Files
Kyani 203105788c [IDB Ignore] Heretic: The Mansus Re-Opened (#30738)
* fixes

* fuck my stupid chungus life

* Minion limit, heal fix, dead sac fix

* cooldown, no sacrificing star gazer or ascended alive heretics

* blade debuff

* oopsy

* Update tgui.bundle.js

* map diff bot what ya doing

* fuck that chat spam

* lets heretic armour hold a haunted longsword

* why not it makes sense

* do_after

* god I hate this bullshit

* other lewc stuff

* push

* heretic id card fix

* she tg on my ui till I css

* yes

* spent

* fix / ipc buff (real)™️

* moderate again

* revert

* no reserve

* bringing up to master

* update map files to master

* didnt replace centcomm

* beginning some rebalancing

* aggressive spread tweaks

* lots of tweaks and fixes

* trying to un-key the maps

* maybe this time

* this time????

* oops

* sql fix

* basicmob conversion

* paintings! and a critical influence fix

* rust + tweaks

* monster tweak

* small change

* removing this

* more tweaks. no more dusting

* added some examine_more

* flower seeds

* various tweaks. more to come

* no more conduit spacing

* fixed some dumb stuff

* silly stuff

* its always prettier

* bugfixes and linters

* linters, wow

* oops

* bah

* linter

* fuck you

* temp check

* hidden influence drain

* influence visible message

* tweak fix

* void cloak bugfix

* small fixes

* fixes

* do_after_once broken

* fixes and tweaks

* heretic blade potential fix + sacrifice changes

* batch of fixes

* tiny tweak

* rebuilt TGUI

* no greentext + rerolls

* logging + bugfix

* unused var

* small fix

* various fixes

* comment

* projectile change

* tgui rebuild

* tgui bundle redo

* rune issue solved

* influence visible now

* fix ui reloading

* new moon ascension + fixes + icons

* tweaks, species sprites

* tgui rebuild

* small tweak + linter

* harvester icon tweak

* spans

* fixes and tweaks

* caretaker nerf + tweaks

* potential fix for knowledge

* roller fix

* mad mask

* Update tgui.bundle.js

* void phase tweak

* Update tgui.bundle.js

* misc tweaks

* fix heretic not retargeting correctly with cryo

* simplify logic

* this is better

* lots of fixes and tweaks

* Update tgui.bundle.js

* linter

* linter

* fireshark and greyscale insanity

* fish

* Update tgui.bundle.js

* linter

* linter

* tgui

* no window shopping

* fish fix

* tgui rebundle

* moon smile runtime fix

* various fixes

* sacrifice fixes

* insanity is easier now, madness mask changes.

* bugfixing + teleport change

* linters + tweaks

* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Paul <pmerkamp@gmail.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2026-01-27 20:36:52 +00:00

49 lines
2.1 KiB
Plaintext

/// Shapeshift when we have no target, until someone has been nearby for long enough
/datum/ai_planning_subtree/shapechange_ambush
operational_datums = list(/datum/component/ai_target_timer)
/// Key where we keep our ability
var/ability_key = BB_SHAPESHIFT_ACTION
/// Key where we keep our target
var/target_key = BB_BASIC_MOB_CURRENT_TARGET
/// How long to lull our target into a false sense of security
var/minimum_target_time = 8 SECONDS
/datum/ai_planning_subtree/shapechange_ambush/select_behaviors(datum/ai_controller/controller, seconds_per_tick)
var/mob/living/living_pawn = controller.pawn
var/is_shifted = ismob(living_pawn.loc)
var/has_target = controller.blackboard_key_exists(target_key)
var/datum/action/cooldown/using_action = controller.blackboard[ability_key]
if(!is_shifted)
if(has_target)
return // We're busy
if(using_action?.IsAvailable())
controller.queue_behavior(/datum/ai_behavior/use_mob_ability/shapeshift, BB_SHAPESHIFT_ACTION) // Shift
return SUBTREE_RETURN_FINISH_PLANNING
if(!has_target || !using_action?.IsAvailable())
return SUBTREE_RETURN_FINISH_PLANNING // Lie in wait
var/time_on_target = controller.blackboard[BB_BASIC_MOB_HAS_TARGET_TIME] || 0
if(time_on_target < minimum_target_time)
return // Wait a bit longer
controller.queue_behavior(/datum/ai_behavior/use_mob_ability/shapeshift, BB_SHAPESHIFT_ACTION) // Surprise!
/// Selects a random shapeshift ability before shifting
/datum/ai_behavior/use_mob_ability/shapeshift
/datum/ai_behavior/use_mob_ability/shapeshift/setup(datum/ai_controller/controller, ability_key)
var/datum/spell/mimic/using_action = controller.blackboard[ability_key]
if(using_action?.cooldown_handler.is_on_cooldown())
return FALSE
if(isnull(using_action.selected_form)) // If we don't have a shape then pick one, AI can't use context wheels
var/list/things = list()
for(var/atom/movable/A in oview(src))
if(using_action.valid_target(A, src))
things += A
if(!length(things))
return
var/atom/movable/T = pick(things)
using_action.take_form(new /datum/mimic_form(T, src), src)
return ..()