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PollardTheDragon a590870d00 Monke Business - Ports monkey AI from TG (#31067)
* Monke Mode

* Punch

* Some comment stuff

* Linters, excess

* Linters

* Emote stuff

* Pause monkey AI during do afters

* Small improvements

* Oops

* Fixes monkeys trying to drink forever from a glass

* Knockdowns and stamcrit fixes

* Removes eating/drinking from Pun Pun

* Monkey controller improvement, bug fix

* Fixes monkey item giving

* Fixes brain swaps

* Fixes

* Update code/datums/ai/monkey/monkey_controller.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Addresses code review

* Oops

* Oops round 2

* Fixes monkeys staying in trip mode when evolved

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Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-12-26 22:44:52 +00:00

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/datum/ai_planning_subtree/punpun_shenanigans/select_behaviors(datum/ai_controller/monkey/controller, seconds_per_tick)
controller.set_trip_mode(mode = FALSE) // pun pun doesn't fuck around
if(prob(5))
controller.queue_behavior(/datum/ai_behavior/use_in_hand)
if(!SPT_PROB(MONKEY_SHENANIGAN_PROB, seconds_per_tick))
return
if(!controller.blackboard[BB_MONKEY_CURRENT_PRESS_TARGET])
controller.queue_behavior(/datum/ai_behavior/find_and_set, BB_MONKEY_CURRENT_PRESS_TARGET, /obj/item/desk_bell, 2)
else if(prob(50))
controller.queue_behavior(/datum/ai_behavior/use_on_object, BB_MONKEY_CURRENT_PRESS_TARGET)
return SUBTREE_RETURN_FINISH_PLANNING
if(!controller.blackboard[BB_MONKEY_CURRENT_GIVE_TARGET])
controller.queue_behavior(/datum/ai_behavior/find_and_set/pawn_must_hold_item, BB_MONKEY_CURRENT_GIVE_TARGET, /mob/living, 2)
else if(prob(30))
controller.queue_behavior(/datum/ai_behavior/give, BB_MONKEY_CURRENT_GIVE_TARGET)
return SUBTREE_RETURN_FINISH_PLANNING