * Revert config.toml changes * Revert the revertion of config.toml changes * Bring that config changes back! * Entry added * tgui.bundle.js update * Prettier possible fix (?) * Runtime fix (and broken tubes now have light after reinstalling them) * config update --------- Co-authored-by: Mikhail Dzianishchyts <mikhail.dzianishchyts@gmail.com>
30 lines
1.6 KiB
Plaintext
30 lines
1.6 KiB
Plaintext
/// Config holder for all ligting effect related things
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/datum/configuration_section/lighting_effects_configuration
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/// Brightness of bloom effect independent of light_power
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var/glow_brightness_base = 0
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/// Brightness of bloom effect that depends on light_power
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var/glow_brightness_power = -0.25
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/// Contrast of bloom effect independent of light_power
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var/glow_contrast_base = 0
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/// Contrast of bloom effect that depends on light_power
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var/glow_contrast_power = 0.5
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/// Brightness of exposure effect independent of light_power
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var/exposure_brightness_base = 0.01
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/// Brightness of exposure effect that depends on light_power
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var/exposure_brightness_power = 0
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/// Contrast of exposure effect independent of light_power
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var/exposure_contrast_base = 9.5
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/// Contrast of exposure effect that depends on light_power
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var/exposure_contrast_power = 0
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/datum/configuration_section/lighting_effects_configuration/load_data(list/data)
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// Use the load wrappers here. That way the default isnt made 'null' if you comment out the config line
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CONFIG_LOAD_NUM(glow_brightness_base, data["glow_brightness_base"])
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CONFIG_LOAD_NUM(glow_brightness_power, data["glow_brightness_power"])
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CONFIG_LOAD_NUM(glow_contrast_base, data["glow_contrast_base"])
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CONFIG_LOAD_NUM(glow_contrast_power, data["glow_contrast_power"])
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CONFIG_LOAD_NUM(exposure_brightness_base, data["exposure_brightness_base"])
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CONFIG_LOAD_NUM(exposure_brightness_power, data["exposure_brightness_power"])
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CONFIG_LOAD_NUM(exposure_contrast_base, data["exposure_contrast_base"])
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CONFIG_LOAD_NUM(exposure_contrast_power, data["exposure_contrast_power"])
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